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Remove effects added by unloading cells
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@ -366,6 +366,9 @@ namespace MWWorld
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MWBase::Environment::get().getSoundManager()->stopSound (cell);
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mActiveCells.erase(cell);
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// Clean up any effects that may have been spawned while unloading all cells
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if(mActiveCells.empty())
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mRendering.notifyWorldSpaceChanged();
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}
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void Scene::loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position)
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