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(GL PS3) Take out glClear at start of gl_frame
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gfx/gl.c
7
gfx/gl.c
@ -1285,13 +1285,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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uint64_t lifecycle_mode_state = g_extern.lifecycle_mode_state;
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(void)lifecycle_mode_state;
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#ifdef __CELLOS_LV2__
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/* FIXME - check if it makes sense for all other platforms to do a glClear
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* at start of gl_frame as well - if so, we can drop this ifdef and make
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* it implicit */
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glClear(GL_COLOR_BUFFER_BIT);
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#endif
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if (gl->shader)
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gl->shader->use(1);
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