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https://gitlab.com/OpenMW/openmw.git
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Avoid base class call antipattern in classes derived from ContentLoader
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commit
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@ -2,33 +2,20 @@
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#define CONTENTLOADER_HPP
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#include <boost/filesystem/path.hpp>
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#include <MyGUI_TextIterator.h>
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#include <components/debug/debuglog.hpp>
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#include "components/loadinglistener/loadinglistener.hpp"
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namespace Loading
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{
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class Listener;
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}
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namespace MWWorld
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{
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struct ContentLoader
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{
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ContentLoader(Loading::Listener& listener)
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: mListener(listener)
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{
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}
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virtual ~ContentLoader() = default;
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virtual ~ContentLoader()
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{
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}
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virtual void load(const boost::filesystem::path& filepath, int& index)
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{
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Log(Debug::Info) << "Loading content file " << filepath.string();
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mListener.setLabel(MyGUI::TextIterator::toTagsString(filepath.string()));
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}
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protected:
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Loading::Listener& mListener;
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virtual void load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener) = 0;
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};
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} /* namespace MWWorld */
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@ -27,25 +27,22 @@ namespace MWWorld
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{
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EsmLoader::EsmLoader(MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& readers,
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ToUTF8::Utf8Encoder* encoder, Loading::Listener& listener)
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: ContentLoader(listener)
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, mEsm(readers)
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, mStore(store)
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, mEncoder(encoder)
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ToUTF8::Utf8Encoder* encoder)
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: mEsm(readers)
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, mStore(store)
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, mEncoder(encoder)
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{
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}
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void EsmLoader::load(const boost::filesystem::path& filepath, int& index)
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void EsmLoader::load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener)
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{
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ContentLoader::load(filepath.filename(), index);
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ESM::ESMReader lEsm;
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lEsm.setEncoder(mEncoder);
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lEsm.setIndex(index);
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lEsm.open(filepath.string());
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lEsm.resolveParentFileIndices(mEsm);
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mEsm[index] = lEsm;
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mStore.load(mEsm[index], &mListener);
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ESM::ESMReader lEsm;
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lEsm.setEncoder(mEncoder);
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lEsm.setIndex(index);
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lEsm.open(filepath.string());
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lEsm.resolveParentFileIndices(mEsm);
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mEsm[index] = lEsm;
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mStore.load(mEsm[index], listener);
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}
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void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats)
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@ -26,14 +26,14 @@ class ESMStore;
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struct EsmLoader : public ContentLoader
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{
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EsmLoader(MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& readers,
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ToUTF8::Utf8Encoder* encoder, Loading::Listener& listener);
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ToUTF8::Utf8Encoder* encoder);
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void load(const boost::filesystem::path& filepath, int& index) override;
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void load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener) override;
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private:
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std::vector<ESM::ESMReader>& mEsm;
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MWWorld::ESMStore& mStore;
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ToUTF8::Utf8Encoder* mEncoder;
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std::vector<ESM::ESMReader>& mEsm;
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MWWorld::ESMStore& mStore;
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ToUTF8::Utf8Encoder* mEncoder;
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};
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void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats = nullptr);
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@ -7,6 +7,8 @@
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <MyGUI_TextIterator.h>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/esmreader.hpp>
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@ -30,6 +32,8 @@
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#include <components/detournavigator/navigator.hpp>
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#include <components/detournavigator/settings.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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@ -79,43 +83,40 @@ namespace MWWorld
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{
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struct GameContentLoader : public ContentLoader
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{
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GameContentLoader(Loading::Listener& listener)
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: ContentLoader(listener)
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void addLoader(std::string&& extension, ContentLoader& loader)
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{
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mLoaders.emplace(std::move(extension), &loader);
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}
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bool addLoader(const std::string& extension, ContentLoader* loader)
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void load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener) override
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{
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return mLoaders.insert(std::make_pair(extension, loader)).second;
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}
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void load(const boost::filesystem::path& filepath, int& index) override
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{
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LoadersContainer::iterator it(mLoaders.find(Misc::StringUtils::lowerCase(filepath.extension().string())));
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const auto it = mLoaders.find(Misc::StringUtils::lowerCase(filepath.extension().string()));
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if (it != mLoaders.end())
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{
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it->second->load(filepath, index);
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const std::string filename = filepath.filename().string();
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Log(Debug::Info) << "Loading content file " << filename;
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if (listener != nullptr)
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listener->setLabel(MyGUI::TextIterator::toTagsString(filename));
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it->second->load(filepath, index, listener);
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}
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else
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{
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std::string msg("Cannot load file: ");
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msg += filepath.string();
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throw std::runtime_error(msg.c_str());
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std::string msg("Cannot load file: ");
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msg += filepath.string();
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throw std::runtime_error(msg.c_str());
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}
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}
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private:
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typedef std::map<std::string, ContentLoader*> LoadersContainer;
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LoadersContainer mLoaders;
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std::map<std::string, ContentLoader*> mLoaders;
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};
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struct OMWScriptsLoader : public ContentLoader
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{
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ESMStore& mStore;
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OMWScriptsLoader(Loading::Listener& listener, ESMStore& store) : ContentLoader(listener), mStore(store) {}
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void load(const boost::filesystem::path& filepath, int& index) override
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OMWScriptsLoader(ESMStore& store) : mStore(store) {}
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void load(const boost::filesystem::path& filepath, int& /*index*/, Loading::Listener* /*listener*/) override
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{
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ContentLoader::load(filepath.filename(), index);
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mStore.addOMWScripts(filepath.string());
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}
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};
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@ -2936,18 +2937,18 @@ namespace MWWorld
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void World::loadContentFiles(const Files::Collections& fileCollections, const std::vector<std::string>& content, ESMStore& store, std::vector<ESM::ESMReader>& readers, ToUTF8::Utf8Encoder* encoder, Loading::Listener* listener)
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{
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GameContentLoader gameContentLoader(*listener);
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EsmLoader esmLoader(store, readers, encoder, *listener);
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GameContentLoader gameContentLoader;
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EsmLoader esmLoader(store, readers, encoder);
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validateMasterFiles(readers);
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gameContentLoader.addLoader(".esm", &esmLoader);
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gameContentLoader.addLoader(".esp", &esmLoader);
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gameContentLoader.addLoader(".omwgame", &esmLoader);
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gameContentLoader.addLoader(".omwaddon", &esmLoader);
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gameContentLoader.addLoader(".project", &esmLoader);
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gameContentLoader.addLoader(".esm", esmLoader);
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gameContentLoader.addLoader(".esp", esmLoader);
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gameContentLoader.addLoader(".omwgame", esmLoader);
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gameContentLoader.addLoader(".omwaddon", esmLoader);
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gameContentLoader.addLoader(".project", esmLoader);
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OMWScriptsLoader omwScriptsLoader(*listener, store);
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gameContentLoader.addLoader(".omwscripts", &omwScriptsLoader);
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OMWScriptsLoader omwScriptsLoader(store);
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gameContentLoader.addLoader(".omwscripts", omwScriptsLoader);
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int idx = 0;
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for (const std::string &file : content)
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@ -2956,7 +2957,7 @@ namespace MWWorld
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const Files::MultiDirCollection& col = fileCollections.getCollection(filename.extension().string());
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if (col.doesExist(file))
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{
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gameContentLoader.load(col.getPath(file), idx);
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gameContentLoader.load(col.getPath(file), idx, listener);
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}
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else
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{
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