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Fix pipeline errors
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@ -237,7 +237,7 @@ public:
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{
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CellRef refr;
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refr.load(esm);
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assert(refr.mIndexedRefID == "PlayerSaveGame");
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assert(refr.mIndexedRefId == "PlayerSaveGame");
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mContext->mPlayer.mObject.mPosition = refr.mPos;
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ESM::CreatureStats& cStats = mContext->mPlayer.mObject.mCreatureStats;
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@ -1347,7 +1347,7 @@ bool CharacterController::updateWeaponState(CharacterState idle)
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if (isPersistentAnimPlaying())
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return forcestateupdate;
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float complete;
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float complete = 0.f;
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bool animPlaying = false;
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ESM::WeaponType::Class weapclass = getWeaponType(mWeaponType)->mWeaponClass;
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if(getAttackingOrSpell())
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