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https://github.com/libretro/RetroArch
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Remove trailing whitespace
This commit is contained in:
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d4305d65d9
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118
gfx/drivers/gl.c
118
gfx/drivers/gl.c
@ -2,7 +2,7 @@
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2012-2015 - Michael Lelli
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*
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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@ -104,7 +104,7 @@ static const GLfloat vertexes_flipped[] = {
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};
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/* Used when rendering to an FBO.
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* Texture coords have to be aligned
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* Texture coords have to be aligned
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* with vertex coordinates. */
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static const GLfloat vertexes[] = {
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0, 0,
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@ -341,8 +341,8 @@ void gl_set_viewport(void *data, unsigned viewport_width,
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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@ -401,7 +401,7 @@ static bool gl_shader_init(gl_t *gl)
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video_shader_ctx_init_t init_data;
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enum rarch_shader_type type;
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settings_t *settings = config_get_ptr();
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const char *shader_path = (settings->video.shader_enable
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const char *shader_path = (settings->video.shader_enable
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&& *settings->path.shader) ? settings->path.shader : NULL;
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if (!gl)
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@ -411,7 +411,7 @@ static bool gl_shader_init(gl_t *gl)
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}
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type = video_shader_parse_type(shader_path,
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gl_query_core_context_in_use()
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gl_query_core_context_in_use()
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? RARCH_SHADER_GLSL : DEFAULT_SHADER_TYPE);
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switch (type)
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@ -521,7 +521,7 @@ static void gl_update_input_size(gl_t *gl, unsigned width,
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bool set_coords = false;
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if ((width != gl->last_width[gl->tex_index] ||
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if ((width != gl->last_width[gl->tex_index] ||
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height != gl->last_height[gl->tex_index]) && gl->empty_buf)
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{
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/* Resolution change. Need to clear out texture. */
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@ -547,12 +547,12 @@ static void gl_update_input_size(gl_t *gl, unsigned width,
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set_coords = true;
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}
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else if ((width !=
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else if ((width !=
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gl->last_width[(gl->tex_index + gl->textures - 1) % gl->textures]) ||
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(height !=
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(height !=
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gl->last_height[(gl->tex_index + gl->textures - 1) % gl->textures]))
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{
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/* We might have used different texture coordinates
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/* We might have used different texture coordinates
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* last frame. Edge case if resolution changes very rapidly. */
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set_coords = true;
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}
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@ -582,7 +582,7 @@ static void gl_init_textures_data(gl_t *gl)
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gl->prev_info[i].tex_size[0] = gl->tex_w;
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gl->prev_info[i].input_size[1] = gl->tex_h;
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gl->prev_info[i].tex_size[1] = gl->tex_h;
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memcpy(gl->prev_info[i].coord, tex_coords, sizeof(tex_coords));
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memcpy(gl->prev_info[i].coord, tex_coords, sizeof(tex_coords));
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}
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}
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@ -598,7 +598,7 @@ static void gl_init_textures_reference(gl_t *gl, unsigned i,
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#ifdef HAVE_PSGL
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glTextureReferenceSCE(GL_TEXTURE_2D, 1,
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gl->tex_w, gl->tex_h, 0,
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gl->tex_w, gl->tex_h, 0,
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internal_fmt,
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gl->tex_w * gl->base_size,
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gl->tex_w * gl->tex_h * i * gl->base_size);
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@ -632,7 +632,7 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
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glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->pbo);
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glBufferData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
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gl->tex_w * gl->tex_h * gl->base_size * gl->textures,
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gl->tex_w * gl->tex_h * gl->base_size * gl->textures,
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NULL, GL_STREAM_DRAW);
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#endif
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@ -684,7 +684,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
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#if defined(HAVE_PSGL)
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{
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unsigned h;
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size_t buffer_addr = gl->tex_w * gl->tex_h *
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size_t buffer_addr = gl->tex_w * gl->tex_h *
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gl->tex_index * gl->base_size;
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size_t buffer_stride = gl->tex_w * gl->base_size;
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const uint8_t *frame_copy = frame;
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@ -729,7 +729,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
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{
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bool use_rgba = video_driver_supports_rgba();
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glPixelStorei(GL_UNPACK_ALIGNMENT,
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glPixelStorei(GL_UNPACK_ALIGNMENT,
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video_pixel_get_alignment(width * gl->base_size));
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/* Fallback for GLES devices without GL_BGRA_EXT. */
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@ -761,7 +761,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
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if (width != pitch_width)
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{
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/* Slow path - conv_buffer is preallocated
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/* Slow path - conv_buffer is preallocated
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* just in case we hit this path. */
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unsigned h;
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@ -777,7 +777,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
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glTexSubImage2D(GL_TEXTURE_2D,
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0, 0, 0, width, height, gl->texture_type,
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gl->texture_fmt, data_buf);
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gl->texture_fmt, data_buf);
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}
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}
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#else
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@ -790,7 +790,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
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/* Convert to 32-bit textures on desktop GL.
