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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
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#include "player.hpp"
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#include "world.hpp"
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namespace MWWorld
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{
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Player::Player (Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world) :
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mCellStore (0), camera(cam), mWorld (world), mClass (0)
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{
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mPlayer.base = player;
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mName = player->name;
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mMale = !(player->flags & ESM::NPC::Female);
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mRace = player->race;
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mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
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mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
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}
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Player::~Player()
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{
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delete mClass;
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}
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void Player::setPos(float x, float y, float z, bool updateCamera)
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{
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mWorld.moveObject (getPlayer(), x, y, z);
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if (updateCamera)
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camera->setPosition (Ogre::Vector3 (
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mPlayer.ref.pos.pos[0],
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mPlayer.ref.pos.pos[2],
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-mPlayer.ref.pos.pos[1]));
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}
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void Player::setClass (const ESM::Class& class_)
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{
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ESM::Class *new_class = new ESM::Class (class_);
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delete mClass;
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mClass = new_class;
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}
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}
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