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Use std::numeric_limits<float>::epsilon() instead of picking our own epsilon.

This commit is contained in:
Mads Buvik Sandvei 2023-12-04 20:08:42 +01:00
parent edf8c3b81c
commit 0037fd78c1

View File

@ -214,7 +214,7 @@ namespace MWPhysics
continue; // velocity updated, calculate nextpos again
}
if ((newPosition - nextpos).length2() > 0.00001)
if ((newPosition - nextpos).length2() > std::numeric_limits<float>::epsilon())
{
// trace to where character would go if there were no obstructions
tracer.doTrace(actor.mCollisionObject, newPosition, nextpos, collisionWorld, actor.mIsOnGround);