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*
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* It is *much* faster (order of magnitude on my setup)
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* to use a custom SIMD-optimized conversion routine
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* to use a custom SIMD-optimized conversion routine
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* than letting GL do it. */
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video_frame_convert_rgb16_to_rgb32(
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&gl->scaler,
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@ -847,7 +847,7 @@ void gl_load_texture_data(
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glBindTexture(GL_TEXTURE_2D, id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
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if (!gl_check_capability(GL_CAPS_MIPMAP))
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{
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/* Assume no mipmapping support. */
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@ -1141,7 +1141,7 @@ static bool gl_frame(void *data, const void *frame,
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{
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gl_check_fbo_dimensions(gl);
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/* Go back to what we're supposed to do,
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/* Go back to what we're supposed to do,
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* render to FBO #0. */
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gl_renderchain_start_render(gl);
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}
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@ -1156,7 +1156,7 @@ static bool gl_frame(void *data, const void *frame,
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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/* Can be NULL for frame dupe / NULL render. */
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if (frame)
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if (frame)
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{
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#ifdef HAVE_FBO
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if (!gl->hw_render_fbo_init)
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@ -1166,13 +1166,13 @@ static bool gl_frame(void *data, const void *frame,
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gl_copy_frame(gl, frame, frame_width, frame_height, pitch);
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}
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/* No point regenerating mipmaps
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/* No point regenerating mipmaps
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* if there are no new frames. */
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if (gl->tex_mipmap && gl_check_capability(GL_CAPS_MIPMAP))
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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/* Have to reset rendering state which libretro core
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/* Have to reset rendering state which libretro core
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* could easily have overridden. */
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#ifdef HAVE_FBO
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if (gl->hw_render_fbo_init)
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@ -1345,7 +1345,7 @@ static bool gl_frame(void *data, const void *frame,
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performance_counter_init(&gl_fence, "gl_fence");
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performance_counter_start(&gl_fence);
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glClear(GL_COLOR_BUFFER_BIT);
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gl->fences[gl->fence_count++] =
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gl->fences[gl->fence_count++] =
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glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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while (gl->fence_count > settings->video.hard_sync_frames)
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@ -1491,7 +1491,7 @@ static bool resolve_extensions(gl_t *gl, const char *context_ident)
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video_driver_get_hw_context();
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gl_query_core_context_set(hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE);
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if (gl_query_core_context_in_use())
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{
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RARCH_LOG("[GL]: Using Core GL context.\n");
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@ -1504,10 +1504,10 @@ static bool resolve_extensions(gl_t *gl, const char *context_ident)
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}
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/* GL_RGB565 internal format support.
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* Even though ES2 support is claimed, the format
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* Even though ES2 support is claimed, the format
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* is not supported on older ATI catalyst drivers.
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*
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* The speed gain from using GL_RGB565 is worth
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* The speed gain from using GL_RGB565 is worth
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* adding some workarounds for.
