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@ -217,6 +217,8 @@ namespace MWPhysics
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// Note, we use an epsilon of 1e-6 instead of std::numeric_limits<float>::epsilon() to avoid doing extremely
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// small steps. But if we make it any larger we'll start rejecting subtle movements from e.g. idle animations.
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// Note that, although both these comparisons to 1e-6 are logically the same, they test separate floating point
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// accuracy cases.
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if (diff.length2() > 1e-6 && (newPosition - nextpos).length2() > 1e-6)
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{
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// trace to where character would go if there were no obstructions
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