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made player respect NpcStats for mDrawState
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23cc1d17ca
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@ -4,6 +4,7 @@
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#include "../mwrender/player.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "world.hpp"
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#include "class.hpp"
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@ -12,7 +13,7 @@ namespace MWWorld
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{
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Player::Player (MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world) :
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mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0),
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mAutoMove (false), mForwardBackward (0) , mDrawState(DrawState_Nothing)
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mAutoMove (false), mForwardBackward (0)
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{
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mPlayer.base = player;
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mPlayer.ref.refID = "player";
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@ -50,7 +51,8 @@ namespace MWWorld
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void Player::setDrawState(const DrawState& value)
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{
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mDrawState = value;
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MWWorld::Ptr ptr = getPlayer();
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MWWorld::Class::get(ptr).getNpcStats(ptr).mDrawState = value;
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}
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void Player::setAutoMove (bool enable)
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@ -94,4 +96,10 @@ namespace MWWorld
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MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
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}
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DrawState Player::getDrawState()
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{
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MWWorld::Ptr ptr = getPlayer();
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return MWWorld::Class::get(ptr).getNpcStats(ptr).mDrawState;
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}
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}
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@ -20,7 +20,7 @@ namespace MWWorld
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class World;
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/// \brief NPC object representing the player and additional player data
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class Player
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class Player
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
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MWWorld::Ptr::CellStore *mCellStore;
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@ -33,7 +33,6 @@ namespace MWWorld
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ESM::Class *mClass;
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bool mAutoMove;
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int mForwardBackward;
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DrawState mDrawState;
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public:
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Player(MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world);
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@ -110,7 +109,7 @@ namespace MWWorld
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return mAutoMove;
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}
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DrawState getDrawState() { return mDrawState; }
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DrawState getDrawState();
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void setAutoMove (bool enable);
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