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*/
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gl->have_es2_compat = gl_check_capability(GL_CAPS_ES2_COMPAT);
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@ -1624,11 +1624,11 @@ static void gl_init_pbo_readback(gl_t *gl)
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#endif
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/* Only bother with this if we're doing GPU recording.
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* Check recording_is_enabled() and not
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* driver.recording_data, because recording is
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* Check recording_is_enabled() and not
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* driver.recording_data, because recording is
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* not initialized yet.
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*/
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gl->pbo_readback_enable = settings->video.gpu_record
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gl->pbo_readback_enable = settings->video.gpu_record
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&& *recording_enabled;
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if (!gl->pbo_readback_enable)
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@ -1640,7 +1640,7 @@ static void gl_init_pbo_readback(gl_t *gl)
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for (i = 0; i < 4; i++)
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{
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glBindBuffer(GL_PIXEL_PACK_BUFFER, gl->pbo_readback[i]);
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glBufferData(GL_PIXEL_PACK_BUFFER, gl->vp.width *
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glBufferData(GL_PIXEL_PACK_BUFFER, gl->vp.width *
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gl->vp.height * sizeof(uint32_t),
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NULL, GL_STREAM_READ);
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}
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@ -1693,7 +1693,7 @@ static const gfx_ctx_driver_t *gl_get_context(gl_t *gl)
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api = GFX_CTX_OPENGL_API;
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api_name = "OpenGL";
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#endif
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(void)api_name;
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gl_shared_context_use = settings->video.shared_context
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@ -1896,7 +1896,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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goto error;
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/* Clear out potential error flags in case we use cached context. */
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glGetError();
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glGetError();
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vendor = (const char*)glGetString(GL_VENDOR);
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renderer = (const char*)glGetString(GL_RENDERER);
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@ -1934,7 +1934,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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temp_height = mode.height;
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mode.width = 0;
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mode.height = 0;
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/* Get real known video size, which might have been altered by context. */
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if (temp_width != 0 && temp_height != 0)
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@ -1946,7 +1946,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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hwr = video_driver_get_hw_context();
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gl->vertex_ptr = hwr->bottom_left_origin
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gl->vertex_ptr = hwr->bottom_left_origin
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? vertexes : vertexes_flipped;
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/* Better pipelining with GPU due to synchronous glSubTexImage.
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@ -2010,7 +2010,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl->tex_w = gl->tex_h = (RARCH_SCALE_BASE * video->input_scale);
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gl->keep_aspect = video->force_aspect;
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/* Apparently need to set viewport for passes
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/* Apparently need to set viewport for passes
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* when we aren't using FBOs. */
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gl_set_shader_viewport(gl, 0);
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gl_set_shader_viewport(gl, 1);
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@ -2021,14 +2021,14 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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shader_filter.smooth = &force_smooth;
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if (video_shader_driver_filter_type(&shader_filter))
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gl->tex_min_filter = gl->tex_mipmap ? (force_smooth ?
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GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
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gl->tex_min_filter = gl->tex_mipmap ? (force_smooth ?
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GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
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: (force_smooth ? GL_LINEAR : GL_NEAREST);
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else
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gl->tex_min_filter = gl->tex_mipmap ?
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(video->smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
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gl->tex_min_filter = gl->tex_mipmap ?
