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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 21:39:26 +00:00
OpenMW/apps/openmw
2013-11-13 14:02:15 +01:00
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mwbase Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
mwclass Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
mwdialogue
mwgui Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
mwinput Fix exiting OpenMW via the window close button (regression) 2013-11-05 03:02:28 +01:00
mwmechanics Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
mwrender Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
mwscript Pass item count to ManualRef constructor 2013-11-10 02:45:16 +01:00
mwsound
mwworld Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
CMakeLists.txt Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
config.hpp.cmake
doc.hpp
engine.cpp Merge branch 'openmw-27' 2013-11-06 10:21:25 +01:00
engine.hpp
main.cpp