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Renamed Terrain::Terrain to Terrain::World to make VC happy
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@ -25,7 +25,7 @@
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#include <components/esm/loadstat.hpp>
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#include <components/settings/settings.hpp>
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#include <components/terrain/terrain.hpp>
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#include <components/terrain/world.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/class.hpp"
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@ -1020,7 +1020,7 @@ void RenderingManager::enableTerrain(bool enable)
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{
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Loading::Listener* listener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::ScopedLoad load(listener);
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mTerrain = new Terrain::Terrain(listener, mRendering.getScene(), new MWRender::TerrainStorage(), RV_Terrain,
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mTerrain = new Terrain::World(listener, mRendering.getScene(), new MWRender::TerrainStorage(), RV_Terrain,
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Settings::Manager::getBool("distant land", "Terrain"),
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Settings::Manager::getBool("shader", "Terrain"));
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mTerrain->applyMaterials(Settings::Manager::getBool("enabled", "Shadows"),
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@ -40,7 +40,7 @@ namespace sh
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namespace Terrain
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{
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class Terrain;
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class World;
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}
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namespace MWRender
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@ -234,7 +234,7 @@ private:
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OcclusionQuery* mOcclusionQuery;
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Terrain::Terrain* mTerrain;
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Terrain::World* mTerrain;
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MWRender::Water *mWater;
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@ -67,7 +67,7 @@ add_component_dir (translation
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)
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add_component_dir (terrain
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quadtreenode chunk terrain storage material
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quadtreenode chunk world storage material
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)
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add_component_dir (loadinglistener
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@ -4,7 +4,7 @@
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#include <OgreHardwareBufferManager.h>
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#include "quadtreenode.hpp"
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#include "terrain.hpp"
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#include "world.hpp"
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#include "storage.hpp"
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namespace Terrain
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@ -3,7 +3,7 @@
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#include <OgreSceneManager.h>
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#include <OgreManualObject.h>
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#include "terrain.hpp"
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#include "world.hpp"
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#include "chunk.hpp"
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#include "storage.hpp"
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@ -132,7 +132,7 @@ namespace
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}
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}
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QuadTreeNode::QuadTreeNode(Terrain* terrain, ChildDirection dir, float size, const Ogre::Vector2 ¢er, QuadTreeNode* parent)
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QuadTreeNode::QuadTreeNode(World* terrain, ChildDirection dir, float size, const Ogre::Vector2 ¢er, QuadTreeNode* parent)
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: mSize(size)
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, mCenter(center)
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, mParent(parent)
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@ -14,7 +14,7 @@ namespace Ogre
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namespace Terrain
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{
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class Terrain;
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class World;
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class Chunk;
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class MaterialGenerator;
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@ -48,7 +48,7 @@ namespace Terrain
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/// @param size size (in *cell* units!)
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/// @param center center (in *cell* units!)
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/// @param parent parent node
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QuadTreeNode (Terrain* terrain, ChildDirection dir, float size, const Ogre::Vector2& center, QuadTreeNode* parent);
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QuadTreeNode (World* terrain, ChildDirection dir, float size, const Ogre::Vector2& center, QuadTreeNode* parent);
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~QuadTreeNode();
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void setVisible(bool visible);
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@ -95,7 +95,7 @@ namespace Terrain
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/// Get bounding box in local coordinates
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const Ogre::AxisAlignedBox& getBoundingBox();
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Terrain* getTerrain() { return mTerrain; }
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World* getTerrain() { return mTerrain; }
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/// Adjust LODs for the given camera position, possibly splitting up chunks or merging them.