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(video->smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
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: (video->smooth ? GL_LINEAR : GL_NEAREST);
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gl->tex_mag_filter = min_filter_to_mag(gl->tex_min_filter);
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wrap_info.idx = 1;
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@ -2055,7 +2055,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl->coords.lut_tex_coord = tex_coords;
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gl->coords.vertices = 4;
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/* Empty buffer that we use to clear out
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/* Empty buffer that we use to clear out
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* the texture with on res change. */
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gl->empty_buf = calloc(sizeof(uint32_t), gl->tex_w * gl->tex_h);
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@ -2072,7 +2072,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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#ifdef HAVE_FBO
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gl_renderchain_init(gl, gl->tex_w, gl->tex_h);
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if (gl->hw_render_use &&
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if (gl->hw_render_use &&
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!gl_init_hw_render(gl, gl->tex_w, gl->tex_h))
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goto error;
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#endif
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@ -2081,10 +2081,10 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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inp.input_data = input_data;
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video_context_driver_input_driver(&inp);
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if (settings->video.font_enable)
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{
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if (!font_driver_init_first(NULL, NULL, gl, *settings->path.font
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if (!font_driver_init_first(NULL, NULL, gl, *settings->path.font
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? settings->path.font : NULL, settings->video.font_size, false,
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FONT_DRIVER_RENDER_OPENGL_API))
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RARCH_ERR("[GL]: Failed to initialize font renderer.\n");
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@ -2190,8 +2190,8 @@ static void gl_update_tex_filter_frame(gl_t *gl)
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gl->tex_mipmap = video_shader_driver_mipmap_input(&mip_level);
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gl->video_info.smooth = smooth;
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new_filt = gl->tex_mipmap ? (smooth ?
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GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
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new_filt = gl->tex_mipmap ? (smooth ?
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GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
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: (smooth ? GL_LINEAR : GL_NEAREST);
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if (new_filt == gl->tex_min_filter && wrap_mode == gl->wrap_mode)
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@ -2366,7 +2366,7 @@ static bool gl_read_viewport(void *data, uint8_t *buffer)
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/* Don't readback if we're in menu mode.
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* We haven't buffered up enough frames yet, come back later. */
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if (!gl->pbo_readback_valid[gl->pbo_readback_index])
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if (!gl->pbo_readback_valid[gl->pbo_readback_index])
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goto error;
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gl->pbo_readback_valid[gl->pbo_readback_index] = false;
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@ -2404,15 +2404,15 @@ static bool gl_read_viewport(void *data, uint8_t *buffer)
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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else /* Use slow synchronous readbacks. Use this with plain screenshots
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else /* Use slow synchronous readbacks. Use this with plain screenshots
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as we don't really care about performance in this case. */
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#endif
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{
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/* GLES2 only guarantees GL_RGBA/GL_UNSIGNED_BYTE
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/* GLES2 only guarantees GL_RGBA/GL_UNSIGNED_BYTE
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* readbacks so do just that.
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* GLES2 also doesn't support reading back data
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* from front buffer, so render a cached frame
