Fix for zarch menu

This commit is contained in:
Logan McNaughton 2016-10-20 20:17:56 -06:00 committed by Logan McNaughton
parent 34f0a4f49f
commit 1717e8c938

View File

@ -149,6 +149,7 @@ typedef struct glsl_shader_data
static bool glsl_core;
static unsigned glsl_major;
static unsigned glsl_minor;
static float* current_mat_data_pointer[GFX_MAX_SHADERS];
static float current_mat_data[GFX_MAX_SHADERS];
static unsigned current_idx;
@ -1269,9 +1270,10 @@ static bool gl_glsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4
loc = glsl->uniforms[glsl->active_idx].mvp;
if (loc >= 0) {
if (current_idx != glsl->active_idx || *mat->data != current_mat_data[glsl->active_idx]) {
if (current_idx != glsl->active_idx || mat->data != current_mat_data_pointer[glsl->active_idx] || *mat->data != current_mat_data[glsl->active_idx]) {
glUniformMatrix4fv(loc, 1, GL_FALSE, mat->data);
current_idx = glsl->active_idx;
current_mat_data_pointer[glsl->active_idx] = (float*)mat->data;
current_mat_data[glsl->active_idx] = *mat->data;
}
}