Themaister
ef257a6e8e
Always use ios_bind_game_view_fbo().
...
Should hopefully fix libretro-test-gl and co.
2013-05-13 19:33:47 +02:00
twinaphex
f5d9d5042d
(iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
...
so NULLing out for now
2013-05-12 15:09:49 +02:00
twinaphex
9bfebe7d0b
(iOS) Implement get_proc_address in iOS context driver
2013-05-12 14:19:54 +02:00
Themaister
179b374c39
Add JNI target to libretro-test-gl.
...
Fixup GLES build.
2013-05-12 03:40:07 +02:00
twinaphex
71c699b5fc
(Android/QNX) get_proc_address was not bound in context driver
2013-05-12 01:15:44 +02:00
Themaister
75c5a04e49
Fix GLES build.
...
GLES doesn't support glReadBuffer() ...
2013-05-11 16:04:46 +02:00
Themaister
74c8afc492
Fix GPU screenshots in GL.
...
Had to make sure to use GL_FRONT buffer.
2013-05-11 15:50:19 +02:00
Themaister
7903cc5658
Fix warning.
2013-05-11 13:30:41 +02:00
Themaister
364786e83c
Fix matrix_projection().
...
(3, 3) is zero.
2013-05-09 19:02:32 +02:00
Themaister
c2822ded51
Correctly initialize matrices.
2013-05-09 16:44:46 +02:00
twinaphex
435a7dc467
Add matrix_scale/matrix_translate/matrix_projection - file will be
...
reused for libretro 3D projects so leave this in
2013-05-09 14:04:44 +02:00
Themaister
f5d4008018
Check g_settings.video.hard_sync per frame.
...
Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
10278786ba
Flush before ClientWait.
2013-05-04 00:23:32 +02:00
Themaister
741ed2cc03
Add experimental video_hard_sync.
2013-05-03 14:04:29 +02:00
Themaister
1521113e8f
Build fixes.
2013-04-25 00:03:02 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
7ab09e9d95
Don't allow resize on OSX with SDL context.
2013-04-23 09:37:06 +02:00
Themaister
b92deddd40
Shorten rotation names to avoid overflowing menu.
2013-04-21 18:25:30 +02:00
Themaister
ff75660c45
Clear out FBO targets correctly.
2013-04-21 15:39:14 +02:00
Themaister
e696f1b18f
Clear out backbuffer correctly.
2013-04-21 15:29:44 +02:00
Themaister
37acbc4b7a
Fix overlay rotation bug in D3D9.
2013-04-21 15:14:49 +02:00
Themaister
54bf4f68a8
Fix single pass in D3D9.
2013-04-21 14:14:43 +02:00
Themaister
dd351c9483
Always clear out backbuffer fully.
2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46
Avoid complete reinit on apply_state_changes.
...
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
068beedf3c
Verify that RGUI texture is non-zero.
...
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
c7471ac133
Fix D3D9 viewport when X/Y is < 0.
2013-04-21 11:21:53 +02:00
Themaister
53b7d43b67
Rework to D3D9 aspect ratio handling.
2013-04-21 11:21:07 +02:00
Themaister
e95a15d4ed
CGP fixes in D3D9.
2013-04-21 11:18:55 +02:00
Themaister
1e4cc2164c
Remove some unneeded/unused D3D9 stuff.
2013-04-21 00:54:25 +02:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
...
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
4f7d3b5ea0
Add custom viewport + integer scale mode.
2013-04-20 12:48:33 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
...
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
CatalystG
387f81ba93
(BlackBerry) A working BB10 Cascades frontend to choose rom and core currently
2013-04-19 13:32:17 -04:00
Themaister
d2ea83729e
Fix uniform integer_scale bug.
2013-04-18 08:57:38 +02:00
Themaister
b2fba94850
Don't load state tracker if not necessary.
2013-04-16 22:30:28 +02:00
Themaister
9aab315045
Save lut paths correctly in shader_parse.
2013-04-16 22:22:26 +02:00
twinaphex
98d35ec6df
(XDK 360) Add more optimal calls for hlsl_use
2013-04-16 21:33:40 +02:00
twinaphex
671725cfdd
(XDK D3D) Replace more functions with optimal inlined functions
2013-04-16 16:47:20 +02:00
Themaister
2b0697205d
Set LUT uniforms for vertex shader as well.
2013-04-16 14:27:24 +02:00
Themaister
2c8ddeb109
Add gfx_shader_resolve_relative.
...
Translates relative paths (from CGP) into absolute paths,
suitable for loading files, and saving cgp some place else.
2013-04-15 23:48:25 +02:00
twinaphex
f548b50234
Fix gfx/vg.c - update_window_title param
2013-04-14 23:48:22 +02:00
twinaphex
639ca3bb97
(GL PS3) Take out glClear at start of gl_frame
2013-04-14 15:02:22 +02:00
twinaphex
a6f3210593
(GL) Drop glBlendFunc GL_ONE function call - not needed for RMenu at least
2013-04-14 13:18:09 +02:00
Themaister
3d477a04c8
Don't call eglSwapInterval until context is alive.
2013-04-14 12:16:55 +02:00
Themaister
7a8628ff41
Don't ifdef update_tex_filter_frame for FBO.
2013-04-14 01:56:13 +02:00
Themaister
ca5ff43b6f
Add default filtering option to RGUI.
2013-04-14 01:45:33 +02:00
Themaister
e1c1e4d414
Call gl_update_tex_filter in set_shader.
2013-04-14 01:31:32 +02:00
Themaister
67a69d0339
Don't delete RGUI texture on reinit.
2013-04-14 00:26:22 +02:00
twinaphex
a2438f7b80
(RMenu) Fix - don't want to glDeletTexture RGUI texture when
...
game texture has to be reinitialized
2013-04-14 00:11:57 +02:00
OV2
a56ef3e518
win32: allow null pointer as shader path in d3d
2013-04-13 17:10:49 +02:00