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initialize constants
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1f2311538d
commit
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@ -146,7 +146,7 @@ namespace MWBase
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virtual MWGui::CountDialog* getCountDialog() = 0;
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virtual MWGui::ConfirmationDialog* getConfirmationDialog() = 0;
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virtual MWGui::TradeWindow* getTradeWindow() = 0;
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virtual std::vector<MWGui::MessageBox*> getActiveMessageBoxes() = 0;
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virtual const std::vector<MWGui::MessageBox*> getActiveMessageBoxes() = 0;
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/// Make the player use an item, while updating GUI state accordingly
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virtual void useItem(const MWWorld::Ptr& item, bool force=false) = 0;
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@ -161,7 +161,7 @@ namespace MWGui
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return false;
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}
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std::vector<MessageBox*> MessageBoxManager::getActiveMessageBoxes()
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const std::vector<MessageBox*> MessageBoxManager::getActiveMessageBoxes()
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{
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return mMessageBoxes;
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}
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@ -208,7 +208,7 @@ namespace MWGui
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mMainWidget->setPosition(pos);
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}
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std::string MessageBox::getMessage()
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const std::string MessageBox::getMessage()
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{
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return mMessage;
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}
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@ -49,7 +49,7 @@ namespace MWGui
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void setVisible(bool value);
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std::vector<MessageBox*> getActiveMessageBoxes();
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const std::vector<MessageBox*> getActiveMessageBoxes();
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private:
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std::vector<MessageBox*> mMessageBoxes;
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@ -65,7 +65,7 @@ namespace MWGui
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public:
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MessageBox (MessageBoxManager& parMessageBoxManager, const std::string& message);
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void setMessage (const std::string& message);
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std::string getMessage();
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const std::string getMessage();
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int getHeight ();
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void update (int height);
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void setVisible(bool value);
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@ -771,7 +771,7 @@ namespace MWGui
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mMessageBoxManager->removeStaticMessageBox();
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}
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std::vector<MWGui::MessageBox*> WindowManager::getActiveMessageBoxes()
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const std::vector<MWGui::MessageBox*> WindowManager::getActiveMessageBoxes()
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{
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return mMessageBoxManager->getActiveMessageBoxes();
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}
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@ -187,7 +187,7 @@ namespace MWGui
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MWGui::CountDialog* getCountDialog() override;
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MWGui::ConfirmationDialog* getConfirmationDialog() override;
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MWGui::TradeWindow* getTradeWindow() override;
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std::vector<MWGui::MessageBox*> getActiveMessageBoxes() override;
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const std::vector<MWGui::MessageBox*> getActiveMessageBoxes() override;
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/// Make the player use an item, while updating GUI state accordingly
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void useItem(const MWWorld::Ptr& item, bool bypassBeastRestrictions=false) override;
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@ -42,6 +42,7 @@ namespace MWInput
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, mSneaking(false)
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, mAttemptJump(false)
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, mTimeIdle(0.f)
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, mOverencumberedMessage("#{sNotifyMessage59}")
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{
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}
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@ -99,16 +100,16 @@ namespace MWInput
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{
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player.setAutoMove (false);
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std::vector<MWGui::MessageBox*> msgboxs = MWBase::Environment::get().getWindowManager()->getActiveMessageBoxes();
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std::vector<MWGui::MessageBox*>::iterator it = std::find_if(msgboxs.begin(), msgboxs.end(), [](MWGui::MessageBox*& msg)
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const std::vector<MWGui::MessageBox*>::iterator it = std::find_if(msgboxs.begin(), msgboxs.end(), [=](MWGui::MessageBox*& msgbox)
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{
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return (msg->getMessage() == "#{sNotifyMessage59}");
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return (msgbox->getMessage() == mOverencumberedMessage);
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});
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// if an overencumbered messagebox is already present, reset its expiry timer, otherwise create new one.
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if (it != msgboxs.end())
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(*it)->mCurrentTime = 0;
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else
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage59}");
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MWBase::Environment::get().getWindowManager()->messageBox(mOverencumberedMessage);
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}
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}
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@ -67,6 +67,8 @@ namespace MWInput
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bool mSneaking;
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bool mAttemptJump;
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const std::string mOverencumberedMessage;
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float mTimeIdle;
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};
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}
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