1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 03:36:32 +00:00
Commit Graph

328 Commits

Author SHA1 Message Date
Glorf
48d9885554 Started bugfix #691 2013-04-05 15:42:05 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips 2013-04-03 21:17:31 +02:00
Marc Zinnschlag
751c679255 Merge remote-tracking branch 'glorf/enchanting' 2013-04-01 17:35:04 +02:00
Glorf
d29a42dcbe Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
scrawl
1a2daa3bc1 Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
Chris Robinson
7611caa6eb Merge remote-tracking branch 'zini/master' into rotation 2013-03-31 03:00:11 -07:00
scrawl
69099c11a2 Merge branch 'enchanting' into companion 2013-03-31 11:52:55 +02:00
Chris Robinson
b6f2b39a2f Clear the movement and rotation vector when getting them 2013-03-31 01:56:38 -07:00
Chris Robinson
7b02ec411b Apply the rotation when updating the character controller 2013-03-31 01:29:24 -07:00
Chris Robinson
0ce188b7cc Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
scrawl
0f0cc0e3e3 Fix a few gold conditions that I missed, trade window was affected 2013-03-30 18:29:21 +01:00
scrawl
0079f62180 Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references. 2013-03-30 16:27:06 +01:00
scrawl
51204f098e Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
scrawl
e7af718b55 Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
Marc Zinnschlag
573368849b Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
	apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
86275e5bd4 Some enchanting fixes 2013-03-29 12:00:09 +01:00
Glorf
eb88463b94 Some enchanting fixes 2013-03-28 23:39:20 +01:00
Glorf
6643fe789c Enchanting system 2013-03-28 17:41:00 +01:00
scrawl
406488d086 Soulgem value should be multiplied by the trapped soul 2013-03-27 17:39:49 +01:00
scrawl
6f1575d42a CELL record corrections 2013-03-27 17:27:43 +01:00
scrawl
a2ca679beb Added PC repair feature 2013-03-23 08:16:46 +01:00
scrawl
78f3f19f62 Thrown weapons, arrows and bolts shouldn't have item health 2013-03-22 14:28:50 +01:00
scrawl
8e2f9f5186 Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
scrawl
918cdcffc2 Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
scrawl
95e1cdc07d Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
scrawl
dd57eabc3e Better use an enum for magic effect IDs 2013-03-16 23:28:26 +01:00
scrawl
c0b0227e8a enchanting 2013-03-16 19:00:14 +01:00
scrawl
485b6c855a Fix NPC race height not being applied 2013-03-15 16:44:35 +01:00
scrawl
b36295cbb3 Removed a leftover 2013-03-14 21:10:22 +01:00
scrawl
5b943a965f Handle always run in the inputmanager, instead of using forced stance. 2013-03-14 21:08:19 +01:00
scrawl
2d8f0949a4 Always run key (Y) 2013-03-14 20:27:16 +01:00
scrawl
84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
scrawl
41a958cd4e Fix hardcoded beast races in MWClass::Npc::getModel 2013-03-12 02:50:23 +01:00
scrawl
0ee0dbdb97 Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
scrawl
268bb23590 Implemented sneaking animation 2013-03-06 16:58:56 +01:00
scrawl
e1957e4ee9 Potion effects should be hidden until discovered 2013-03-02 13:34:26 +01:00
Chris Robinson
955e2713a9 Fix encumbrance term calculation 2013-02-25 17:29:32 -08:00
Chris Robinson
74b8095fc7 Use default parameters where appropriate 2013-02-24 14:43:20 -08:00
ChrisKCat
9e7b559b09 Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
2013-02-24 14:12:53 -08:00
scrawl
1ae2d3c6ab For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin. 2013-02-24 19:00:06 +01:00
Chris Robinson
89d4c245e9 Better calculate jump velocity
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
scrawl
7e816c826b Fix lights without a mesh 2013-02-23 09:17:12 +01:00
scrawl
f17ea109ca Fix light positions 2013-02-23 04:06:05 +01:00
Chris Robinson
84227caa0c Cleanup Npc::getSpeed a little 2013-02-22 01:30:06 -08:00
Chris Robinson
8255a64bfe Handle levitate and swift swim effects 2013-02-19 02:10:36 -08:00
Chris Robinson
5a1a0b7338 Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
Chris Robinson
bea460955d Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 16:03:39 -08:00
scrawl
00db13be32 Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
Chris Robinson
e2d7cc49e3 Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 03:42:37 -08:00