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action.cpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
action.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
actionapply.hpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Make ESM::RefId to be fixed size cheap to copy
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2023-03-19 17:20:43 +01:00 |
actionequip.hpp
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actionharvest.cpp
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Remember actor in the actor's InventoryStore instead passing the actor in every call
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2023-01-21 23:43:00 +01:00 |
actionharvest.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
actionsoulgem.hpp
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actiontake.cpp
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Remember actor in the actor's InventoryStore instead passing the actor in every call
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2023-01-21 23:43:00 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Use the teleported Ptr to determine if water walking should be canceled
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2023-02-13 16:38:39 +01:00 |
actionteleport.hpp
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Reverts Cell name to a string
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2023-01-21 18:39:42 +01:00 |
actiontrap.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
actiontrap.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
cell.cpp
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Don't use ESM4::Lighting fog power as fog density
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2023-02-27 05:50:58 +03:00 |
cell.hpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
cellpreloader.cpp
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cellpreloader.hpp
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cellref.cpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
cellref.hpp
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applied some review changes.
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2023-01-30 20:49:34 +01:00 |
cellreflist.hpp
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Static references are created as refcells, nothing displayed yet.
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2023-01-26 22:37:32 +01:00 |
cellstore.cpp
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applies review changes
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2023-03-28 17:11:30 +02:00 |
cellstore.hpp
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Merge duplicated public: and private: sections in cellstore.hpp
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2023-03-05 18:45:53 +01:00 |
cellutils.hpp
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cellvisitors.hpp
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class.cpp
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Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893)
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2023-01-22 00:08:21 +01:00 |
class.hpp
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Implement MWWorld::Class::isItem(ptr) and remove a hacky MWLua::WorldView::isItem.
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2023-03-26 03:38:40 +02:00 |
containerstore.cpp
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Make ESM::RefId to be fixed size cheap to copy
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2023-03-19 17:20:43 +01:00 |
containerstore.hpp
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Unset RefNums after copying containers (otherwise copies will have the same RefNums, but they should be unique)
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2023-01-21 23:43:00 +01:00 |
contentloader.hpp
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customdata.cpp
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customdata.hpp
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datetimemanager.cpp
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
datetimemanager.hpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
doorstate.hpp
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duration.hpp
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Fix hour modulo expression
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2022-12-28 00:04:04 +01:00 |
esmloader.cpp
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readers cache keep a stateless encoder
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2023-03-10 12:39:47 +01:00 |
esmloader.hpp
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esmstore.cpp
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Support generated RefId as std::uint64_t
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2023-03-19 17:20:48 +01:00 |
esmstore.hpp
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Support generated RefId as std::uint64_t
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2023-03-19 17:20:48 +01:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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Use ESM::RefId as key for Globals::mVariables
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2023-03-03 15:44:18 +01:00 |
globals.hpp
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Use ESM::RefId as key for Globals::mVariables
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2023-03-03 15:44:18 +01:00 |
globalvariablename.hpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
groundcoverstore.cpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
groundcoverstore.hpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
inventorystore.cpp
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Remember actor in the actor's InventoryStore instead passing the actor in every call
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2023-01-21 23:43:00 +01:00 |
inventorystore.hpp
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Unset RefNums after copying containers (otherwise copies will have the same RefNums, but they should be unique)
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2023-01-21 23:43:00 +01:00 |
livecellref.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
livecellref.hpp
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Static references are created as refcells, nothing displayed yet.
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2023-01-26 22:37:32 +01:00 |
localscripts.cpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
localscripts.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
magiceffects.cpp
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Use default initializers for ESM::RefNum members
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2023-01-10 00:44:51 +01:00 |
magiceffects.hpp
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manualref.cpp
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Make ESM::RefId to be fixed size cheap to copy
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2023-03-19 17:20:43 +01:00 |
manualref.hpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
nullaction.hpp
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player.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
player.hpp
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Move some of player controls logic from C++ to Lua
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2022-12-28 22:04:19 +01:00 |
projectilemanager.cpp
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Do not use a rendering node position as a hit position (bug 7298)
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2023-04-01 12:05:01 +04:00 |
projectilemanager.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
ptr.cpp
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Extract engine handlers processing from LuaManager to a new class EngineEvents
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2023-03-26 03:38:40 +02:00 |
ptr.hpp
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Extract engine handlers processing from LuaManager to a new class EngineEvents
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2023-03-26 03:38:40 +02:00 |
refdata.cpp
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Greatly improved how the variant on MWWorld::CellRef works
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2023-01-28 18:57:55 +01:00 |
refdata.hpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
registeredclass.hpp
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scene.cpp
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
scene.hpp
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Reverts Cell name to a string
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2023-01-21 18:39:42 +01:00 |
spellcaststate.hpp
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store.cpp
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Make ESM::RefId to be fixed size cheap to copy
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2023-03-19 17:20:43 +01:00 |
store.hpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
timestamp.cpp
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Fix hour modulo expression
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2022-12-28 00:04:04 +01:00 |
timestamp.hpp
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weather.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
weather.hpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
worldimp.cpp
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Merge branch 'small_ref_id' into 'master'
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2023-03-20 08:54:36 +00:00 |
worldimp.hpp
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Remove unused startup script argument
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2023-03-19 00:45:50 +01:00 |
worldmodel.cpp
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Use default initializers for WorldModel members
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2023-03-12 17:32:43 +01:00 |
worldmodel.hpp
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Mark WorldModel copy ctor and assignment operators as delete
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2023-03-12 17:32:43 +01:00 |