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* and have gl_frame() do the readback while it's
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* GLES2 also doesn't support reading back data
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* from front buffer, so render a cached frame
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* and have gl_frame() do the readback while it's
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* in the back buffer.
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*
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* Keep codepath similar for GLES and desktop GL.
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@ -2528,12 +2528,12 @@ bool gl_load_luts(const struct video_shader *shader,
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}
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#ifdef HAVE_OVERLAY
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static bool gl_overlay_load(void *data,
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static bool gl_overlay_load(void *data,
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const void *image_data, unsigned num_images)
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{
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unsigned i, j;
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gl_t *gl = (gl_t*)data;
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const struct texture_image *images =
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const struct texture_image *images =
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(const struct texture_image*)image_data;
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if (!gl)
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@ -2557,8 +2557,8 @@ static bool gl_overlay_load(void *data,
|
||||
gl->overlay_color_coord = (GLfloat*)
|
||||
calloc(4 * 4 * num_images, sizeof(GLfloat));
|
||||
|
||||
if ( !gl->overlay_vertex_coord
|
||||
|| !gl->overlay_tex_coord
|
||||
if ( !gl->overlay_vertex_coord
|
||||
|| !gl->overlay_tex_coord
|
||||
|| !gl->overlay_color_coord)
|
||||
return false;
|
||||
|
||||
@ -2567,7 +2567,7 @@ static bool gl_overlay_load(void *data,
|
||||
|
||||
for (i = 0; i < num_images; i++)
|
||||
{
|
||||
unsigned alignment = video_pixel_get_alignment(images[i].width
|
||||
unsigned alignment = video_pixel_get_alignment(images[i].width
|
||||
* sizeof(uint32_t));
|
||||
|
||||
gl_load_texture_data(gl->overlay_tex[i],
|
||||
@ -2724,7 +2724,7 @@ static void video_texture_load_gl(
|
||||
{
|
||||
/* Generate the OpenGL texture object */
|
||||
glGenTextures(1, (GLuint*)id);
|
||||
gl_load_texture_data((GLuint)*id,
|
||||
gl_load_texture_data((GLuint)*id,
|
||||
RARCH_WRAP_EDGE, filter_type,
|
||||
4 /* TODO/FIXME - dehardcode */,
|
||||
ti->width, ti->height, ti->pixels,
|
||||
|
@ -2,7 +2,7 @@
|
||||
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
||||
* Copyright (C) 2011-2016 - Daniel De Matteis
|
||||
* Copyright (C) 2012-2015 - Michael Lelli
|
||||
*
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
@ -112,7 +112,7 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
|
||||
if (version && sscanf(version, "%u.%u", &major, &minor) != 2)
|
||||
#endif
|
||||
major = minor = 0;
|
||||
|
||||
|
||||
(void)vendor;
|
||||
|
||||
switch (enum_idx)
|
||||
@ -165,15 +165,15 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
|
||||
&& !gl_query_extension("EXT_framebuffer_object"))
|
||||
return false;
|
||||
|
||||
if (glGenFramebuffers
|
||||
&& glBindFramebuffer
|
||||
&& glFramebufferTexture2D
|
||||
&& glCheckFramebufferStatus
|
||||
&& glDeleteFramebuffers
|
||||
&& glGenRenderbuffers
|
||||
&& glBindRenderbuffer
|
||||
&& glFramebufferRenderbuffer
|
||||
&& glRenderbufferStorage
|
||||
if (glGenFramebuffers
|
||||
&& glBindFramebuffer
|
||||
&& glFramebufferTexture2D
|
||||
&& glCheckFramebufferStatus
|
||||
&& glDeleteFramebuffers
|
||||
&& glGenRenderbuffers
|
||||
&& glBindRenderbuffer
|
||||
&& glFramebufferRenderbuffer
|
||||
&& glRenderbufferStorage
|
||||
&& glDeleteRenderbuffers)
|
||||
return true;
|
||||
break;
|
||||
@ -203,7 +203,7 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
|
||||
video_driver_get_hw_context();
|
||||
if (major >= 3)
|
||||
return true;
|
||||
if (hwr->stencil
|
||||
if (hwr->stencil
|
||||
&& !gl_query_extension("OES_packed_depth_stencil")
|
||||
&& !gl_query_extension("EXT_packed_depth_stencil"))
|
||||
return false;
|
||||
@ -271,7 +271,7 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
|
||||
if (major >= 3 || gl_query_extension("EXT_sRGB"))
|
||||
return true;
|
||||
#elif defined(HAVE_FBO)
|
||||
if (gl_query_core_context_in_use() ||
|
||||
if (gl_query_core_context_in_use() ||
|
||||
(gl_query_extension("EXT_texture_sRGB")
|
||||
&& gl_query_extension("ARB_framebuffer_sRGB")))
|
||||
return true;
|
||||
|
@ -2,7 +2,7 @@
|
||||
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
||||
* Copyright (C) 2011-2016 - Daniel De Matteis
|
||||
* Copyright (C) 2012-2015 - Michael Lelli
|
||||
*
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
@ -138,7 +138,7 @@
|
||||
#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
|
||||
#define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV
|
||||
|
||||
/* GL_RGB565 internal format isn't in desktop GL
|
||||
/* GL_RGB565 internal format isn't in desktop GL
|
||||
* until 4.1 core (ARB_ES2_compatibility).
