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Save lut paths correctly in shader_parse.
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@ -1024,6 +1024,8 @@ void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *sha
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{
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char key[64];
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config_set_string(conf, shader->lut[i].id, shader->lut[i].path);
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if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
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{
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print_buf(key, "%s_linear", shader->lut[i].id);
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