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Fix overlay rotation bug in D3D9.
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@ -306,7 +306,7 @@ bool RenderChain::render(const void *data,
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end_render();
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set_shaders(fStock, vStock);
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set_cg_mvp(vStock, final_viewport.Width, final_viewport.Height, rotation);
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set_cg_mvp(vStock, final_viewport.Width, final_viewport.Height, 0);
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return true;
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}
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