mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Merge remote-tracking branch 'zini/next' into animation2
This commit is contained in:
commit
e2d7cc49e3
@ -16,7 +16,7 @@
|
||||
#include <iostream>
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#include <boost/format.hpp>
|
||||
|
||||
std::string bodyPartLabel(char idx)
|
||||
std::string bodyPartLabel(int idx)
|
||||
{
|
||||
const char *bodyPartLabels[] = {
|
||||
"Head",
|
||||
@ -47,14 +47,14 @@ std::string bodyPartLabel(char idx)
|
||||
"Weapon",
|
||||
"Tail"
|
||||
};
|
||||
|
||||
if ((int)idx >= 0 && (int)(idx) <= 26)
|
||||
return bodyPartLabels[(int)(idx)];
|
||||
|
||||
if (idx >= 0 && idx <= 26)
|
||||
return bodyPartLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string meshPartLabel(char idx)
|
||||
std::string meshPartLabel(int idx)
|
||||
{
|
||||
const char *meshPartLabels[] = {
|
||||
"Head",
|
||||
@ -73,25 +73,25 @@ std::string meshPartLabel(char idx)
|
||||
"Clavicle",
|
||||
"Tail"
|
||||
};
|
||||
|
||||
if ((int)(idx) >= 0 && (int)(idx) <= ESM::BodyPart::MP_Tail)
|
||||
return meshPartLabels[(int)(idx)];
|
||||
|
||||
if (idx >= 0 && idx <= ESM::BodyPart::MP_Tail)
|
||||
return meshPartLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string meshTypeLabel(char idx)
|
||||
std::string meshTypeLabel(int idx)
|
||||
{
|
||||
const char *meshTypeLabels[] = {
|
||||
"Skin",
|
||||
"Clothing",
|
||||
"Armor"
|
||||
};
|
||||
|
||||
if ((int)(idx) >= 0 && (int)(idx) <= ESM::BodyPart::MT_Armor)
|
||||
return meshTypeLabels[(int)(idx)];
|
||||
|
||||
if (idx >= 0 && idx <= ESM::BodyPart::MT_Armor)
|
||||
return meshTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string clothingTypeLabel(int idx)
|
||||
@ -108,7 +108,7 @@ std::string clothingTypeLabel(int idx)
|
||||
"Ring",
|
||||
"Amulet"
|
||||
};
|
||||
|
||||
|
||||
if (idx >= 0 && idx <= 9)
|
||||
return clothingTypeLabels[idx];
|
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else
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
std::string bodyPartLabel(char idx);
|
||||
std::string meshPartLabel(char idx);
|
||||
std::string meshTypeLabel(char idx);
|
||||
std::string bodyPartLabel(int idx);
|
||||
std::string meshPartLabel(int idx);
|
||||
std::string meshTypeLabel(int idx);
|
||||
std::string clothingTypeLabel(int idx);
|
||||
std::string armorTypeLabel(int idx);
|
||||
std::string dialogTypeLabel(int idx);
|
||||
|
@ -210,6 +210,7 @@ namespace MWClass
|
||||
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
|
||||
newRef.getPtr().get<ESM::Miscellaneous>();
|
||||
newPtr = MWWorld::Ptr(&cell.mMiscItems.insert(*ref), &cell);
|
||||
newPtr.getRefData ().setCount(goldAmount);
|
||||
} else {
|
||||
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
@ -133,8 +133,6 @@ void BirthDialog::updateBirths()
|
||||
const MWWorld::Store<ESM::BirthSign> &signs =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>();
|
||||
|
||||
int index = 0;
|
||||
|
||||
// sort by name
|
||||
std::vector < std::pair<std::string, const ESM::BirthSign*> > birthSigns;
|
||||
|
||||
@ -145,12 +143,20 @@ void BirthDialog::updateBirths()
|
||||
}
|
||||
std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns);
|
||||
|
||||
for (std::vector < std::pair<std::string, const ESM::BirthSign*> >::const_iterator it2 = birthSigns.begin(); it2 != birthSigns.end(); ++it2)
|
||||
int index = 0;
|
||||
for (std::vector<std::pair<std::string, const ESM::BirthSign*> >::const_iterator it2 = birthSigns.begin();
|
||||
it2 != birthSigns.end(); ++it2, ++index)
|
||||
{
|
||||
mBirthList->addItem(it2->second->mName, it2->first);
|
||||
if (boost::iequals(it2->first, mCurrentBirthId))
|
||||
if (mCurrentBirthId.empty())
|
||||
{
|
||||
mBirthList->setIndexSelected(index);
|
||||
++index;
|
||||
