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Shorten rotation names to avoid overflowing menu.
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@ -208,9 +208,9 @@ struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
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char rotation_lut[4][32] =
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{
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"Normal",
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"Vertical",
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"Flipped",
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"Flipped Rotated"
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"90 deg",
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"180 deg",
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"270 deg"
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};
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void gfx_set_square_pixel_viewport(unsigned width, unsigned height)
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