mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-09 21:42:13 +00:00
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
This commit is contained in:
parent
4367b93e64
commit
e7057bed29
@ -16,6 +16,7 @@ set(GAME_HEADER
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND
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mwrender/render_manager.cpp
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mwrender/mwscene.cpp
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mwrender/cellimp.cpp
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mwrender/interior.cpp
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@ -24,6 +25,7 @@ set(GAMEREND
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mwrender/player.cpp
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)
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set(GAMEREND_HEADER
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mwrender/render_manager.hpp
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mwrender/cell.hpp
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mwrender/cellimp.hpp
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mwrender/mwscene.hpp
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@ -137,6 +139,7 @@ source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
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set(GAMEWORLD
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mwworld/world.cpp
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mwworld/scene.cpp
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mwworld/globals.cpp
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mwworld/class.cpp
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mwworld/actionteleport.cpp
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@ -149,7 +152,7 @@ set(GAMEWORLD
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set(GAMEWORLD_HEADER
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mwworld/refdata.hpp
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mwworld/world.hpp
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mwworld/ptr.hpp
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mwworld/scene.hpp
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mwworld/environment.hpp
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mwworld/globals.hpp
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mwworld/class.hpp
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@ -22,7 +22,7 @@ namespace MWRender
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Ogre::Camera *getCamera() { return mCamera; }
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std::string getHandle() const { return mHandle; }
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std::string getHandle() const { std::cout << "mHandle " << mHandle << std::endl; return mHandle; }
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};
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}
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1
apps/openmw/mwrender/render_manager.cpp
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1
apps/openmw/mwrender/render_manager.cpp
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@ -0,0 +1 @@
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#include "render_manager.hpp"
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9
apps/openmw/mwrender/render_manager.hpp
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9
apps/openmw/mwrender/render_manager.hpp
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@ -0,0 +1,9 @@
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#ifndef _GAME_RENDER_MANAGER_H
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#define _GAME_RENDER_MANAGER_H
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namespace MWRender
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{
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}
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#endif
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7
apps/openmw/mwworld/physikssystem.cpp
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7
apps/openmw/mwworld/physikssystem.cpp
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@ -0,0 +1,7 @@
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#include "physikssystem.hpp"
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namespace MWWorld
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{
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}
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4
apps/openmw/mwworld/physikssystem.hpp
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4
apps/openmw/mwworld/physikssystem.hpp
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@ -0,0 +1,4 @@
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#ifndef GAME_MWWORLD_PHYSIKSSYSTEM_H
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#define GAME_MWWORLD_PHYSIKSSYSTEM_H
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#endif
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@ -17,6 +17,9 @@ namespace MWWorld
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mMale = !(player->flags & ESM::NPC::Female);
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mRace = player->race;
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mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
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std::cout << "mData.setHandle" << std::endl;
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std::cout << renderer->getHandle();
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std::cout << "mData end" << std::endl;
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mPlayer.mData.setHandle (renderer->getHandle());
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mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
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}
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539
apps/openmw/mwworld/scene.cpp
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539
apps/openmw/mwworld/scene.cpp
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@ -0,0 +1,539 @@
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#include "scene.hpp"
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#include "world.hpp"
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#include "ptr.hpp"
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#include "environment.hpp"
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#include "class.hpp"
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#include "player.hpp"
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#include "refdata.hpp"
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#include "globals.hpp"
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#include "doingphysics.hpp"
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#include "cellfunctors.hpp"
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#include "environment.hpp"
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#include <cmath>
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#include <iostream>
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#include <components/bsa/bsa_archive.hpp>
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#include <components/files/collections.hpp>
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#include "../mwrender/sky.hpp"
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#include "../mwrender/interior.hpp"
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#include "../mwrender/exterior.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "ptr.hpp"
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#include "environment.hpp"
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#include "class.hpp"
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#include "player.hpp"
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#include "refdata.hpp"
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#include "globals.hpp"
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#include "doingphysics.hpp"
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#include "cellfunctors.hpp"
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namespace {
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template<typename T>
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ESMS::LiveCellRef<T, MWWorld::RefData> *searchViaHandle (const std::string& handle,
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ESMS::CellRefList<T, MWWorld::RefData>& refList)
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{
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typedef typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iterator;
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for (iterator iter (refList.list.begin()); iter!=refList.list.end(); ++iter)
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{
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if (iter->mData.getHandle()==handle)
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{
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return &*iter;
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}
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}
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return 0;
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}
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}
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namespace MWWorld
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{
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Scene::Scene(Environment& environment, World *world, MWRender::MWScene scene) :
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mEnvironment(environment), mWorld(world), mScene(scene)
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{
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}
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Ptr Scene::getPtr (const std::string& name, Ptr::CellStore& cell)
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{
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if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = cell.potions.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = cell.appas.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = cell.armors.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = cell.books.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = cell.clothes.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Container, RefData> *ref = cell.containers.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref = cell.creatures.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = cell.doors.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref = cell.ingreds.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::CreatureLevList, RefData> *ref = cell.creatureLists.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::ItemLevList, RefData> *ref = cell.itemLists.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = cell.lights.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.lockpicks.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Miscellaneous, RefData> *ref = cell.miscItems.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = cell.npcs.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Probe, RefData> *ref = cell.probes.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Repair, RefData> *ref = cell.repairs.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = cell.statics.find (name))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = cell.weapons.find (name))
