jvoisin
2c1810c6db
Merge branch 'hoteltransylvania' into 'master'
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Outlaw vampires and werewolves (bugs #7723 , #7724 )
Closes #7723 and #7724
See merge request OpenMW/openmw!3661
2023-12-17 19:08:32 +00:00
Evil Eye
37415b0382
Don't use getExact to read structs
2023-12-17 15:16:32 +01:00
Evil Eye
a9e6e63c4e
Remove fixed size reads
2023-12-17 13:00:14 +01:00
Alexei Kotov
82982bbc05
Outlaw vampires and werewolves (bugs #7723 , #7724 )
2023-12-15 23:46:10 +03:00
jvoisin
ec480db9ac
Merge branch 'constanteffect' into 'master'
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For constant enchantments, allow on-self range for any effect (bug #7643 )
Closes #7643
See merge request OpenMW/openmw!3657
2023-12-15 13:35:47 +00:00
jvoisin
c969aa42b7
Merge branch 'aifollow' into 'master'
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Base AiFollow activation range on follow distance (bug #7685 )
Closes #7685
See merge request OpenMW/openmw!3652
2023-12-14 20:14:20 +00:00
Alexei Kotov
27bd70a976
For constant enchantments, allow on-self range for any effect (bug #7643 )
2023-12-14 15:55:24 +03:00
Alexei Kotov
2628b02b4e
NpcAnimation: Assign parent animation time sources to body part controllers (bug #4822 )
2023-12-14 00:48:40 +03:00
Alexei Kotov
5b02b77a39
Base AiFollow activation range on follow distance (bug #7685 )
2023-12-13 20:18:20 +03:00
Alexei Kotov
4dfd2b0f46
Merge branch 'lessassertiveschooling' into 'master'
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Don't assert that spells have a school
See merge request OpenMW/openmw!3651
2023-12-13 17:14:29 +00:00
Alexei Kotov
7e3270abc9
Merge branch 'unsave' into 'master'
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Drop support for saves made prior to 0.40
See merge request OpenMW/openmw!3645
2023-12-13 00:33:20 +00:00
Evil Eye
a0694d4134
Don't assert that spells have a school
2023-12-12 22:11:32 +01:00
Evil Eye
f80cd06256
Don't count the actor we're following as siding with us if we're in combat with them but they aren't in combat with us
2023-12-12 22:06:52 +01:00
Alexei Kotov
ad8392b7d1
Merge branch 'awholelottanothing' into 'master'
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Don't crash on spells or enchantments without effects
Closes #7712
See merge request OpenMW/openmw!3643
2023-12-11 13:02:51 +00:00
Alexei Kotov
21ca9ba34b
Merge branch 'crashtainer' into 'master'
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Use the right getContainerStore
Closes #7658
See merge request OpenMW/openmw!3644
2023-12-11 12:25:33 +00:00
jvoisin
47b87f1ff2
Merge branch 'reanimaterescaling' into 'master'
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Restore animated collision shape rescaling (take 3)
See merge request OpenMW/openmw!3635
2023-12-10 12:55:57 +00:00
Mads Buvik Sandvei
76232c49df
clang format
2023-12-09 20:42:14 +01:00
Alexei Kotov
f269b25bd0
Remove unused field
2023-12-09 22:00:35 +03:00
Evil Eye
41dc409238
Don't consider empty effect lists exceptional
2023-12-09 18:20:10 +01:00
Evil Eye
521cff08f8
Drop support for save game format 1
2023-12-09 17:22:11 +01:00
Mads Buvik Sandvei
c79446818e
Add a flag for jump when queueing movement, so inertia can be added accurately.
2023-12-09 16:48:04 +01:00
Evil Eye
4062f0225b
Use the right getContainerStore
2023-12-09 16:13:56 +01:00
Mads Buvik Sandvei
32d391f548
Revert accumulating movement in the reset accum root callback.
