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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw
2013-11-16 23:55:54 +01:00
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mwbase Remove a no longer required method 2013-11-15 02:20:04 +01:00
mwclass Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
mwdialogue
mwgui Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
mwinput Closing message boxes with numpad enter 2013-11-16 19:15:47 +00:00
mwmechanics Copy paste mistake (oops) 2013-11-16 14:44:31 +01:00
mwrender Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00
mwscript Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
mwsound
mwworld Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
CMakeLists.txt Merge branch 'crashcatcher' 2013-11-16 20:56:07 +01:00
config.hpp.cmake
crashcatcher.cpp Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
doc.hpp
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp
main.cpp gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00