greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
greye
|
ec9cf4d3c6
|
rotateObject() added, input system rewritten
|
2012-08-09 00:15:52 +04:00 |
|
greye
|
f2a2e5f57d
|
remove MWWorld::Player::setPos()
|
2012-07-31 19:30:24 +04:00 |
|
Marc Zinnschlag
|
fe86ce5a2c
|
DrawState workaround
|
2012-07-07 20:53:19 +02:00 |
|
Marc Zinnschlag
|
771863e73b
|
Issue #324: Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
|
2012-07-06 15:50:26 +02:00 |
|
Marc Zinnschlag
|
5a7b95bf7a
|
Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp
|
2012-07-03 13:15:20 +02:00 |
|
Marc Zinnschlag
|
4c39fefd1e
|
Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
2012-07-03 12:30:50 +02:00 |
|
scrawl
|
36d26e0681
|
set the camera orientation after using teleport doors
|
2012-05-30 15:52:39 +02:00 |
|
scrawl
|
4655ec94f0
|
Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-04-30 18:46:51 +02:00 |
|
Marc Zinnschlag
|
d5e52e46ea
|
removing even more cout spam (thanks to scrawl for finding this one)
|
2012-04-24 09:19:41 +02:00 |
|
Jason Hooks
|
1ce759af06
|
Merging in master
|
2012-04-17 18:12:05 -04:00 |
|
Aleksandar Jovanov
|
9893e4b384
|
made player respect NpcStats for mDrawState
|
2012-04-08 19:43:04 +02:00 |
|
Aleksandar Jovanov
|
15526d6110
|
only fists support lacks
|
2012-04-08 13:17:16 +02:00 |
|
Aleksandar Jovanov
|
b1259ca15c
|
added a 'backend' for NPC/Player draw state
|
2012-04-08 12:25:33 +02:00 |
|
Jason Hooks
|
18a139cd66
|
adding up and down move buttons
|
2012-03-24 22:03:08 -04:00 |
|
Marc Zinnschlag
|
b0256cea34
|
replaced movement settings in ref data with new custom data implementation
|
2012-01-27 13:17:30 +01:00 |
|
Marc Zinnschlag
|
51d5c7cd59
|
Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
|
2011-11-21 12:52:28 +01:00 |
|
Jason Hooks
|
a0947cd432
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
2011-11-16 21:15:49 -05:00 |
|
Jacob Essex
|
9aac625000
|
Changes to move the mutable ESM::Position data to RefData
|
2011-11-08 00:08:00 +00:00 |
|
Marc Zinnschlag
|
40853e292f
|
various bits of clean up
|
2011-09-04 09:48:50 +02:00 |
|
Marc Zinnschlag
|
f8029aaa9e
|
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
|
2011-08-27 10:30:38 +02:00 |
|
Sebastian Wick
|
6baf904f0f
|
mStore fixed; glibc detected in shutdown process
|
2011-08-01 04:53:06 +02:00 |
|
Sebastian Wick
|
e7057bed29
|
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
|
2011-07-31 17:07:11 +02:00 |
|
Marc Zinnschlag
|
f1bfca7c7c
|
player class cleanup
|
2011-03-13 22:37:54 +01:00 |
|
Marc Zinnschlag
|
9c6bc4975c
|
attached camera to a scene node
|
2011-02-10 12:56:19 +01:00 |
|
Marc Zinnschlag
|
f773cf27cb
|
replaced old movement input system
|
2011-02-03 12:16:59 +01:00 |
|
Star-Demon
|
1bc9a46c6b
|
Cleaned up and changed executeAutoMove()
|
2011-01-17 15:48:12 -05:00 |
|
Star-Demon
|
81c0909dbf
|
Player constructor now inits new variables.
|
2011-01-16 12:39:54 -05:00 |
|
Marc Zinnschlag
|
bb34f6e7fc
|
added Enable/DisableCollision instructions
|
2011-01-09 20:44:17 +01:00 |
|
Marc Zinnschlag
|
f01a3d5e35
|
split Player class into a MWWorld and a MWRender component
|
2011-01-08 15:11:37 +01:00 |
|
Marc Zinnschlag
|
4f51391003
|
general player class cleanup
|
2011-01-06 10:07:01 +01:00 |
|
Marc Zinnschlag
|
4a12be11bf
|
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
|
2011-01-04 15:58:22 +01:00 |
|