(XDK 360) Add more optimal calls for hlsl_use

This commit is contained in:
twinaphex 2013-04-16 21:33:40 +02:00
parent 050ed45f30
commit 98d35ec6df

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@ -373,8 +373,13 @@ static void hlsl_use(unsigned index)
if (hlsl_active && prg[index].vprg && prg[index].fprg)
{
active_index = index;
#ifdef _XBOX
D3DDevice_SetVertexShader(d3d_device_ptr, prg[index].vprg);
D3DDevice_SetPixelShader(d3d_device_ptr, prg[index].fprg);
#else
d3d_device_ptr->SetVertexShader(prg[index].vprg);
d3d_device_ptr->SetPixelShader(prg[index].fprg);
#endif
}
}