scrawl
|
fa63924884
|
Simplify message box manager, should fix a random bug with boxes not disappearing
|
2013-11-20 05:49:05 +01:00 |
|
scrawl
|
3452bd2e0b
|
Add glow effect for enchanted items
|
2013-11-20 00:13:12 +01:00 |
|
scrawl
|
0b9676aaa3
|
Fix an issue with the AI code
|
2013-11-19 18:43:32 +01:00 |
|
scrawl
|
38a82c4b0b
|
Add a todo comment
|
2013-11-19 18:43:21 +01:00 |
|
scrawl
|
8b095982e9
|
Don't auto equip for dead actors
|
2013-11-19 18:42:43 +01:00 |
|
scrawl
|
f3ff2e4260
|
Handle Unreflectable flag
|
2013-11-19 17:33:02 +01:00 |
|
scrawl
|
c03c82c78a
|
Apply disease resistance manually as according to wiki
|
2013-11-19 17:15:17 +01:00 |
|
Marc Zinnschlag
|
8190fdb16c
|
Merge remote-tracking branch 'scrawl/master'
|
2013-11-19 16:56:18 +01:00 |
|
scrawl
|
654b7d9ba5
|
Apply disease resistance manually as according to wiki
|
2013-11-19 16:52:26 +01:00 |
|
scrawl
|
e8dcd74741
|
Recharge enchanted items in player's inventory over time
|
2013-11-19 16:42:24 +01:00 |
|
Marc Zinnschlag
|
11e254aac8
|
Merge remote-tracking branch 'gus/AICombat'
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2013-11-19 09:10:48 +01:00 |
|
scrawl
|
74e42a2d02
|
Add missing skill increases for Enchant skill
|
2013-11-19 07:39:07 +01:00 |
|
scrawl
|
cab535dd69
|
Implement magic item recharging via soulgem use
|
2013-11-19 06:48:47 +01:00 |
|
scrawl
|
16e5477c60
|
Fix an uninitalized member
|
2013-11-19 02:17:44 +01:00 |
|
gus
|
dff3cf162d
|
ToggleAI script instruction
|
2013-11-18 23:03:44 +01:00 |
|
Marc Zinnschlag
|
e55691096c
|
Merge remote-tracking branch 'ace/win-fixes'
|
2013-11-18 13:46:28 +01:00 |
|
Alexander "Ace" Olofsson
|
4baaf9463e
|
Remove crashcatcher.cpp from windows builds, it can't be built or used there.
|
2013-11-18 12:34:25 +01:00 |
|
gus
|
4559e932ae
|
AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
|
2013-11-18 12:33:09 +01:00 |
|
scrawl
|
6902569d03
|
Implement Absorb effects (AbsorbHealth, etc)
|
2013-11-18 05:01:36 +01:00 |
|
scrawl
|
a420698237
|
Don't try to absorb or reflect for self casted spells
|
2013-11-17 23:41:24 +01:00 |
|
scrawl
|
0dc2e829dd
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
fc268bf302
|
Initialize mFallHeight
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
47fc3f81f5
|
Don't update actors while paused
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
2a11618ee7
|
Make sure the equipped weapon HUD icon is updated properly
|
2013-11-17 23:31:07 +01:00 |
|
scrawl
|
b8c358df63
|
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
|
2013-11-17 23:31:07 +01:00 |
|
scrawl
|
e7993ced69
|
Fix invalid casts
|
2013-11-17 04:33:04 +01:00 |
|
scrawl
|
07251f0fa4
|
Don't apply spells to dead actors
|
2013-11-17 04:32:56 +01:00 |
|
scrawl
|
b8f5cd6cb7
|
Forgot to apply the same fix to companion window
|
2013-11-16 23:55:54 +01:00 |
|
scrawl
|
eb46de54e4
|
Merge branch 'master' of https://github.com/zinnschlag/openmw
|
2013-11-16 22:48:59 +01:00 |
|
scrawl
|
7eb1dcb682
|
Fix trade windows crashing after a new game
|
2013-11-16 22:29:40 +01:00 |
|
scrawl
|
e32c73725c
|
Merge branch 'crashcatcher'
|
2013-11-16 20:56:07 +01:00 |
|
scrawl
|
f990ba09f0
|
gdb detection doesn't seem to work for the forked process
|
2013-11-16 20:55:41 +01:00 |
|
Marc Zinnschlag
|
a19242b4ec
|
fixed expression in if statement
|
2013-11-16 19:31:35 +01:00 |
|
vorenon
|
b2d2a3dd17
|
Closing message boxes with numpad enter
|
2013-11-16 19:15:47 +00:00 |
|
Marc Zinnschlag
|
985ce7c552
|
Merge remote-tracking branch 'scrawl/crashcatcher'
|
2013-11-16 18:34:08 +01:00 |
|
scrawl
|
20d806b40c
|
Change is_debugger_attached to a different hack
|
2013-11-16 18:15:54 +01:00 |
|
scrawl
|
883140babf
|
Add missing include for signals to make travis happy
|
2013-11-16 17:00:26 +01:00 |
|
scrawl
|
b9899696e3
|
Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace.
