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79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
#ifndef GAME_MWWORLD_GLOBALS_H
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#define GAME_MWWORLD_GLOBALS_H
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#include <cstdint>
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#include <map>
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#include <string>
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#include <vector>
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#include <components/esm3/loadglob.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include "globalvariablename.hpp"
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namespace ESM
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{
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class ESMWriter;
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class ESMReader;
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}
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namespace Loading
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{
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class Listener;
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}
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namespace MWWorld
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{
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class ESMStore;
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class Globals
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{
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private:
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using Collection = std::map<ESM::RefId, ESM::Global, std::less<>>;
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Collection mVariables; // type, value
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Collection::const_iterator find(std::string_view name) const;
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Collection::iterator find(std::string_view name);
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public:
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static constexpr GlobalVariableName sDaysPassed{ "dayspassed" };
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static constexpr GlobalVariableName sGameHour{ "gamehour" };
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static constexpr GlobalVariableName sDay{ "day" };
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static constexpr GlobalVariableName sMonth{ "month" };
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static constexpr GlobalVariableName sYear{ "year" };
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static constexpr GlobalVariableName sTimeScale{ "timescale" };
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static constexpr GlobalVariableName sCharGenState{ "chargenstate" };
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static constexpr GlobalVariableName sPCHasCrimeGold{ "pchascrimegold" };
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static constexpr GlobalVariableName sPCHasGoldDiscount{ "pchasgolddiscount" };
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static constexpr GlobalVariableName sCrimeGoldDiscount{ "crimegolddiscount" };
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static constexpr GlobalVariableName sCrimeGoldTurnIn{ "crimegoldturnin" };
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static constexpr GlobalVariableName sPCHasTurnIn{ "pchasturnin" };
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static constexpr GlobalVariableName sPCKnownWerewolf{ "pcknownwerewolf" };
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static constexpr GlobalVariableName sWerewolfClawMult{ "werewolfclawmult" };
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static constexpr GlobalVariableName sPCRace{ "pcrace" };
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const ESM::Variant& operator[](GlobalVariableName name) const;
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ESM::Variant& operator[](GlobalVariableName name);
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char getType(GlobalVariableName name) const;
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///< If there is no global variable with this name, ' ' is returned.
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void fill(const MWWorld::ESMStore& store);
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///< Replace variables with variables from \a store with default values.
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int countSavedGameRecords() const;
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void write(ESM::ESMWriter& writer, Loading::Listener& progress) const;
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bool readRecord(ESM::ESMReader& reader, uint32_t type);
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///< Records for variables that do not exist are dropped silently.
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///
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/// \return Known type?
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};
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}
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#endif
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