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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

14471 Commits

Author SHA1 Message Date
florent.teppe
fc8838c7dd Renamed lua binding, and use action to avoid concurrency issue 2022-08-03 23:05:35 +02:00
florent.teppe
6b38d62223 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload 2022-08-03 19:56:19 +02:00
florent.teppe
8d194a1601 Shaders: rudimentary hot reloader on shaders
every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
psi29a
caf971b979 Merge branch 'invis' into 'master'
Restore invisibility early-out in combat engagement

See merge request OpenMW/openmw!2229
2022-08-02 13:26:27 +00:00
Alexei Kotov
acfff6b25e Restore invisibility early-out in combat engagement 2022-08-01 15:11:18 +03:00
psi29a
454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
Alexei Kotov
aa5fcc6649 Don't center spell and enchanted item effect lists (bug #4310) 2022-08-01 11:12:06 +03:00
psi29a
861f1d5303 Merge branch 'pleaseshutupyoustupiddoor' into 'master'
Don't stop playing sounds attached to removed objects (bug #6896)

Closes #6896

See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c Merge branch 'titleofthemovie' into 'master'
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049, #6109)

Closes #6109 and #6049

See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00
psi29a
6f9c3c111e Merge branch 'inertia' into 'master'
Discard momentum upon player's teleportation (bug #6545)

Closes #6545

See merge request OpenMW/openmw!2226
2022-08-01 07:48:26 +00:00
psi29a
881a784bcf Merge branch 'transparent_fix' into 'master'
[Postprocessing] Force enable depth writes in transparent post-pass

See merge request OpenMW/openmw!2214
2022-08-01 06:24:46 +00:00
Alexei Kotov
bccdefd63f Discard momentum upon teleportation (bug #6545) 2022-08-01 07:59:14 +03:00
Alexei Kotov
2126cedb7d Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049)
Fix custom decoder tracks update (bug #6109)
2022-08-01 05:55:09 +03:00
Alexei Kotov
f9d41fcfe8 Don't stop playing sounds attached to removed objects (bug #6896) 2022-08-01 04:03:00 +03:00
Petr Mikheev
9a4df75f3c Merge branch 'luaIngredient' into 'master'
Lua Bindings for Ingredient Records

See merge request OpenMW/openmw!2205
2022-07-31 20:31:29 +00:00
Christian Haro
86bb3195a0 Lua Bindings for Ingredient Records 2022-07-31 20:31:29 +00:00
psi29a
1029114172 Merge branch 'water_level' into 'master'
[Postprocessing] Improve water level handling

See merge request OpenMW/openmw!2217
2022-07-31 17:32:45 +00:00
Alexei Kotov
0b1e6a2b59 Fix pipeline errors 2022-07-31 14:43:57 +03:00
psi29a
a41c9240d9 Merge branch 'wallflower_breakdancing' into 'master'
Break invisibility before applying CE enchantments

Closes #6913

See merge request OpenMW/openmw!2218
2022-07-31 09:49:14 +00:00
Evil Eye
6196e777da Break invisibility before applying CE enchantments 2022-07-31 09:48:01 +02:00
Andrei Kortunov
5bfca57835 Add a way to check if water is enabled in post processing shaders 2022-07-31 10:33:18 +04:00
Alexei Kotov
7a6e984e90 Fix spellcasting state getting stuck due to premature attack attempts 2022-07-31 09:05:35 +03:00
glassmancody.info
066185fbcf override depth write flag from object paging in transparent post-pass 2022-07-30 14:37:49 -07:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
psi29a
79cdc08253 Merge branch 'clean_despawn' into 'master'
Remove effects added by unloading cells

Closes #6914

See merge request OpenMW/openmw!2208
2022-07-30 10:09:36 +00:00
Evil Eye
9fc5ced9c9 Remove effects added by unloading cells 2022-07-30 10:59:27 +02:00
psi29a
f2a2880998 Merge branch 'empty_scripts_revival' into 'master'
Bring back empty script message

See merge request OpenMW/openmw!2207
2022-07-30 08:07:24 +00:00
Cody Glassman
89e0de2314 Bring back empty script message 2022-07-30 08:07:24 +00:00
psi29a
5cd4dbd9a9 Merge branch 'unrestrictedfailure' into 'master'
Spellcasting timing fixes (bug #4227)

Closes #4227

See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
psi29a
7361a1c6fd Merge branch 'awareness' into 'master'
Fix invisibility handling in awareness checks

See merge request OpenMW/openmw!2203
2022-07-30 06:41:07 +00:00
psi29a
7abcb9b0a7 Merge branch 'positioncell' into 'master'
Snap down any actor teleported with Position/PositionCell (bug #6154)

Closes #6154

See merge request OpenMW/openmw!2204
2022-07-30 06:40:38 +00:00
Alexei Kotov
1e7cbb88d2 Merge branch 'fix_initial_player_landing' into 'master'
Trace down player on initial cell loading after all cells are loaded (#6907)

Closes #6907

See merge request OpenMW/openmw!2206
2022-07-29 23:45:10 +00:00
elsid
37b0ff596c
Trace down player on initial cell loading after all cells are loaded 2022-07-29 23:16:25 +02:00
Alexei Kotov
fede5c7c02 Fix invisibility handling in awareness checks 2022-07-29 18:54:14 +03:00
Alexei Kotov
435ddcfb6b Snap down any actor teleported with Position/PositionCell (bug #6154) 2022-07-29 18:51:49 +03:00
Alexei Kotov
8005d3ca25 Rename updateState back into updateWeaponState 2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5 Merge branch 'issue_6888' into 'master'
Implement Add switch for armor degradation fix. #6888

See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024 Break invisibility after stopping preparing the attack (bug #5976) 2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b Merge branch 'mybodyisready' into 'master'
Delay any quick key use while the player isn't ready (bug #6054)

Closes #6054

See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac Merge branch 'torchwood' into 'master'
Don't extinguish held light sources when they're hidden (bug #6910)

Closes #6910

See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da Merge branch 'stagger' into 'master'
Cancel stagger after weapon release animations (bug #6869)

Closes #6869

See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c Merge branch 'invisibility' into 'master'
Don't headtrack or greet magically hidden actors (bug #5978)

Closes #5978

See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d Delay any quick key use while the player isn't ready (bug #6054) 2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062 Don't extinguish held light sources when they're hidden (bug #6910) 2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e Make enchanted item casting use accurate aiming for 1 frame (bug #6909) 2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4 Cancel stagger animation when an attack ends (bug #6869) 2022-07-28 18:42:38 +03:00
psi29a
c54822acf9 Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game

See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00