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void update (const Ogre::Vector3& cameraPos, Loading::Listener* loadingListener);
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@ -148,7 +148,7 @@ namespace Terrain
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Chunk* mChunk;
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Terrain* mTerrain;
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World* mTerrain;
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Ogre::TexturePtr mCompositeMap;
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@ -1,4 +1,4 @@
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#include "terrain.hpp"
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#include "world.hpp"
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#include <OgreAxisAlignedBox.h>
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#include <OgreCamera.h>
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@ -52,7 +52,7 @@ namespace
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namespace Terrain
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{
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Terrain::Terrain(Loading::Listener* loadingListener, Ogre::SceneManager* sceneMgr,
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World::World(Loading::Listener* loadingListener, Ogre::SceneManager* sceneMgr,
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Storage* storage, int visibilityFlags, bool distantLand, bool shaders)
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: mStorage(storage)
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, mMinBatchSize(1)
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@ -65,6 +65,7 @@ namespace Terrain
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, mLoadingListener(loadingListener)
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{
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loadingListener->setLabel("Creating terrain");
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loadingListener->indicateProgress();
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mCompositeMapSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
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@ -98,13 +99,13 @@ namespace Terrain
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loadingListener->indicateProgress();
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}
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Terrain::~Terrain()
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World::~World()
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{
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delete mRootNode;
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delete mStorage;
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}
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void Terrain::buildQuadTree(QuadTreeNode *node)
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void World::buildQuadTree(QuadTreeNode *node)
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{
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float halfSize = node->getSize()/2.f;
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@ -151,7 +152,7 @@ namespace Terrain
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node->markAsDummy();
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}
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void Terrain::update(const Ogre::Vector3& cameraPos)
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void World::update(const Ogre::Vector3& cameraPos)
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{
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if (!mVisible)
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return;
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@ -159,7 +160,7 @@ namespace Terrain
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mRootNode->updateIndexBuffers();
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}
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Ogre::AxisAlignedBox Terrain::getWorldBoundingBox (const Ogre::Vector2& center)
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Ogre::AxisAlignedBox World::getWorldBoundingBox (const Ogre::Vector2& center)
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{
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if (center.x > mBounds.getMaximum().x
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|| center.x < mBounds.getMinimum().x
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@ -173,7 +174,7 @@ namespace Terrain
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return box;
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}
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Ogre::HardwareVertexBufferSharedPtr Terrain::getVertexBuffer(int numVertsOneSide)
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Ogre::HardwareVertexBufferSharedPtr World::getVertexBuffer(int numVertsOneSide)
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{
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if (mUvBufferMap.find(numVertsOneSide) != mUvBufferMap.end())
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{
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@ -205,7 +206,7 @@ namespace Terrain
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return buffer;
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}
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Ogre::HardwareIndexBufferSharedPtr Terrain::getIndexBuffer(int flags, size_t& numIndices)
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Ogre::HardwareIndexBufferSharedPtr World::getIndexBuffer(int flags, size_t& numIndices)
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{
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if (mIndexBufferMap.find(flags) != mIndexBufferMap.end())
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{
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@ -366,31 +367,31 @@ namespace Terrain
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return buffer;
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}
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void Terrain::renderCompositeMap(Ogre::TexturePtr target)
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void World::renderCompositeMap(Ogre::TexturePtr target)
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{
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mCompositeMapRenderTarget->update();
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target->getBuffer()->blit(mCompositeMapRenderTexture->getBuffer());
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}
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void Terrain::clearCompositeMapSceneManager()
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void World::clearCompositeMapSceneManager()
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{
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mCompositeMapSceneMgr->destroyAllManualObjects();
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mCompositeMapSceneMgr->clearScene();
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}
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float Terrain::getHeightAt(const Ogre::Vector3 &worldPos)
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float World::getHeightAt(const Ogre::Vector3 &worldPos)
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{
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return mStorage->getHeightAt(worldPos);
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}
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void Terrain::applyMaterials(bool shadows, bool splitShadows)
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void World::applyMaterials(bool shadows, bool splitShadows)
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{
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mShadows = shadows;
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mSplitShadows = splitShadows;
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mRootNode->applyMaterials();
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}
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void Terrain::setVisible(bool visible)
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void World::setVisible(bool visible)
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{
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if (visible && !mVisible)
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mSceneMgr->getRootSceneNode()->addChild(mRootSceneNode);
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@ -400,7 +401,7 @@ namespace Terrain
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mVisible = visible;
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}
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bool Terrain::getVisible()
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bool World::getVisible()
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{
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return mVisible;
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}
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@ -29,7 +29,7 @@ namespace Terrain
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* Cracks at LOD transitions are avoided using stitching.
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* @note Multiple cameras are not supported yet
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*/
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class Terrain
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class World
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{
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public:
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/// @note takes ownership of \a storage
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@ -41,9 +41,9 @@ namespace Terrain
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/// This is a temporary option until it can be streamlined.
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/// @param shaders Whether to use splatting shader, or multi-pass fixed function splatting. Shader is usually
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/// faster so this is just here for compatibility.
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Terrain(Loading::Listener* loadingListener, Ogre::SceneManager* sceneMgr,
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World(Loading::Listener* loadingListener, Ogre::SceneManager* sceneMgr,
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Storage* storage, int visiblityFlags, bool distantLand, bool shaders);
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~Terrain();
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~World();
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void setLoadingListener(Loading::Listener* loadingListener) { mLoadingListener = loadingListener; }
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