|
||||
* Check for this. */
|
||||
#ifndef GL_RGB565
|
||||
|
@ -1,6 +1,6 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
||||
*
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
@ -93,7 +93,7 @@ struct shader_uniforms
|
||||
int frame_direction;
|
||||
|
||||
int lut_texture[GFX_MAX_TEXTURES];
|
||||
|
||||
|
||||
struct shader_uniforms_frame orig;
|
||||
struct shader_uniforms_frame feedback;
|
||||
struct shader_uniforms_frame pass[GFX_MAX_SHADERS];
|
||||
@ -290,7 +290,7 @@ static bool gl_glsl_compile_shader(glsl_shader_data_t *glsl,
|
||||
static bool gl_glsl_link_program(GLuint prog)
|
||||
{
|
||||
GLint status;
|
||||
|
||||
|
||||
glLinkProgram(prog);
|
||||
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &status);
|
||||
@ -358,7 +358,7 @@ static bool gl_glsl_compile_program(
|
||||
goto error;
|
||||
|
||||
/* Clean up dead memory. We're not going to relink the program.
|
||||
* Detaching first seems to kill some mobile drivers
|
||||
* Detaching first seems to kill some mobile drivers
|
||||
* (according to the intertubes anyways). */
|
||||
if (program->vprg)
|
||||
glDeleteShader(program->vprg);
|
||||
@ -445,8 +445,8 @@ static bool gl_glsl_compile_programs(
|
||||
shader_prog_info.fragment = fragment;
|
||||
shader_prog_info.is_file = false;
|
||||
|
||||
if (!gl_glsl_compile_program(glsl, i,
|
||||
&program[i],
|
||||
if (!gl_glsl_compile_program(glsl, i,
|
||||
&program[i],
|
||||
&shader_prog_info))
|
||||
{
|
||||
RARCH_ERR("Failed to create GL program #%u.\n", i);
|
||||
@ -472,7 +472,7 @@ static void gl_glsl_reset_attrib(glsl_shader_data_t *glsl)
|
||||
static void gl_glsl_set_vbo(GLfloat **buffer, size_t *buffer_elems,
|
||||
const GLfloat *data, size_t elems)
|
||||
{
|
||||
if (elems != *buffer_elems ||
|
||||
if (elems != *buffer_elems ||
|
||||
memcmp(data, *buffer, elems * sizeof(GLfloat)))
|
||||
{
|
||||
if (elems > *buffer_elems)
|
||||
@ -712,12 +712,12 @@ static void *gl_glsl_init(void *data, const char *path)
|
||||
shader_support = glCreateProgram && glUseProgram && glCreateShader
|
||||
&& glDeleteShader && glShaderSource && glCompileShader && glAttachShader
|
||||
&& glDetachShader && glLinkProgram && glGetUniformLocation
|
||||
&& glUniform1i && glUniform1f && glUniform2fv && glUniform4fv
|
||||
&& glUniform1i && glUniform1f && glUniform2fv && glUniform4fv
|
||||
&& glUniformMatrix4fv
|
||||
&& glGetShaderiv && glGetShaderInfoLog && glGetProgramiv
|
||||
&& glGetProgramInfoLog
|
||||
&& glGetShaderiv && glGetShaderInfoLog && glGetProgramiv
|
||||
&& glGetProgramInfoLog
|
||||
&& glDeleteProgram && glGetAttachedShaders
|
||||
&& glGetAttribLocation && glEnableVertexAttribArray
|
||||
&& glGetAttribLocation && glEnableVertexAttribArray
|
||||
&& glDisableVertexAttribArray
|
||||
&& glVertexAttribPointer
|
||||
&& glGenBuffers && glBufferData && glDeleteBuffers && glBindBuffer;
|
||||
@ -766,9 +766,9 @@ static void *gl_glsl_init(void *data, const char *path)
|
||||
{
|
||||
RARCH_WARN("[GL]: Stock GLSL shaders will be used.\n");
|
||||
glsl->shader->passes = 1;
|
||||
glsl->shader->pass[0].source.string.vertex =
|
||||
glsl->shader->pass[0].source.string.vertex =
|
||||
strdup(glsl_core ? stock_vertex_core : stock_vertex_modern);
|
||||
glsl->shader->pass[0].source.string.fragment =
|
||||
glsl->shader->pass[0].source.string.fragment =
|
||||
strdup(glsl_core ? stock_fragment_core : stock_fragment_modern);
|
||||
glsl->shader->modern = true;
|
||||
}
|
||||
@ -877,17 +877,17 @@ static void *gl_glsl_init(void *data, const char *path)
|
||||
if (!glsl->state_tracker)
|
||||
RARCH_WARN("Failed to init state tracker.\n");
|
||||
}
|
||||
|
||||
|
||||
glsl->prg[glsl->shader->passes + 1] = glsl->prg[0];
|
||||
glsl->uniforms[glsl->shader->passes + 1] = glsl->uniforms[0];
|
||||
|
||||
if (glsl->shader->modern)
|
||||
{
|
||||
shader_prog_info.vertex =
|
||||
glsl_core ?
