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Remove redundant components/esm/records.hpp include

This commit is contained in:
elsid 2022-08-16 22:44:13 +02:00
parent 226f12528b
commit 3057fa6bee
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6 changed files with 18 additions and 6 deletions

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@ -14,7 +14,6 @@
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm/records.hpp>
#include <components/esm/format.hpp>
#include <components/files/openfile.hpp>
#include <components/misc/strings/algorithm.hpp>

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@ -19,7 +19,6 @@
#include "../mwworld/esmstore.hpp"
#include <MyGUI_Macros.h>
#include <components/esm/records.hpp>
#include "inventoryitemmodel.hpp"
#include "sortfilteritemmodel.hpp"

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@ -5,7 +5,6 @@
#include <MyGUI_Gui.h>
#include <MyGUI_ScrollBar.h>
#include <components/esm/records.hpp>
#include <components/widgets/list.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>

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@ -6,6 +6,8 @@
#include <components/esm3/readerscache.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/esm3/loadcell.hpp>
#include <apps/openmw/mwbase/environment.hpp>

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@ -4,6 +4,7 @@
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm/records.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/rng.hpp>
@ -330,6 +331,9 @@ namespace MWWorld
}
return ptr;
}
void Store<ESM::LandTexture>::resize(std::size_t num) { mStatic.resize(num); }
size_t Store<ESM::LandTexture>::getSize() const
{
return mStatic.size();

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@ -8,7 +8,10 @@
#include <unordered_map>
#include <set>
#include <components/esm/records.hpp>
#include <components/esm3/loadland.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadpgrd.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/rng.hpp>
@ -16,7 +19,13 @@
namespace ESM
{
struct Land;
struct Attribute;
struct LandTexture;
struct MagicEffect;
struct Skill;
struct WeaponType;
class ESMReader;
class ESMWriter;
}
namespace Loading
@ -227,7 +236,7 @@ namespace MWWorld
const ESM::LandTexture *search(size_t index, size_t plugin) const;
const ESM::LandTexture *find(size_t index, size_t plugin) const;
void resize(size_t num) { mStatic.resize(num); }
void resize(std::size_t num);
size_t getSize() const override;
size_t getSize(size_t plugin) const;