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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-29 09:32:45 +00:00

Merge branch 'luaIngredient' into 'master'

Lua Bindings for Ingredient Records

See merge request OpenMW/openmw!2205
This commit is contained in:
Petr Mikheev 2022-07-31 20:31:29 +00:00
commit 9a4df75f3c
6 changed files with 53 additions and 3 deletions

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@ -62,7 +62,7 @@ add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/misc types/repair
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair
)
add_openmw_dir (mwsound

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@ -54,7 +54,7 @@ namespace MWLua
{
auto* lua = context.mLua;
sol::table api(lua->sol(), sol::create);
api["API_REVISION"] = 28;
api["API_REVISION"] = 29;
api["quit"] = [lua]()
{
Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();

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@ -0,0 +1,33 @@
#include "types.hpp"
#include <components/esm3/loadingr.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
#include "../luabindings.hpp"
namespace sol
{
template <>
struct is_automagical<ESM::Ingredient> : std::false_type {};
}
namespace MWLua
{
void addIngredientBindings(sol::table ingredient, const Context& context)
{
const MWWorld::Store<ESM::Ingredient>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>();
ingredient["record"] = sol::overload(
[](const Object& obj)-> const ESM::Ingredient* { return obj.ptr().get<ESM::Ingredient>()->mBase; },
[store](const std::string& recordID)-> const ESM::Ingredient* {return store->find(recordID); });
sol::usertype<ESM::Ingredient> record = context.mLua->sol().new_usertype<ESM::Ingredient>(("ESM3_Ingredient"));
record[sol::meta_function::to_string] = [](const ESM::Potion& rec) {return "ESM3_Ingredient[" + rec.mId + "]"; };
record["id"] = sol::readonly_property([](const ESM::Ingredient& rec) -> std::string {return rec.mId; });
record["name"] = sol::readonly_property([](const ESM::Ingredient& rec) -> std::string {return rec.mName; });
record["model"] = sol::readonly_property([](const ESM::Ingredient& rec) -> std::string {return rec.mModel; });
record["mwscript"] = sol::readonly_property([](const ESM::Ingredient& rec) -> std::string {return rec.mScript; });
record["icon"] = sol::readonly_property([](const ESM::Ingredient& rec) -> std::string {return rec.mIcon; });
record["weight"] = sol::readonly_property([](const ESM::Ingredient& rec) -> float {return rec.mData.mWeight; });
record["value"] = sol::readonly_property([](const ESM::Ingredient& rec) -> int{return rec.mData.mValue; });
}
}

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@ -159,7 +159,7 @@ namespace MWLua
addType(ObjectTypeName::Armor, {ESM::REC_ARMO}, ObjectTypeName::Item);
addType(ObjectTypeName::Clothing, {ESM::REC_CLOT}, ObjectTypeName::Item);
addType(ObjectTypeName::Ingredient, {ESM::REC_INGR}, ObjectTypeName::Item);
addIngredientBindings(addType(ObjectTypeName::Ingredient, { ESM::REC_INGR }, ObjectTypeName::Item), context);
addType(ObjectTypeName::Light, {ESM::REC_LIGH}, ObjectTypeName::Item);
addMiscellaneousBindings(addType(ObjectTypeName::MiscItem, {ESM::REC_MISC}, ObjectTypeName::Item), context);
addPotionBindings(addType(ObjectTypeName::Potion, {ESM::REC_ALCH}, ObjectTypeName::Item), context);

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@ -41,6 +41,7 @@ namespace MWLua
void addRepairBindings(sol::table repair, const Context& context);
void addMiscellaneousBindings(sol::table miscellaneous, const Context& context);
void addPotionBindings(sol::table potion, const Context& context);
void addIngredientBindings(sol::table Ingredient, const Context& context);
}
#endif // MWLUA_TYPES_H

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@ -624,6 +624,22 @@
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#IngredientRecord} of a Ingredient
-- @function [parent=#Ingredient] record
-- @param #any objectOrRecordId
-- @return #IngredientRecord
---
-- @type IngredientRecord
-- @field #string id Record id
-- @field #string name Human-readable name
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this potion (can be empty)
-- @field #string icon VFS path to the icon
-- @field #number weight
-- @field #number value
--- @{#Light} functions