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OpenMW/apps/openmw/mwworld/globals.hpp

79 lines
2.5 KiB
C++

#ifndef GAME_MWWORLD_GLOBALS_H
#define GAME_MWWORLD_GLOBALS_H
#include <cstdint>
#include <map>
#include <string>
#include <vector>
#include <components/esm3/loadglob.hpp>
#include <components/misc/strings/algorithm.hpp>
#include "globalvariablename.hpp"
namespace ESM
{
class ESMWriter;
class ESMReader;
}
namespace Loading
{
class Listener;
}
namespace MWWorld
{
class ESMStore;
class Globals
{
private:
using Collection = std::map<ESM::RefId, ESM::Global, std::less<>>;
Collection mVariables; // type, value
Collection::const_iterator find(std::string_view name) const;
Collection::iterator find(std::string_view name);
public:
static constexpr GlobalVariableName sDaysPassed{ "dayspassed" };
static constexpr GlobalVariableName sGameHour{ "gamehour" };
static constexpr GlobalVariableName sDay{ "day" };
static constexpr GlobalVariableName sMonth{ "month" };
static constexpr GlobalVariableName sYear{ "year" };
static constexpr GlobalVariableName sTimeScale{ "timescale" };
static constexpr GlobalVariableName sCharGenState{ "chargenstate" };
static constexpr GlobalVariableName sPCHasCrimeGold{ "pchascrimegold" };
static constexpr GlobalVariableName sPCHasGoldDiscount{ "pchasgolddiscount" };
static constexpr GlobalVariableName sCrimeGoldDiscount{ "crimegolddiscount" };
static constexpr GlobalVariableName sCrimeGoldTurnIn{ "crimegoldturnin" };
static constexpr GlobalVariableName sPCHasTurnIn{ "pchasturnin" };
static constexpr GlobalVariableName sPCKnownWerewolf{ "pcknownwerewolf" };
static constexpr GlobalVariableName sWerewolfClawMult{ "werewolfclawmult" };
static constexpr GlobalVariableName sPCRace{ "pcrace" };
const ESM::Variant& operator[](GlobalVariableName name) const;
ESM::Variant& operator[](GlobalVariableName name);
char getType(GlobalVariableName name) const;
///< If there is no global variable with this name, ' ' is returned.
void fill(const MWWorld::ESMStore& store);
///< Replace variables with variables from \a store with default values.
int countSavedGameRecords() const;
void write(ESM::ESMWriter& writer, Loading::Listener& progress) const;
bool readRecord(ESM::ESMReader& reader, uint32_t type);
///< Records for variables that do not exist are dropped silently.
///
/// \return Known type?
};
}
#endif