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return Ptr (ref, &cell);
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return Ptr();
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}
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Ptr Scene::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
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{
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if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref =
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searchViaHandle (handle, cell.activators))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = searchViaHandle (handle, cell.potions))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = searchViaHandle (handle, cell.appas))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = searchViaHandle (handle, cell.armors))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = searchViaHandle (handle, cell.books))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = searchViaHandle (handle, cell.clothes))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Container, RefData> *ref =
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searchViaHandle (handle, cell.containers))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref =
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searchViaHandle (handle, cell.creatures))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = searchViaHandle (handle, cell.doors))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref =
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searchViaHandle (handle, cell.ingreds))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = searchViaHandle (handle, cell.lights))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.lockpicks))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Miscellaneous, RefData> *ref = searchViaHandle (handle, cell.miscItems))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = searchViaHandle (handle, cell.npcs))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Probe, RefData> *ref = searchViaHandle (handle, cell.probes))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Repair, RefData> *ref = searchViaHandle (handle, cell.repairs))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = searchViaHandle (handle, cell.statics))
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return Ptr (ref, &cell);
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if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = searchViaHandle (handle, cell.weapons))
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return Ptr (ref, &cell);
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return Ptr();
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}
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MWRender::CellRender *Scene::searchRender (Ptr::CellStore *store)
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{
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CellRenderCollection::iterator iter = mActiveCells.find (store);
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if (iter!=mActiveCells.end())
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{
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return iter->second;
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}
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return 0;
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}
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void Scene::unloadCell (CellRenderCollection::iterator iter)
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{
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ListHandles functor;
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iter->first->forEach<ListHandles>(functor);
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{ // silence annoying g++ warning
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for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
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iter!=functor.mHandles.end(); ++iter)
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{
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mScene.removeObject (*iter); // FIXME
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}
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}
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mEnvironment.mMechanicsManager->dropActors (iter->first);
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mEnvironment.mSoundManager->stopSound (iter->first);
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delete iter->second;
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mActiveCells.erase (iter);
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}
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void Scene::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
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{
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// register local scripts
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mWorld->insertInteriorScripts (*cell); // FIXME
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// This connects the cell data with the rendering scene.
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std::pair<CellRenderCollection::iterator, bool> result =
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mActiveCells.insert (std::make_pair (cell, render));
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if (result.second)
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{
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// Load the cell and insert it into the renderer
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result.first->second->show();
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}
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}
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void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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SuppressDoingPhysics scopeGuard;
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// remove active
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mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer());
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CellRenderCollection::iterator active = mActiveCells.begin();
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while (active!=mActiveCells.end())
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{
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if (!(active->first->cell->data.flags & ESM::Cell::Interior))
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{
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if (std::abs (X-active->first->cell->data.gridX)<=1 &&
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std::abs (Y-active->first->cell->data.gridY)<=1)
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{
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// keep cells within the new 3x3 grid
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++active;
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continue;
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}
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}
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unloadCell (active++);
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}
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// Load cells
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for (int x=X-1; x<=X+1; ++x)
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for (int y=Y-1; y<=Y+1; ++y)
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{
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CellRenderCollection::iterator iter = mActiveCells.begin();
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while (iter!=mActiveCells.end())
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{
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assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
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if (x==iter->first->cell->data.gridX &&
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y==iter->first->cell->data.gridY)
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break;
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++iter;
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}
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if (iter==mActiveCells.end())
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{
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mExteriors[std::make_pair (x, y)].loadExt (x, y, mWorld->getStore(), mWorld->getEsmReader());
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Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
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loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
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}
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}
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// find current cell
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CellRenderCollection::iterator iter = mActiveCells.begin();
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while (iter!=mActiveCells.end())
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{
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assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
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if (X==iter->first->cell->data.gridX &&
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Y==iter->first->cell->data.gridY)
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break;
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++iter;
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}
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assert (iter!=mActiveCells.end());
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mCurrentCell = iter->first;
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// adjust player
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playerCellChange (&mExteriors[std::make_pair (X, Y)], position, adjustPlayerPos);
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// Sky system
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mWorld->adjustSky(); // FIXME
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mCellChanged = true;
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}
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Ptr Scene::getPtr (const std::string& name, bool activeOnly)
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{
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// the player is always in an active cell.
