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Rename to Died
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@ -348,7 +348,7 @@ namespace MWLua
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{
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if (actor.isEmpty())
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return;
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mLuaEvents.addLocalEvent({ getId(actor), "OnDeath", {} });
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mLuaEvents.addLocalEvent({ getId(actor), "Died", {} });
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}
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void LuaManager::useItem(const MWWorld::Ptr& object, const MWWorld::Ptr& actor, bool force)
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@ -6,14 +6,14 @@ Built-in events
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Actor events
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------------
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**OnDeath**
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**Died**
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This event is sent to an actor's local script when that actor dies.
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.. code-block:: Lua
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eventHandlers = {
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OnDeath = function()
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Died = function()
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print('Alas, ye hardly knew me!')
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end
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}
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