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attached camera to a scene node
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151560b882
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@ -42,7 +42,10 @@ MWScene::MWScene(OEngine::Render::OgreRenderer &_rend)
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//used to obtain ingame information of ogre objects (which are faced or selected)
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mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
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mPlayer = new MWRender::Player (getCamera());
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Ogre::SceneNode *playerNode = mwRoot->createChildSceneNode();
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playerNode->attachObject (getCamera());
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mPlayer = new MWRender::Player (getCamera(), playerNode->getName());
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}
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MWScene::~MWScene()
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@ -3,6 +3,7 @@
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namespace MWRender
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{
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Player::Player (Ogre::Camera *camera) : mCamera (camera)
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Player::Player (Ogre::Camera *camera, const std::string& handle)
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: mCamera (camera), mHandle (handle)
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{}
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}
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@ -1,6 +1,8 @@
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#ifndef GAME_MWRENDER_PLAYER_H
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#define GAME_MWRENDER_PLAYER_H
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#include <iostream>
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namespace Ogre
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{
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class Camera;
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@ -12,12 +14,15 @@ namespace MWRender
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class Player
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{
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Ogre::Camera *mCamera;
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std::string mHandle;
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public:
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Player (Ogre::Camera *camera);
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Player (Ogre::Camera *camera, const std::string& handle);
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Ogre::Camera *getCamera() { return mCamera; }
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std::string getHandle() const { return mHandle; }
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};
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}
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@ -17,6 +17,7 @@ namespace MWWorld
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mMale = !(player->flags & ESM::NPC::Female);
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mRace = player->race;
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mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
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mPlayer.mData.setHandle (renderer->getHandle());
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mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
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}
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