2023-12-09 15:50:17 +01:00
Evil Eye
0da620b3f9
Don't crash on spells or enchantments without effects
2023-12-09 15:40:23 +01:00
Mads Buvik Sandvei
af9312d869
clang format
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
15c143e272
Comment
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
26817e9cc5
Change the comparison of positions to avoid a problem if both positions are large numbers.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
0037fd78c1
Use std::numeric_limits<float>::epsilon() instead of picking our own epsilon.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
edf8c3b81c
mSteps should be an int.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
aa30ec81d6
more clang format
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
18a6422c1c
clang format
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
28eeef59bc
Reduce movement solver same-position epsilon size. The previous value causes very stable idles to very slightly slide.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
81095686bf
Reset mPreviousAccumulatePosition when not accumulating to avoid an instant transition when resuming idle anims.
2023-12-09 14:49:58 +01:00
Mads Buvik Sandvei
cedc5289d7
Dejank movement solver vs animation movement accumulation
2023-12-09 14:49:42 +01:00
elsid
1a39ef07c8
Fix build with Lua 5.4.6
...
/home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp: In member function ‘void MWLua::LuaManager::update()’:
/home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp:127:19: error: use of deleted function ‘Settings::SettingValue<T>::SettingValue(const Settings::SettingValue<T>&) [with T = int]’
127 | lua_gc(mLua.sol(), LUA_GCSTEP, Settings::lua().mGcStepsPerFrame);
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from /home/elsid/dev/openmw/components/settings/categories/camera.hpp:5,
from /home/elsid/dev/openmw/components/settings/values.hpp:4,
from /home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp:16:
/home/elsid/dev/openmw/components/settings/settingvalue.hpp:355:9: note: declared here
355 | SettingValue(const SettingValue& other) = delete;
| ^~~~~~~~~~~~
2023-12-08 00:46:15 +01:00
Alexei Kotov
571a097be7
Merge branch 'avoid_copies' into 'master'
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Avoid redundant copies
See merge request OpenMW/openmw!3637
2023-12-07 18:42:42 +00:00
Andrei Kortunov
6f68df9ac2
Avoid redundant copies
2023-12-06 23:45:25 +04:00
jvoisin
b67d89f2e0
Merge branch 'saveformat' into 'master'
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Drop support for old saves
See merge request OpenMW/openmw!3629
2023-12-06 12:33:07 +00:00
Zackhasacat
0ff9831c92
Merge branch 'ondeath' into 'master'
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Add a death event to the Lua API
See merge request OpenMW/openmw!3555
2023-12-06 04:21:56 +00:00
Alexei Kotov
754c5a8e2a
Restore animated collision shape rescaling
2023-12-06 00:54:54 +03:00
Mads Buvik Sandvei
f6a6c278dd
More cleanup of scripted animations
2023-12-05 14:13:35 +00:00
Evil Eye
efb819b9d2
Rename to Died
2023-12-04 17:50:18 +01:00
Evil Eye
ad68b7e18b
Turn onDeath the engine handler into OnDeath the regular event
2023-12-04 17:32:38 +01:00
Evil Eye
8cf99822ed
Add a death event to the Lua API
2023-12-04 17:11:51 +01:00
Alexei Kotov
98dfb68d4a
Merge branch 'ejaansalah' into 'master'
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Fix the spelling of expel in lua api
See merge request OpenMW/openmw!3608
2023-12-03 20:28:01 +00:00
Evil Eye
194bcb0187
Drop support for save game format 0 (pre 0.37)
2023-12-01 16:37:29 +01:00
Evil Eye
23aacbd914
Introduce a minimum supported save game format
2023-12-01 16:37:29 +01:00
Mads Buvik Sandvei
f4cc16e469
feedback
2023-11-30 21:46:00 +01:00
Mads Buvik Sandvei
b7a4cb0c83
The anim queue should still update when underwater. CharState_SpecialIdle should be retained until the animation queue is done.
2023-11-30 21:45:59 +01:00
Evil Eye
76172c73f3
Merge branch 'fix_restocking_remove' into 'master'
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Fix Lua remove interacting with restocking items
See merge request OpenMW/openmw!3615
2023-11-29 15:43:23 +00:00