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OpenMW/components/terrain
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
..
chunk.cpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
chunk.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
defs.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
material.cpp Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function) 2014-03-05 21:46:36 +01:00
material.hpp
quadtreenode.cpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
quadtreenode.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
storage.cpp
storage.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
world.cpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
world.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00