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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

106 Commits

Author SHA1 Message Date
Andrei Kortunov
fbd99583ca Move local variables in GUI code 2024-01-09 16:11:44 +04:00
Evil Eye
e63933efa6 Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
Evil Eye
1223d12b29 Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
Evil Eye
81b8328bdd Include UString 2023-11-23 19:52:18 +01:00
Evil Eye
da9b0c5119 Use MyGUI::UString's new string_view support 2023-11-22 22:02:06 +01:00
kuyondo
f3ad16620a refactor and maintenance alchemywindow and alchemy 2023-11-18 00:41:44 +08:00
kuyondo
60711cedb0 use std::distance 2023-11-17 23:20:20 +08:00
Kindi
6d0dceae34 Allow choosing different apparatus in alchemy window 2023-11-17 23:16:09 +08:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
florent.teppe
1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2022-09-05 17:35:06 +02:00
florent.teppe
3b6ac53be4 Store refactoring: more forgotten storeSpecialization.hpp 2022-09-05 17:34:40 +02:00
Evil Eye
3c8943c876 Use make_unique 2022-08-31 21:16:03 +02:00
Evil Eye
59fab4c9e2 Use std::unique_ptr in ItemView 2022-08-31 19:03:45 +02:00
Evil Eye
837183ec79 Use std::unique_ptr in ProxyItemModel 2022-08-31 18:49:50 +02:00
Evil Eye
1d21330fcc Return string_view from getGameSettingString 2022-08-24 22:16:03 +02:00
Evil Eye
0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2022-08-23 22:14:27 +02:00
elsid
3057fa6bee
Remove redundant components/esm/records.hpp include 2022-08-21 19:08:30 +02:00
Evil Eye
4ff12d8945 Make Class::getName return string_view 2022-08-16 21:15:03 +02:00
Evil Eye
eaa108d25d Return string_view from SoundId methods 2022-08-14 14:39:58 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Andrei Kortunov
a68d9aed4c Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
fredzio
e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Capostrophic
56539fee4f Partially revert "Get rid of redundant setKeyFocusWidget() method" 2019-06-09 02:12:44 +03:00
Andrei Kortunov
faf940546b Get rid of redundant setKeyFocusWidget() method 2019-05-17 19:09:40 +04:00
Andrei Kortunov
675be20a0f Get rid of redundant ControllerRepeatClick class 2019-05-17 10:49:00 +04:00
Frederic Chardon
6619150b23 Do not show magnitude for ingredients 2019-05-06 23:48:13 +00:00
Andrei Kortunov
8df8bd3f37 Use C++11-style loops in the GUI instead of iterators 2019-03-02 13:27:59 +04:00
Capostrophic
216e1ab16f Always include <memory> for smart pointers in MWGui 2019-02-25 18:50:51 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
bdd9eba2b8 Use C++ limits instead of C ones 2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Andrei Kortunov
269ef7a559 Disable repeating for ENTER key in GUI 2018-09-10 12:55:00 +04:00
scrawl
3d2ad2d339 Include cleanup 2017-09-27 12:56:09 +00:00
scrawl
8ae7e4c958 Make Enter on a name edit accept the dialog 2017-09-25 00:47:07 +02:00
scrawl
4fff2e2e34 Refactor exitCurrentGuiMode 2017-09-24 19:08:13 +02:00
scrawl
01391b7eed Rename WindowBase's open/close to onOpen/onClose 2017-09-24 19:08:12 +02:00
Andrei Kortunov
e0bb9c089b Revert commit 67d59bead51ce4948c0e0256ee014bdab3bc8b5f (a better
implementation found)
2017-08-19 15:24:06 +04:00
Andrei Kortunov
67d59bead5 Get only text from input fields (bug #4025) 2017-08-16 15:03:04 +04:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
scrawl
a556475fae Explicitely set the user data type to avoid const/non-const mismatch 2017-03-13 02:48:23 +01:00
Allofich
125e94ef0e Fix shadowing warnings 2016-10-31 00:39:31 +09:00
scrawl
04d51d5871 Always update the ingredient icons (Fixes #3220) 2016-02-29 13:25:09 +01:00
scrawl
b9d1d6144a Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
scrawl
db7b80b503 Revert "Accept a ConstPtr in ItemPtr tooltips"
This reverts commit 41c8ec56e0e1b231e089d4cc6bc45b0b4615e499.

Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
2015-12-19 22:52:35 +01:00