Save lut paths correctly in shader_parse.

This commit is contained in:
Themaister 2013-04-16 22:22:26 +02:00
parent 98d35ec6df
commit 9aab315045

View File

@ -1024,6 +1024,8 @@ void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *sha
{
char key[64];
config_set_string(conf, shader->lut[i].id, shader->lut[i].path);
if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
{
print_buf(key, "%s_linear", shader->lut[i].id);