mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 09:35:28 +00:00
Snap down any actor teleported with Position/PositionCell (bug #6154)
This commit is contained in:
parent
4f9bcfd3f5
commit
435ddcfb6b
@ -65,6 +65,7 @@
|
||||
Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player
|
||||
Bug #6142: Groundcover plugins change cells flags
|
||||
Bug #6143: Capturing a screenshot renders the engine temporarily unresponsive
|
||||
Bug #6154: Levitating player character is floating rather than on the floor when teleported back from Magas Volar
|
||||
Bug #6165: Paralyzed player character can pickup items when the inventory is open
|
||||
Bug #6168: Weather particles flicker for a frame at start of storms
|
||||
Bug #6172: Some creatures can't open doors
|
||||
|
@ -430,7 +430,7 @@ namespace MWScript
|
||||
rot.z() = osg::DegreesToRadians(zRot);
|
||||
MWBase::Environment::get().getWorld()->rotateObject(ptr,rot);
|
||||
|
||||
ptr.getClass().adjustPosition(ptr, false);
|
||||
ptr.getClass().adjustPosition(ptr, true);
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -484,7 +484,7 @@ namespace MWScript
|
||||
zRot = zRot/60.0f;
|
||||
rot.z() = osg::DegreesToRadians(zRot);
|
||||
MWBase::Environment::get().getWorld()->rotateObject(ptr,rot);
|
||||
ptr.getClass().adjustPosition(ptr, false);
|
||||
ptr.getClass().adjustPosition(ptr, true);
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user