|
2013-11-16 15:56:15 +01:00 |
|
scrawl
|
aa84ce3f0d
|
Copy paste mistake (oops)
|
2013-11-16 14:44:31 +01:00 |
|
scrawl
|
7474e87edc
|
Implement RestoreHealth/Magicka/Fatigue
|
2013-11-16 05:06:54 +01:00 |
|
scrawl
|
bb43ec9b35
|
Implement damage tick effects
|
2013-11-16 03:16:21 +01:00 |
|
scrawl
|
b1a29eb27e
|
Implement Resist & Weakness effects
|
2013-11-16 02:34:43 +01:00 |
|
scrawl
|
d49b6f19ff
|
Don't advance acrobatics skill for NPCs
|
2013-11-16 02:11:11 +01:00 |
|
scrawl
|
aa4b2d9504
|
Fix uninitialized mSkill/mAttribute for spellmaker spells
|
2013-11-16 01:19:39 +01:00 |
|
scrawl
|
c73217627e
|
Move code for listing effect sources to the spell management classes
|
2013-11-15 20:29:47 +01:00 |
|
scrawl
|
d619d0fa25
|
Don't grab the cursor while the console is opened
|
2013-11-15 03:39:25 +01:00 |
|
scrawl
|
065f14579f
|
Fix a container window regression (oops)
|
2013-11-15 02:57:21 +01:00 |
|
scrawl
|
f7befa3e54
|
Remove a no longer required method
|
2013-11-15 02:20:04 +01:00 |
|
scrawl
|
00af6b5617
|
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
|
2013-11-15 02:08:36 +01:00 |
|
scrawl
|
427de69b79
|
Allow stacking enchanted items when charge is full
|
2013-11-14 21:02:37 +01:00 |
|
scrawl
|
49125fa26e
|
Fix restacking unequipped items
|
2013-11-14 19:54:00 +01:00 |
|
scrawl
|
da85f3e575
|
Use the formula from the wiki for spell success.
|
2013-11-14 19:19:32 +01:00 |
|
scrawl
|
4083c55848
|
Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
|
2013-11-14 19:18:27 +01:00 |
|
scrawl
|
5458207325
|
Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
|
2013-11-14 18:41:34 +01:00 |
|
scrawl
|
9c5847e2f4
|
Fix VFX not getting removed when an actor dies
|
2013-11-14 14:52:30 +01:00 |
|
scrawl
|
e26cc31e3b
|
Disable projectiles for now
|
2013-11-14 14:45:08 +01:00 |
|
scrawl
|
992a8e9c36
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
|
scrawl
|
956d8adb99
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
|
2013-11-14 14:25:22 +01:00 |
|
scrawl
|
0b5f5351b5
|
Fix continuous FX getting removed instantly
|
2013-11-14 13:30:48 +01:00 |
|
Marc Zinnschlag
|
9f0dac00ec
|
silenced a warning
|
2013-11-14 12:22:24 +01:00 |
|
Marc Zinnschlag
|
d49b8e7443
|
Merge branch 'dialogue'
|
2013-11-14 11:40:50 +01:00 |
|
scrawl
|
da5c59c8af
|
addEffect should check effectId, not model.
|
2013-11-13 19:07:44 +01:00 |
|
scrawl
|
ff7e4174f9
|
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
|
2013-11-13 18:51:28 +01:00 |
|
scrawl
|
a6e2f43b75
|
Stop continuous VFX when the effect is no longer active.
