elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
228a0dc723
Avoid redundant lowerCase call
2022-08-03 00:19:16 +02:00
elsid
ba69146ced
Use std::string_view to avoid redundant std::string construction
2022-08-03 00:18:55 +02:00
psi29a
caf971b979
Merge branch 'invis' into 'master'
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Restore invisibility early-out in combat engagement
See merge request OpenMW/openmw!2229
2022-08-02 13:26:27 +00:00
Alexei Kotov
acfff6b25e
Restore invisibility early-out in combat engagement
2022-08-01 15:11:18 +03:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
Alexei Kotov
aa5fcc6649
Don't center spell and enchanted item effect lists (bug #4310 )
2022-08-01 11:12:06 +03:00
psi29a
861f1d5303
Merge branch 'pleaseshutupyoustupiddoor' into 'master'
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Don't stop playing sounds attached to removed objects (bug #6896 )
Closes #6896
See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c
Merge branch 'titleofthemovie' into 'master'
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Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049 , #6109 )
Closes #6109 and #6049
See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00
psi29a
6f9c3c111e
Merge branch 'inertia' into 'master'
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Discard momentum upon player's teleportation (bug #6545 )
Closes #6545
See merge request OpenMW/openmw!2226
2022-08-01 07:48:26 +00:00
psi29a
881a784bcf
Merge branch 'transparent_fix' into 'master'
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[Postprocessing] Force enable depth writes in transparent post-pass
See merge request OpenMW/openmw!2214
2022-08-01 06:24:46 +00:00
Alexei Kotov
bccdefd63f
Discard momentum upon teleportation (bug #6545 )
2022-08-01 07:59:14 +03:00
Alexei Kotov
2126cedb7d
Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049 )
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Fix custom decoder tracks update (bug #6109 )
2022-08-01 05:55:09 +03:00
Alexei Kotov
f9d41fcfe8
Don't stop playing sounds attached to removed objects (bug #6896 )
2022-08-01 04:03:00 +03:00
Petr Mikheev
9a4df75f3c
Merge branch 'luaIngredient' into 'master'
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Lua Bindings for Ingredient Records
See merge request OpenMW/openmw!2205
2022-07-31 20:31:29 +00:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
psi29a
9ba3ab2be9
Merge branch 'post_fog' into 'master'
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[Postprocessing] API to work with fog
See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
psi29a
1029114172
Merge branch 'water_level' into 'master'
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[Postprocessing] Improve water level handling
See merge request OpenMW/openmw!2217
2022-07-31 17:32:45 +00:00
psi29a
42db39e281
Merge branch 'esscamera' into 'master'
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essimporter: Recover player's pitch from PCDT (bug #6818 )
Closes #6818
See merge request OpenMW/openmw!2210
2022-07-31 17:31:11 +00:00
Alexei Kotov
0b1e6a2b59
Fix pipeline errors
2022-07-31 14:43:57 +03:00
psi29a
a41c9240d9
Merge branch 'wallflower_breakdancing' into 'master'
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Break invisibility before applying CE enchantments
Closes #6913
See merge request OpenMW/openmw!2218
2022-07-31 09:49:14 +00:00
psi29a
e3f04794e3
Merge branch 'spellcasting' into 'master'
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Fix spellcasting state getting stuck due to premature attack attempts
Closes #6917
See merge request OpenMW/openmw!2216
2022-07-31 08:14:31 +00:00
psi29a
7236135631
Merge branch 'esscellrefs' into 'master'
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essimporter: fix doubled actors
See merge request OpenMW/openmw!2213
2022-07-31 08:12:22 +00:00
psi29a
015a5c6b93
Merge branch 'essskills' into 'master'
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essimporter: fix doubled stats
See merge request OpenMW/openmw!2211
2022-07-31 08:11:58 +00:00
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2022-07-31 09:48:01 +02:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
Alexei Kotov
7a6e984e90
Fix spellcasting state getting stuck due to premature attack attempts
2022-07-31 09:05:35 +03:00
glassmancody.info
066185fbcf
override depth write flag from object paging in transparent post-pass
2022-07-30 14:37:49 -07:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
Alexei Kotov
9f49682d01
essimporter: refactor ESSImport::CellRef and fix doubled actors
2022-07-30 19:30:32 +03:00
Alexei Kotov
c7676a9de6
essimporter: fix doubled stats
2022-07-30 16:48:14 +03:00
Alexei Kotov
8f9b2becde
essimporter: Recover player pitch from PCDT (bug #6818 )
2022-07-30 15:46:14 +03:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
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Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
psi29a
a62b16df5d
Merge branch 'delevelled' into 'master'
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Editor: Decouple levelled list table columns (bug #6705 )
Closes #6705
See merge request OpenMW/openmw!2209
2022-07-30 12:17:07 +00:00
psi29a
79cdc08253
Merge branch 'clean_despawn' into 'master'
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Remove effects added by unloading cells
Closes #6914
See merge request OpenMW/openmw!2208
2022-07-30 10:09:36 +00:00
Alexei Kotov
0d18f76271
Editor: Decouple levelled list columns (bug #6705 )
2022-07-30 12:48:29 +03:00
Evil Eye
9fc5ced9c9
Remove effects added by unloading cells
2022-07-30 10:59:27 +02:00
psi29a
f2a2880998
Merge branch 'empty_scripts_revival' into 'master'
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Bring back empty script message
See merge request OpenMW/openmw!2207
2022-07-30 08:07:24 +00:00
Cody Glassman
89e0de2314
Bring back empty script message
2022-07-30 08:07:24 +00:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
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Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
psi29a
7361a1c6fd
Merge branch 'awareness' into 'master'
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Fix invisibility handling in awareness checks
See merge request OpenMW/openmw!2203
2022-07-30 06:41:07 +00:00
psi29a
7abcb9b0a7
Merge branch 'positioncell' into 'master'
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Snap down any actor teleported with Position/PositionCell (bug #6154 )
Closes #6154
See merge request OpenMW/openmw!2204
2022-07-30 06:40:38 +00:00
Alexei Kotov
1e7cbb88d2
Merge branch 'fix_initial_player_landing' into 'master'
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Trace down player on initial cell loading after all cells are loaded (#6907 )
Closes #6907
See merge request OpenMW/openmw!2206
2022-07-29 23:45:10 +00:00
elsid
37b0ff596c
Trace down player on initial cell loading after all cells are loaded
2022-07-29 23:16:25 +02:00
Alexei Kotov
fede5c7c02
Fix invisibility handling in awareness checks
2022-07-29 18:54:14 +03:00
Alexei Kotov
435ddcfb6b
Snap down any actor teleported with Position/PositionCell (bug #6154 )
2022-07-29 18:51:49 +03:00
Alexei Kotov
8005d3ca25
Rename updateState back into updateWeaponState
2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
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Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5
Merge branch 'issue_6888' into 'master'
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Implement Add switch for armor degradation fix. #6888
See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00