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if (name=="player")
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{
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return mWorld->getPlayer().getPlayer();
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}
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// active cells
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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{
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Ptr ptr = getPtr (name, *iter->first);
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if (!ptr.isEmpty())
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return ptr;
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}
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if (!activeOnly)
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{
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// TODO: inactive cells
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}
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throw std::runtime_error ("unknown ID: " + name);
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}
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Ptr Scene::getPtrViaHandle (const std::string& handle)
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{
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if (mWorld->getPlayer().getPlayer().getRefData().getHandle()==handle)
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return mWorld->getPlayer().getPlayer();
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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{
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Ptr ptr = getPtrViaHandle (handle, *iter->first);
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if (!ptr.isEmpty())
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return ptr;
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}
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throw std::runtime_error ("unknown Ogre handle: " + handle);
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}
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void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
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bool adjustPlayerPos)
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{
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if (adjustPlayerPos)
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mWorld->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2], false);
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mWorld->getPlayer().setCell (cell);
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// TODO orientation
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mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
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mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
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}
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void Scene::enable (Ptr reference)
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{
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if (!reference.getRefData().isEnabled())
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{
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reference.getRefData().enable();
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if (MWRender::CellRender *render = searchRender (reference.getCell()))
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{
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render->enable (reference.getRefData().getHandle());
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|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
|
||||
{
|
||||
Class::get (reference).enable (reference, mEnvironment); //FIXME
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::disable (Ptr reference)
|
||||
{
|
||||
if (reference.getRefData().isEnabled())
|
||||
{
|
||||
reference.getRefData().disable();
|
||||
|
||||
if (MWRender::CellRender *render = searchRender (reference.getCell()))
|
||||
{
|
||||
render->disable (reference.getRefData().getHandle());
|
||||
|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
|
||||
{
|
||||
Class::get (reference).disable (reference, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (reference);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cell.
|
||||
mInteriors[cellName].loadInt (cellName, mWorld->getStore(), mWorld->getEsmReader());
|
||||
Ptr::CellStore *cell = &mInteriors[cellName];
|
||||
|
||||
loadCell (cell, new MWRender::InteriorCellRender (*cell, mEnvironment, mScene));
|
||||
|
||||
// adjust player
|
||||
mCurrentCell = cell;
|
||||
playerCellChange (cell, position, true); // FIXME
|
||||
|
||||
// Sky system
|
||||
mWorld->adjustSky(); // FIXME
|
||||
|
||||
mCellChanged = true;
|
||||
//currentRegion->name = "";
|
||||
}
|
||||
|
||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||
{
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
mWorld->positionToIndex (position.pos[0], position.pos[1], x, y);
|
||||
|
||||
changeCell (x, y, position, true);
|
||||
}
|
||||
|
||||
const ESM::Cell *Scene::getExterior (const std::string& cellName) const
|
||||
{
|
||||
// first try named cells
|
||||
if (const ESM::Cell *cell = mWorld->getStore().cells.searchExtByName (cellName))
|
||||
return cell;
|
||||
|
||||
// didn't work -> now check for regions
|
||||
std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
|
||||
|
||||
for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mWorld->getStore().regions.list.begin());
|
||||
iter!=mWorld->getStore().regions.list.end(); ++iter)
|
||||
{
|
||||
if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
|
||||
{
|
||||
if (const ESM::Cell *cell = mWorld->getStore().cells.searchExtByRegion (iter->first))
|
||||