|
2013-11-13 15:44:43 +01:00 |
|
scrawl
|
9b0e82a37f
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
|
Marc Zinnschlag
|
a8274e5c86
|
Merge remote-tracking branch 'potatoesmaster/inventory-fix'
|
2013-11-13 13:55:24 +01:00 |
|
scrawl
|
0627e23d3c
|
Fix wrong skill level for spell success formula.
|
2013-11-13 01:26:25 +01:00 |
|
Emanuel Guevel
|
baf13483c0
|
Update actor model only when in the current cell
|
2013-11-13 00:04:04 +01:00 |
|
scrawl
|
60bec03987
|
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
|
2013-11-12 23:23:19 +01:00 |
|
scrawl
|
027f4152e4
|
Missing flagAsModified()
|
2013-11-12 23:17:03 +01:00 |
|
scrawl
|
3c6a391507
|
Rename arguments again
|
2013-11-12 23:12:56 +01:00 |
|
scrawl
|
700d06764c
|
Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
|
2013-11-12 22:58:56 +01:00 |
|
scrawl
|
0dab7031c0
|
Make sure effects are destroyed with the animation
|
2013-11-12 02:22:44 +01:00 |
|
scrawl
|
eccb8f38ba
|
Apply "cast when strikes" enchantments when hitting with a weapon
|
2013-11-12 02:07:51 +01:00 |
|
scrawl
|
5f209b120b
|
Use the new ContainerStore::remove method.
|
2013-11-12 01:26:16 +01:00 |
|
scrawl
|
ffdb91bb21
|
Add particles for Cast + Hit. Not looking quite right yet.
|
2013-11-11 23:43:28 +01:00 |
|
scrawl
|
6f3d737498
|
Missing const, thanks to jeaye
|
2013-11-10 23:27:11 +01:00 |
|
scrawl
|
1773c70455
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
|
2013-11-10 22:03:17 +01:00 |
|
Marc Zinnschlag
|
ef8360f346
|
silenced a warning
|
2013-11-10 21:45:27 +01:00 |
|
scrawl
|
6cd373c5c6
|
Only allow using powers once every 24 h. Apply on touch effects.
|
2013-11-10 15:40:31 +01:00 |
|
scrawl
|
71828351e6
|
Code cleanup: use enum instead of integer
|
2013-11-10 15:28:26 +01:00 |
|
Marc Zinnschlag
|
8c4303399f
|
Merge branch 'master' into dialogue
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loadinfo.hpp
|
2013-11-10 13:21:39 +01:00 |
|
Emanuel Guevel
|
bbfd7f4c9d
|
Disable equipped item re-stacking when the item is removed from inventory
The item was not removed if it was re-stacked.
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
d2dcf0b203
|
Add a warning comment to RefData::setCount()
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
467bd91651
|
Update actor model on inventory change
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
f428921b93
|
Always update the source container view on drag&drop
This fix the indicator not being displayed for items auto-equipped
after an other item is removed.
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
4fcf427e1f
|
InventoryWindow: call InventoryStore::unequipItem() when an equipped item is dragged
The unequipped item is also re-stacked if needed.
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
37e91a278e
|
Add InventoryStore::unequipItem()
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
12dbbde1e3
|
InvStore::unequipSlot: return an iterator to the unequipped item
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
59c963b6cc
|
Auto-equip items when a clothe or an armor is removed from inventory
This fix auto-equip on corpses.
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
750f1fd760
|
Edit ContainerStore::stacks for clarifications and correctness
Rename arguments and fix some potential errors (add checks).
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
26e4ccb8c2
|
Cosmetic changes
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
aefa54d72d
|
Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
0691978603
|
Add item count to ManualRef constructor as optional argument
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
f4f2586e8c
|
Remove duplicate code for PlaceAtMe/PlaceAtPC using a template
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
8ff747fbef
|
Move some deleteObject logic from OpDelete to MWWorld::deleteObject
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
2786530430
|
Edit InventoryStore::equip() to call the new unequipSlot function…
…to unequip previously equipped item.
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
52cef19982
|
Update weapon/magic icons when items are removed from player inventory
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
d05baa8c22
|
Add method InventoryStore::unequipSlot()
This will permit to do run a treatment when an item is unequipped.
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
10abb9d297
|
Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
|
2013-11-10 02:45:16 +01:00 |
|