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OpenMW/apps/openmw/mwworld/actionapply.hpp
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00

34 lines
683 B
C++

#ifndef GAME_MWWORLD_ACTIONAPPLY_H
#define GAME_MWWORLD_ACTIONAPPLY_H
#include "action.hpp"
#include <components/esm/refid.hpp>
#include <string>
namespace MWWorld
{
class ActionApply : public Action
{
ESM::RefId mId;
void executeImp(const Ptr& actor) override;
public:
ActionApply(const Ptr& object, const ESM::RefId& id);
};
class ActionApplyWithSkill : public Action
{
ESM::RefId mId;
int mSkillIndex;
int mUsageType;
void executeImp(const Ptr& actor) override;
public:
ActionApplyWithSkill(const Ptr& object, const ESM::RefId& id, int skillIndex, int usageType);
};
}
#endif