(GLSL) Remove unused variables

This commit is contained in:
twinaphex 2016-05-16 05:58:00 +02:00
parent e2cc3bc08d
commit 8de39f261c

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@ -1076,8 +1076,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
if (glsl->active_idx)
{
unsigned j;
/* Set original texture. */
if (uni->orig.texture >= 0)
{
@ -1139,8 +1137,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* Bind FBO textures. */
for (i = 0; i < fbo_info_cnt; i++)
{
unsigned j;
if (uni->pass[i].texture)
{
glActiveTexture(GL_TEXTURE0 + texunit);
@ -1172,8 +1168,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* Set previous textures. Only bind if they're actually used. */
for (i = 0; i < PREV_TEXTURES; i++)
{
unsigned j;
if (uni->prev[i].texture >= 0)
{
glActiveTexture(GL_TEXTURE0 + texunit);