1
0
mirror of https://github.com/libretro/RetroArch synced 2025-02-13 03:40:33 +00:00

26 Commits

Author SHA1 Message Date
freakdave
ff7b280321 (Xbox 1) Fixed debug output not showing correctly on HDTV's
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
twinaphex
aa150c439f (Xbox 1) FPS reporting for Xbox 1 2012-07-15 19:12:58 +02:00
freakdave
ac83729207 (Xbox 1) Even more indenting fixes 2012-07-15 18:11:24 +02:00
twinaphex
fb8c08c998 (Xbox 1) More indenting nits 2012-07-15 18:04:54 +02:00
Twinaphex
a1adf7ac4b (Xbox 1) Indenting nits 2012-07-15 17:40:12 +02:00
freakdave
987943a52c (Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO 2012-07-15 16:27:50 +02:00
freakdave
c8d74c35c9 (Xbox 1) Fixed analog stick controls 2012-07-15 15:50:30 +02:00
twinaphex
c480c6a3d1 (Xbox 1) Working controls - hardcoded binds - will be done
properly later
2012-07-14 17:47:57 +02:00
freakdave
0208a18b81 (Xbox 1) Fixed a small bug in xdk_d3d_set_viewport which was causing scaling issues with some HDTV/PAL resolutions 2012-07-14 16:16:28 +02:00
freakdave
303d5c7eac (Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
2012-07-14 15:54:26 +02:00
freakdave
bf5bfd481e (Xbox 1) Minor cleanup in D3D8 driver 2012-07-14 12:56:18 +02:00
twinaphex
6b04a46c59 (Xbox 1) (Broken) controls 2012-07-14 06:15:03 +02:00
twinaphex
d9ff2d7c8f (Xbox 1) Compile in keybinds 2012-07-14 03:19:28 +02:00
twinaphex
a82c1cb6e5 (xbox 1) Changes to Xinput1 driver - still not working - WIP 2012-07-13 23:34:46 +02:00
freakdave
64e4724663 (XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
(XBOX 1) Several cleanups and minor fixes
2012-07-12 22:23:25 +02:00
twinaphex
4b07c7dfc1 (Xbox 1) take out unused surface 2012-07-11 22:31:16 +02:00
freakdave
191763a5c6 Fixed: Garbled output which was caused by missing and faulty D3D formats
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
1c0fb47c59 (Xbox 1) Shows 'something' now - courtesy of freakdave 2012-07-10 22:48:41 +02:00
twinaphex
29f3543b06 (Xbox 1) Add BeginScene/EndScene 2012-07-09 05:35:37 +02:00
twinaphex
5039fec1fd (Xbox 1) FF viewport stuff 2012-07-09 01:07:36 +02:00
twinaphex
91fca12b05 (Xbox 1) Add z to vertex struct 2012-07-09 00:27:37 +02:00
twinaphex
96cb6c8f53 (Xbox 1) Fixed crash - was due to BackBufferFormat being set to
erroneous value - device could not be created
2012-07-08 23:36:27 +02:00
twinaphex
7f915e3718 (Xbox 1) Some debug printfs for init device function 2012-07-08 23:21:19 +02:00
twinaphex
c23f47c41f (360) Use LPDIRECT3DVERTEXBUFFER typedef 2012-07-08 23:06:57 +02:00
twinaphex
fd94eee988 (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c3d9899dd1 (360/Xbox 1) Split up video/input drivers for systems 2012-07-08 21:42:26 +02:00