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Use std::numeric_limits<float>::epsilon() instead of picking our own epsilon.
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@ -214,7 +214,7 @@ namespace MWPhysics
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continue; // velocity updated, calculate nextpos again
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}
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if ((newPosition - nextpos).length2() > 0.00001)
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if ((newPosition - nextpos).length2() > std::numeric_limits<float>::epsilon())
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{
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// trace to where character would go if there were no obstructions
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tracer.doTrace(actor.mCollisionObject, newPosition, nextpos, collisionWorld, actor.mIsOnGround);
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