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https://gitlab.com/OpenMW/openmw.git
synced 2024-12-29 03:19:44 +00:00
Fix shadowing warnings
This commit is contained in:
parent
8a8aa664e3
commit
125e94ef0e
@ -326,7 +326,7 @@ bool Launcher::MainDialog::setupGameSettings()
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foreach (const QString &path, paths) {
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qDebug() << "Loading config file:" << path.toUtf8().constData();
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QFile file(path);
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file.setFileName(path);
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if (file.exists()) {
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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cfgError(tr("Error opening OpenMW configuration file"),
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@ -184,7 +184,7 @@ void CSMTools::MergeLandTexturesStage::perform (int stage, CSMDoc::Messages& mes
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CSMWorld::LandTexture texture =
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mState.mSource.getData().getLandTextures().getRecord (index).get();
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std::ostringstream stream;
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stream.clear();
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stream << mNext->second-1 << "_0";
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texture.mIndex = mNext->second-1;
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@ -191,7 +191,7 @@ void CSMWorld::IdTable::setRecord (const std::string& id, const RecordBase& reco
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if (index==-1)
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{
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int index = mIdCollection->getAppendIndex (id, type);
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index = mIdCollection->getAppendIndex (id, type);
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beginInsertRows (QModelIndex(), index, index);
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@ -63,7 +63,7 @@ void CSMWorld::RefCollection::load (ESM::ESMReader& reader, int cellIndex, bool
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std::cerr << "Position: #" << index.first << " " << index.second
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<<", Target #"<< mref.mTarget[0] << " " << mref.mTarget[1] << std::endl;
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std::ostringstream stream;
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stream.clear();
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stream << "#" << mref.mTarget[0] << " " << mref.mTarget[1];
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ref.mCell = stream.str(); // overwrite
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}
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@ -118,9 +118,9 @@ namespace MWClass
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}
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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MWWorld::ManualRef ref(store, id);
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ref.getPtr().getCellRef().setPosition(ptr.getCellRef().getPosition());
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(), ptr.getCell() , ptr.getCellRef().getPosition());
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MWWorld::ManualRef manualRef(store, id);
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manualRef.getPtr().getCellRef().setPosition(ptr.getCellRef().getPosition());
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(manualRef.getPtr(), ptr.getCell() , ptr.getCellRef().getPosition());
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customData.mSpawnActorId = placed.getClass().getCreatureStats(placed).getActorId();
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customData.mSpawn = false;
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}
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@ -200,15 +200,15 @@ namespace MWGui
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std::set<MWMechanics::EffectKey> effectIds = mAlchemy->listEffects();
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Widgets::SpellEffectList list;
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unsigned int effectIndex=0;
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for (std::set<MWMechanics::EffectKey>::iterator it = effectIds.begin(); it != effectIds.end(); ++it)
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for (std::set<MWMechanics::EffectKey>::iterator it2 = effectIds.begin(); it2 != effectIds.end(); ++it2)
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{
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Widgets::SpellEffectParams params;
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params.mEffectID = it->mId;
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it->mId);
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params.mEffectID = it2->mId;
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it2->mId);
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if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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params.mSkill = it->mArg;
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params.mSkill = it2->mArg;
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else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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params.mAttribute = it->mArg;
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params.mAttribute = it2->mArg;
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params.mIsConstant = true;
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params.mNoTarget = true;
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@ -226,7 +226,7 @@ namespace MWGui
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coord.top += lineHeight;
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end = categories[category].spells.end();
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for (std::vector<std::string>::const_iterator it = categories[category].spells.begin(); it != end; ++it)
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for (it = categories[category].spells.begin(); it != end; ++it)
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{
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const std::string &spellId = *it;
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spellWidget = mSpellArea->createWidget<Widgets::MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("Spell") + MyGUI::utility::toString(i));
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@ -85,8 +85,8 @@ void InventoryItemModel::update()
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if (mActor.getClass().hasInventoryStore(mActor))
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{
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MWWorld::InventoryStore& store = mActor.getClass().getInventoryStore(mActor);
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if (store.isEquipped(newItem.mBase))
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MWWorld::InventoryStore& invStore = mActor.getClass().getInventoryStore(mActor);
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if (invStore.isEquipped(newItem.mBase))
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newItem.mType = ItemStack::Type_Equipped;
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}
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@ -256,7 +256,7 @@ namespace MWGui
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std::string key = it->first.substr(0, underscorePos);
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std::string widgetName = it->first.substr(underscorePos+1, it->first.size()-(underscorePos+1));
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std::string type = "Property";
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type = "Property";
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size_t caretPos = key.find("^");
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if (caretPos != std::string::npos)
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{
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@ -41,9 +41,7 @@ namespace MWMechanics
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if (pathTo(actor, dest, duration, MWBase::Environment::get().getWorld()->getMaxActivationDistance())) //Stop when you get in activation range
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{
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// activate when reached
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MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPtr(mObjectId,false);
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MWBase::Environment::get().getWorld()->activate(target, actor);
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return true;
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}
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@ -686,9 +686,9 @@ namespace MWRender
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state.mAutoDisable = autodisable;
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mStates[groupname] = state;
