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Reduce movement solver same-position epsilon size. The previous value causes very stable idles to very slightly slide.

This commit is contained in:
Mads Buvik Sandvei 2023-12-03 13:35:02 +01:00
parent 81095686bf
commit 28eeef59bc

View File

@ -214,7 +214,7 @@ namespace MWPhysics
continue; // velocity updated, calculate nextpos again
}
if ((newPosition - nextpos).length2() > 0.0001)
if ((newPosition - nextpos).length2() > 0.00001)
{
// trace to where character would go if there were no obstructions
tracer.doTrace(actor.mCollisionObject, newPosition, nextpos, collisionWorld, actor.mIsOnGround);