(GL PS3) Take out glClear at start of gl_frame

This commit is contained in:
twinaphex 2013-04-14 15:02:22 +02:00
parent f9c383e86e
commit 639ca3bb97

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@ -1285,13 +1285,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
uint64_t lifecycle_mode_state = g_extern.lifecycle_mode_state;
(void)lifecycle_mode_state;
#ifdef __CELLOS_LV2__
/* FIXME - check if it makes sense for all other platforms to do a glClear
* at start of gl_frame as well - if so, we can drop this ifdef and make
* it implicit */
glClear(GL_COLOR_BUFFER_BIT);
#endif
if (gl->shader)
gl->shader->use(1);