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mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-29 03:19:44 +00:00
OpenMW/apps/openmw/mwworld
2023-04-01 12:05:01 +04:00
..
action.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
action.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actionapply.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp Make ESM::RefId to be fixed size cheap to copy 2023-03-19 17:20:43 +01:00
actionequip.hpp
actionharvest.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
actionharvest.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actionsoulgem.hpp
actiontake.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Use the teleported Ptr to determine if water walking should be canceled 2023-02-13 16:38:39 +01:00
actionteleport.hpp Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
actiontrap.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
actiontrap.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
cell.cpp Don't use ESM4::Lighting fog power as fog density 2023-02-27 05:50:58 +03:00
cell.hpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
cellpreloader.cpp
cellpreloader.hpp
cellref.cpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
cellref.hpp applied some review changes. 2023-01-30 20:49:34 +01:00
cellreflist.hpp Static references are created as refcells, nothing displayed yet. 2023-01-26 22:37:32 +01:00
cellstore.cpp applies review changes 2023-03-28 17:11:30 +02:00
cellstore.hpp Merge duplicated public: and private: sections in cellstore.hpp 2023-03-05 18:45:53 +01:00
cellutils.hpp
cellvisitors.hpp
class.cpp Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893) 2023-01-22 00:08:21 +01:00
class.hpp Implement MWWorld::Class::isItem(ptr) and remove a hacky MWLua::WorldView::isItem. 2023-03-26 03:38:40 +02:00
containerstore.cpp Make ESM::RefId to be fixed size cheap to copy 2023-03-19 17:20:43 +01:00
containerstore.hpp Unset RefNums after copying containers (otherwise copies will have the same RefNums, but they should be unique) 2023-01-21 23:43:00 +01:00
contentloader.hpp
customdata.cpp
customdata.hpp
datetimemanager.cpp Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
datetimemanager.hpp Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
doorstate.hpp
duration.hpp Fix hour modulo expression 2022-12-28 00:04:04 +01:00
esmloader.cpp readers cache keep a stateless encoder 2023-03-10 12:39:47 +01:00
esmloader.hpp
esmstore.cpp Support generated RefId as std::uint64_t 2023-03-19 17:20:48 +01:00
esmstore.hpp Support generated RefId as std::uint64_t 2023-03-19 17:20:48 +01:00
failedaction.cpp
failedaction.hpp
globals.cpp Use ESM::RefId as key for Globals::mVariables 2023-03-03 15:44:18 +01:00
globals.hpp Use ESM::RefId as key for Globals::mVariables 2023-03-03 15:44:18 +01:00
globalvariablename.hpp Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
groundcoverstore.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
groundcoverstore.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
inventorystore.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
inventorystore.hpp Unset RefNums after copying containers (otherwise copies will have the same RefNums, but they should be unique) 2023-01-21 23:43:00 +01:00
livecellref.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
livecellref.hpp Static references are created as refcells, nothing displayed yet. 2023-01-26 22:37:32 +01:00
localscripts.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
localscripts.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
magiceffects.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
magiceffects.hpp
manualref.cpp Make ESM::RefId to be fixed size cheap to copy 2023-03-19 17:20:43 +01:00
manualref.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
nullaction.hpp
player.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
player.hpp Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
projectilemanager.cpp Do not use a rendering node position as a hit position (bug 7298) 2023-04-01 12:05:01 +04:00
projectilemanager.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
ptr.cpp Extract engine handlers processing from LuaManager to a new class EngineEvents 2023-03-26 03:38:40 +02:00
ptr.hpp Extract engine handlers processing from LuaManager to a new class EngineEvents 2023-03-26 03:38:40 +02:00
refdata.cpp Greatly improved how the variant on MWWorld::CellRef works 2023-01-28 18:57:55 +01:00
refdata.hpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
registeredclass.hpp
scene.cpp Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
scene.hpp Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
spellcaststate.hpp
store.cpp Make ESM::RefId to be fixed size cheap to copy 2023-03-19 17:20:43 +01:00
store.hpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
timestamp.cpp Fix hour modulo expression 2022-12-28 00:04:04 +01:00
timestamp.hpp
weather.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
weather.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
worldimp.cpp Merge branch 'small_ref_id' into 'master' 2023-03-20 08:54:36 +00:00
worldimp.hpp Remove unused startup script argument 2023-03-19 00:45:50 +01:00
worldmodel.cpp Use default initializers for WorldModel members 2023-03-12 17:32:43 +01:00
worldmodel.hpp Mark WorldModel copy ctor and assignment operators as delete 2023-03-12 17:32:43 +01:00