return cell;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Scene::deleteObject (Ptr ptr)
|
||||
{
|
||||
if (ptr.getRefData().getCount()>0)
|
||||
{
|
||||
ptr.getRefData().setCount (0);
|
||||
|
||||
if (MWRender::CellRender *render = searchRender (ptr.getCell()))
|
||||
{
|
||||
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
|
||||
{
|
||||
Class::get (ptr).disable (ptr, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (ptr);
|
||||
|
||||
if (!DoingPhysics::isDoingPhysics())
|
||||
mScene.removeObject (ptr.getRefData().getHandle());
|
||||
}
|
||||
|
||||
render->deleteObject (ptr.getRefData().getHandle());
|
||||
ptr.getRefData().setHandle ("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::moveObject (Ptr ptr, float x, float y, float z)
|
||||
{
|
||||
ptr.getCellRef().pos.pos[0] = x;
|
||||
ptr.getCellRef().pos.pos[1] = y;
|
||||
ptr.getCellRef().pos.pos[2] = z;
|
||||
|
||||
if (ptr==mWorld->getPlayer().getPlayer())
|
||||
{
|
||||
if (mCurrentCell)
|
||||
{
|
||||
if (!(mCurrentCell->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
// exterior -> adjust loaded cells
|
||||
int cellX = 0;
|
||||
int cellY = 0;
|
||||
|
||||
mWorld->positionToIndex (x, y, cellX, cellY);
|
||||
|
||||
if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
|
||||
{
|
||||
changeCell (cellX, cellY, mWorld->getPlayer().getPlayer().getCellRef().pos, false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mScene.moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z),
|
||||
!DoingPhysics::isDoingPhysics());
|
||||
|
||||
// TODO cell change for non-player ref
|
||||
}
|
||||
|
||||
}
|
65
apps/openmw/mwworld/scene.hpp
Normal file
65
apps/openmw/mwworld/scene.hpp
Normal file
@ -0,0 +1,65 @@
|
||||
#ifndef GAME_MWWORLD_SCENE_H
|
||||
#define GAME_MWWORLD_SCENE_H
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
#include "ptr.hpp"
|
||||
#include "environment.hpp"
|
||||
#include "../mwrender/mwscene.hpp"
|
||||
|
||||
namespace Render
|
||||
{
|
||||
class OgreRenderer;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class SkyManager;
|
||||
class CellRender;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
Scene(Environment& environment, World *world, MWRender::MWScene scene);
|
||||
|
||||
private:
|
||||
|
||||
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
||||
|
||||
CellRenderCollection mActiveCells;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
std::map<std::string, Ptr::CellStore> mInteriors;
|
||||
std::map<std::pair<int, int>, Ptr::CellStore> mExteriors;
|
||||
Environment& mEnvironment;
|
||||
World *mWorld;
|
||||
MWRender::MWScene mScene;
|
||||
bool mCellChanged;
|
||||
|
||||
Ptr getPtr (const std::string& name, Ptr::CellStore& cell);
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell);
|
||||
|
||||
public:
|
||||
|
||||
MWRender::CellRender *searchRender (Ptr::CellStore *store);
|
||||
|
||||
void unloadCell (CellRenderCollection::iterator iter);
|
||||
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
Ptr getPtr (const std::string& name, bool activeOnly);
|
||||
Ptr getPtrViaHandle (const std::string& handle);
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position, bool adjustPlayerPos);
|
||||
void enable (Ptr reference);
|
||||
void disable (Ptr reference);
|
||||
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position);
|
||||
void changeToExteriorCell (const ESM::Position& position);
|
||||
const ESM::Cell *getExterior (const std::string& cellName) const;
|
||||
void deleteObject (Ptr ptr);
|
||||
void moveObject (Ptr ptr, float x, float y, float z);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -1,4 +1,3 @@
|
||||
|
||||
#include "world.hpp"
|
||||
|
||||
#include <cmath>
|
||||
@ -466,6 +465,11 @@ namespace MWWorld
|
||||
{
|
||||
return mStore;
|
||||
}
|
||||
|
||||
ESM::ESMReader& World::getEsmReader()
|
||||
{
|
||||
return mEsm;
|
||||
}
|
||||
|
||||
const World::ScriptList& World::getLocalScripts() const
|
||||
{
|
||||
@ -694,6 +698,7 @@ namespace MWWorld
|
||||
|
||||
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
return mWorldScene->changeToInteriorCell(cellName, position);
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
@ -904,3 +909,4 @@ namespace MWWorld
|
||||
return std::make_pair (stream.str(), created);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "refdata.hpp"
|
||||
#include "ptr.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "scene.hpp"
|
||||
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
@ -66,6 +67,7 @@ namespace MWWorld
|
||||
|
||||
MWRender::SkyManager* mSkyManager;
|
||||
MWRender::MWScene mScene;
|
||||
MWWorld::Scene *mWorldScene;
|
||||
MWWorld::Player *mPlayer;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
CellRenderCollection mActiveCells;
|
||||
@ -87,8 +89,6 @@ namespace MWWorld
|
||||
World (const World&);
|
||||
World& operator= (const World&);
|
||||
|
||||
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
|
||||
|
||||
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
|
||||
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
||||
@ -106,8 +106,6 @@ namespace MWWorld
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos = true);
|
||||
|
||||
void adjustSky();
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
///< Move from exterior to interior or from interior cell to a different
|
||||
/// interior cell.
|
||||
@ -120,9 +118,15 @@ namespace MWWorld
|
||||
|
||||
~World();
|
||||
|
||||
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
|
||||
|
||||
void adjustSky();
|
||||
|
||||
MWWorld::Player& getPlayer();
|
||||
|
||||
const ESMS::ESMStore& getStore() const;
|
||||
|
||||
ESM::ESMReader& getEsmReader();
|
||||
|
||||
const ScriptList& getLocalScripts() const;
|
||||
///< Names and local variable state of all local scripts in active cells.
|
||||
|
Loading…
Reference in New Issue
Block a user