|
||||
shader_prog_info.vertex =
|
||||
glsl_core ?
|
||||
stock_vertex_core_blend : stock_vertex_modern_blend;
|
||||
shader_prog_info.fragment =
|
||||
glsl_core ?
|
||||
shader_prog_info.fragment =
|
||||
glsl_core ?
|
||||
stock_fragment_core_blend : stock_fragment_modern_blend;
|
||||
shader_prog_info.is_file = false;
|
||||
|
||||
@ -1011,12 +1011,12 @@ static void gl_glsl_set_uniform_parameter(
|
||||
}
|
||||
|
||||
static void gl_glsl_set_params(void *data, void *shader_data,
|
||||
unsigned width, unsigned height,
|
||||
unsigned tex_width, unsigned tex_height,
|
||||
unsigned width, unsigned height,
|
||||
unsigned tex_width, unsigned tex_height,
|
||||
unsigned out_width, unsigned out_height,
|
||||
unsigned frame_count,
|
||||
const void *_info,
|
||||
const void *_prev_info,
|
||||
const void *_info,
|
||||
const void *_prev_info,
|
||||
const void *_feedback_info,
|
||||
const void *_fbo_info, unsigned fbo_info_cnt)
|
||||
{
|
||||
@ -1186,7 +1186,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
|
||||
texunit++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (uni->prev[i].texture_size >= 0)
|
||||
glUniform2fv(uni->prev[i].texture_size, 1, prev_info[i].tex_size);
|
||||
|
||||
@ -1218,7 +1218,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
|
||||
/* #pragma parameters. */
|
||||
for (i = 0; i < glsl->shader->num_parameters; i++)
|
||||
{
|
||||
|
||||
|
||||
int location = glGetUniformLocation(
|
||||
glsl->prg[glsl->active_idx].id,
|
||||
glsl->shader->parameters[i].id);
|
||||
@ -1294,7 +1294,7 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc
|
||||
|
||||
buffer = short_buffer;
|
||||
if (coords->vertices > 4)
|
||||
buffer = (GLfloat*)calloc(coords->vertices *
|
||||
buffer = (GLfloat*)calloc(coords->vertices *
|
||||
(2 + 2 + 4 + 2), sizeof(*buffer));
|
||||
|
||||
if (!buffer)
|
||||
@ -1348,7 +1348,7 @@ static void gl_glsl_use(void *data, void *shader_data, unsigned idx, bool set_ac
|
||||
glsl->active_idx = idx;
|
||||
id = glsl->prg[idx].id;
|
||||
}
|
||||
else
|
||||
else
|
||||
id = (GLuint)idx;
|
||||
|
||||
glUseProgram(id);
|
||||
@ -1365,7 +1365,7 @@ static unsigned gl_glsl_num(void *data)
|
||||
static bool gl_glsl_filter_type(void *data, unsigned idx, bool *smooth)
|
||||
{
|
||||
glsl_shader_data_t *glsl = (glsl_shader_data_t*)data;
|
||||
if (glsl && idx
|
||||
if (glsl && idx
|
||||
&& (glsl->shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC)
|
||||
)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user