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removing even more cout spam (thanks to scrawl for finding this one)
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@ -24,8 +24,6 @@ namespace MWWorld
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float* playerPos = mPlayer.mData.getPosition().pos;
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playerPos[0] = playerPos[1] = playerPos[2] = 0;
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std::cout << renderer->getHandle();
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mPlayer.mData.setBaseNode(renderer->getNode());
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/// \todo Do not make a copy of classes defined in esm/p records.
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mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
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