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Merge branch 'invis' into 'master'

Restore invisibility early-out in combat engagement

See merge request OpenMW/openmw!2229
This commit is contained in:
psi29a 2022-08-02 13:26:27 +00:00
commit caf971b979

View File

@ -631,6 +631,9 @@ namespace MWMechanics
}
}
if (creatureStats2.getMagicEffects().get(ESM::MagicEffect::Invisibility).getMagnitude() > 0)
return;
// Stop here if target is unreachable
if (!canFight(actor1, actor2))
return;