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https://gitlab.com/OpenMW/openmw.git
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65cdd489fb
Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
34 lines
683 B
C++
34 lines
683 B
C++
#ifndef GAME_MWWORLD_ACTIONAPPLY_H
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#define GAME_MWWORLD_ACTIONAPPLY_H
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#include "action.hpp"
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#include <components/esm/refid.hpp>
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#include <string>
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namespace MWWorld
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{
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class ActionApply : public Action
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{
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ESM::RefId mId;
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void executeImp(const Ptr& actor) override;
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public:
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ActionApply(const Ptr& object, const ESM::RefId& id);
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};
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class ActionApplyWithSkill : public Action
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{
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ESM::RefId mId;
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int mSkillIndex;
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int mUsageType;
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void executeImp(const Ptr& actor) override;
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public:
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ActionApplyWithSkill(const Ptr& object, const ESM::RefId& id, int skillIndex, int usageType);
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};
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}
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#endif
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