scrawl
ccab8b1a92
Fix bug in TerrainGrid::getWorldBoundingBox ( Fixes #2075 )
2014-10-29 16:01:55 +01:00
scrawl
eda296f1e3
Remove workaround for Ogre 1.8 (no longer supported)
2014-10-02 16:50:10 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
2a510573b8
Remove unused implementation file
2014-07-17 16:16:14 +02:00
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
slothlife
9ea22324f7
Fix some MSVC warnings.
...
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
2014-06-23 01:13:30 -05:00
scrawl
c018319940
Addition to 7c9c0830a9
: don't create useless BaseWhite clones
2014-06-01 02:21:47 +02:00
scrawl
7c9c0830a9
Fix errors due to BaseWhite material being removed
2014-05-31 19:50:01 +02:00
cc9cii
11ce093a9e
Fix crashes caused when terrain materials don't get created (e.g. due to cg shader bug on Windows/D3D9). Should resolve Bug #1284 .
2014-05-30 18:46:18 +10:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
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Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
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Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
scrawl
b0a1e1198a
Yet another terrain fix
2014-03-16 16:30:17 +01:00
scrawl
a9dcc90970
Another terrain fix
2014-03-09 11:59:23 +01:00
scrawl
b8ca067730
Small fix for terrain
2014-03-09 03:21:34 +01:00
scrawl
d0f98103e4
Terrain: re-added "distant land=off" path
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Still a hack, but the overhead of building and traversing the quad tree appears negligible.
2014-03-06 03:04:23 +01:00
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
scrawl
4328e08162
Terrain: get rid of unneeded members
2014-03-05 21:46:37 +01:00
scrawl
6a002d19b3
Terrain: destroy no longer used materials
2014-03-05 21:46:37 +01:00
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
195071efc7
Terrain: geometry is now loaded in background threads.
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TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
b3fed853ae
Terrain: take cell world size into account for LOD selection
2014-03-05 21:46:37 +01:00
scrawl
6c863486e1
Terrain: fix an embarrassing copy&paste mistake.
2014-03-05 21:46:36 +01:00
scrawl
64c9932597
Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
2014-03-05 21:46:36 +01:00
scrawl
1fba5d1bb9
Terrain: change world bounds from AABB to 4 floats
2014-02-19 11:23:03 +01:00
scrawl
90f6cda4cc
Moved includes to appropriate place
2014-02-19 11:23:03 +01:00
scrawl
d4a755d1aa
Fix some hardcoded literals
2014-02-13 11:15:55 +01:00
scrawl
c6fb0f2d9b
Removed terrain component's dependency on ESM
2014-02-13 10:13:53 +01:00
scrawl
a1ac99463f
Fix an uninitialized value
2014-01-24 22:52:04 +01:00
scrawl
ce6aab89cf
Fix a possible permutation issue
2014-01-11 04:58:30 +01:00
scrawl
c64dc2c831
Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha.
2014-01-11 00:51:03 +01:00
Lukasz Gromanowski
60fb75b03a
Fixed valgrind warning about uninitialized variable:
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==16814== Conditional jump or move depends on uninitialised value(s)
==16814== at 0xA945B8: Terrain::QuadTreeNode::update(Ogre::Vector3 const&, Loading::Listener*) (quadtreenode.cpp:269)
==16814== by 0xA94A77: Terrain::QuadTreeNode::update(Ogre::Vector3 const&, Loading::Listener*) (quadtreenode.cpp:354)
==16814== by 0xA77541: Terrain::World::update(Ogre::Vector3 const&) (world.cpp:159)
==16814== by 0x6EBA17: MWRender::RenderingManager::requestMap(MWWorld::CellStore*) (renderingmanager.cpp:649)
==16814== by 0x8A25C4: MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*) (scene.cpp:157)
==16814== by 0x8A2CEA: MWWorld::Scene::changeCell(int, int, ESM::Position const&, bool) (scene.cpp:296)
==16814== by 0x8A2DE0: MWWorld::Scene::changeToExteriorCell(ESM::Position const&) (scene.cpp:440)
==16814== by 0x85AC17: MWWorld::World::changeToExteriorCell(ESM::Position const&) (worldimp.cpp:761)
==16814== by 0x927E38: OMW::Engine::prepareEngine(Settings::Manager&) (engine.cpp:436)
==16814== by 0x92843D: OMW::Engine::go() (engine.cpp:483)
==16814== by 0x6C6B3F: main (main.cpp:279)
==16814== Uninitialised value was created by a heap allocation
==16814== at 0x4C27CC2: operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16814== by 0xA93E60: Terrain::QuadTreeNode::createChild(Terrain::ChildDirection, float, Ogre::Vector2 const&) (quadtreenode.cpp:178)
==16814== by 0xA7733E: Terrain::World::buildQuadTree(Terrain::QuadTreeNode*) (world.cpp:139)
==16814== by 0xA76B18: Terrain::World::World(Loading::Listener*, Ogre::SceneManager*, Terrain::Storage*, int, bool, bool) (world.cpp:94)
==16814== by 0x6EC6EB: MWRender::RenderingManager::enableTerrain(bool) (renderingmanager.cpp:1013)
==16814== by 0x8A2A00: MWWorld::Scene::changeCell(int, int, ESM::Position const&, bool) (scene.cpp:206)
==16814== by 0x8A2DE0: MWWorld::Scene::changeToExteriorCell(ESM::Position const&) (scene.cpp:440)
==16814== by 0x85AC17: MWWorld::World::changeToExteriorCell(ESM::Position const&) (worldimp.cpp:761)
==16814== by 0x927E38: OMW::Engine::prepareEngine(Settings::Manager&) (engine.cpp:436)
==16814== by 0x92843D: OMW::Engine::go() (engine.cpp:483)
==16814== by 0x6C6B3F: main (main.cpp:279)
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 21:58:55 +01:00
scrawl
5fd98d7c3a
Add an assertion
2013-12-19 01:41:36 +01:00
scrawl
18c002a21d
Fix an awful typo.
2013-12-19 01:31:42 +01:00
scrawl
69c0bb1723
Add normal, specular & parallax mapping for terrain
2013-12-05 15:51:01 +01:00
scrawl
188df341c3
Replaced log2 to make VC happy
2013-08-27 16:08:58 +02:00
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
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- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Nikolay Kasyanov
dc6e15f38e
Replaced std::pow with shift since clang doesn't like int as a first argument
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(reports that call is ambiguous)
2013-08-21 23:59:33 +04:00
scrawl
5f7e6f7b10
Fix a material issue, layers per pass wasn't entirely correct
2013-08-21 17:26:11 +02:00
scrawl
43313437dc
Fix composite map for cells without land data
2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
scrawl
b92da9ae93
Neighbour fix
2013-08-19 21:08:44 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00