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NifOsg::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.getTime()));
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if (state.mPlaying)
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{
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NifOsg::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.getTime()));
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while(textkey != textkeys.end() && textkey->first <= state.getTime())
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{
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handleTextKey(state, groupname, textkey, textkeys);
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@ -976,14 +976,14 @@ namespace MWRender
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while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
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{
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const NifOsg::TextKeyMap &keys = (*animiter)->getTextKeys();
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const NifOsg::TextKeyMap &keys2 = (*animiter)->getTextKeys();
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const AnimSource::ControllerMap& ctrls2 = (*animiter)->mControllerMap[0];
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for (AnimSource::ControllerMap::const_iterator it = ctrls2.begin(); it != ctrls2.end(); ++it)
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{
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if (Misc::StringUtils::ciEqual(it->first, mAccumRoot->getName()))
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{
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velocity = calcAnimVelocity(keys, it->second, mAccumulate, groupname);
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velocity = calcAnimVelocity(keys2, it->second, mAccumulate, groupname);
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break;
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}
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}
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@ -221,10 +221,10 @@ namespace MWRender
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groupname = "inventoryhandtohand";
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else
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{
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const std::string &type = iter->getTypeName();
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if(type == typeid(ESM::Lockpick).name() || type == typeid(ESM::Probe).name())
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const std::string &typeName = iter->getTypeName();
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if(typeName == typeid(ESM::Lockpick).name() || typeName == typeid(ESM::Probe).name())
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groupname = "inventoryweapononehand";
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else if(type == typeid(ESM::Weapon).name())
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else if(typeName == typeid(ESM::Weapon).name())
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{
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MWWorld::LiveCellRef<ESM::Weapon> *ref = iter->get<ESM::Weapon>();
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@ -39,11 +39,11 @@ namespace
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{
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std::ostringstream texname;
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texname << "textures/water/" << tex << std::setw(2) << std::setfill('0') << i << ".dds";
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osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(resourceSystem->getImageManager()->getImage(texname.str())));
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tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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resourceSystem->getSceneManager()->applyFilterSettings(tex);
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textures.push_back(tex);
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osg::ref_ptr<osg::Texture2D> tex2 (new osg::Texture2D(resourceSystem->getImageManager()->getImage(texname.str())));
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tex2->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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tex2->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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resourceSystem->getSceneManager()->applyFilterSettings(tex2);
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textures.push_back(tex2);
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}
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osg::ref_ptr<NifOsg::FlipController> controller (new NifOsg::FlipController(0, 0.3f/rippleFrameCount, textures));
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@ -238,15 +238,15 @@ namespace MWScript
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else
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{
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char type = declarations.getType (iter->first);
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char index = declarations.getIndex (iter->first);
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char index2 = declarations.getIndex (iter->first);
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try
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{
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switch (type)
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{
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case 's': mShorts.at (index) = iter->second.getInteger(); break;
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case 'l': mLongs.at (index) = iter->second.getInteger(); break;
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case 'f': mFloats.at (index) = iter->second.getFloat(); break;
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case 's': mShorts.at (index2) = iter->second.getInteger(); break;
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case 'l': mLongs.at (index2) = iter->second.getInteger(); break;
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case 'f': mFloats.at (index2) = iter->second.getFloat(); break;
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// silently ignore locals that don't exist anymore
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}
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@ -63,13 +63,13 @@ bool Wizard::ExistingInstallationPage::validatePage()
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The Wizard needs to update settings in this file.<br><br> \
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Press \"Browse...\" to specify the location manually.<br>"));
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QAbstractButton *browseButton =
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QAbstractButton *browseButton2 =
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msgBox.addButton(QObject::tr("B&rowse..."), QMessageBox::ActionRole);
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msgBox.exec();
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QString iniFile;
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if (msgBox.clickedButton() == browseButton) {
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if (msgBox.clickedButton() == browseButton2) {
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iniFile = QFileDialog::getOpenFileName(
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this,
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QObject::tr("Select configuration file"),
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@ -165,7 +165,7 @@ void Wizard::MainWizard::setupGameSettings()
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foreach (const QString &path, paths) {
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qDebug() << "Loading config file:" << path.toUtf8().constData();
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QFile file(path);
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file.setFileName(path);
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if (file.exists()) {
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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QMessageBox msgBox;
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@ -192,8 +192,8 @@ void ContentSelectorView::ContentSelector::setGameFileSelected(int index, bool s
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const ContentSelectorModel::EsmFile* file = mContentModel->item(fileName);
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if (file != NULL)
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{
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QModelIndex index(mContentModel->indexFromItem(file));
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mContentModel->setData(index, selected, Qt::UserRole + 1);
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QModelIndex index2(mContentModel->indexFromItem(file));
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mContentModel->setData(index2, selected, Qt::UserRole + 1);
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}
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}
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