mCurrentBirthId = it2->first;
|
||||
}
|
||||
else if (boost::iequals(it2->first, mCurrentBirthId))
|
||||
{
|
||||
mBirthList->setIndexSelected(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -197,8 +197,15 @@ void PickClassDialog::updateClasses()
|
||||
|
||||
const std::string &id = it->mId;
|
||||
mClassList->addItem(it->mName, id);
|
||||
if (boost::iequals(id, mCurrentClassId))
|
||||
if (mCurrentClassId.empty())
|
||||
{
|
||||
mCurrentClassId = id;
|
||||
mClassList->setIndexSelected(index);
|
||||
}
|
||||
else if (boost::iequals(id, mCurrentClassId))
|
||||
{
|
||||
mClassList->setIndexSelected(index);
|
||||
}
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
@ -19,12 +19,17 @@
|
||||
|
||||
#include "inventorywindow.hpp"
|
||||
|
||||
static const float BALANCE_CHANGE_INITIAL_PAUSE = 0.5; // in seconds
|
||||
static const float BALANCE_CHANGE_INTERVAL = 0.1; // in seconds
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_trade_window.layout", parWindowManager)
|
||||
, ContainerBase(NULL) // no drag&drop
|
||||
, mCurrentBalance(0)
|
||||
, mBalanceButtonsState(BBS_None)
|
||||
, mBalanceChangePause(0.0)
|
||||
{
|
||||
MyGUI::ScrollView* itemView;
|
||||
MyGUI::Widget* containerWidget;
|
||||
@ -59,8 +64,10 @@ namespace MWGui
|
||||
|
||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
|
||||
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
|
||||
mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked);
|
||||
mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked);
|
||||
mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed);
|
||||
mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
|
||||
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
|
||||
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
|
||||
|
||||
setCoord(400, 0, 400, 300);
|
||||
|
||||
@ -143,6 +150,21 @@ namespace MWGui
|
||||
}
|
||||
}
|
||||
|
||||
void TradeWindow::onFrame(float frameDuration)
|
||||
{
|
||||
if (!mMainWidget->getVisible() || mBalanceButtonsState == BBS_None)
|
||||
return;
|
||||
|
||||
mBalanceChangePause -= frameDuration;
|
||||
if (mBalanceChangePause < 0.0) {
|
||||
mBalanceChangePause += BALANCE_CHANGE_INTERVAL;
|
||||
if (mBalanceButtonsState == BBS_Increase)
|
||||
onIncreaseButtonTriggered();
|
||||
else if (mBalanceButtonsState == BBS_Decrease)
|
||||
onDecreaseButtonTriggered();
|
||||
}
|
||||
}
|
||||
|
||||
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
@ -242,7 +264,7 @@ namespace MWGui
|
||||
|
||||
//skill use!
|
||||
MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
|
||||
}
|
||||
}
|
||||
|
||||
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
|
||||
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
|
||||
@ -271,14 +293,33 @@ namespace MWGui
|
||||
mWindowManager.removeGuiMode(GM_Barter);
|
||||
}
|
||||
|
||||
void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender)
|
||||
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
mBalanceButtonsState = BBS_Increase;
|
||||
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
|
||||
onIncreaseButtonTriggered();
|
||||
}
|
||||
|
||||
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
mBalanceButtonsState = BBS_Decrease;
|
||||
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
|
||||
onDecreaseButtonTriggered();
|
||||
}
|
||||
|
||||
void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
mBalanceButtonsState = BBS_None;
|
||||
}
|
||||
|
||||
void TradeWindow::onIncreaseButtonTriggered()
|
||||
{
|
||||
if(mCurrentBalance<=-1) mCurrentBalance -= 1;
|
||||
if(mCurrentBalance>=1) mCurrentBalance += 1;
|
||||
updateLabels();
|
||||
}
|
||||
|
||||
void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender)
|
||||
void TradeWindow::onDecreaseButtonTriggered()
|
||||
{
|
||||
if(mCurrentBalance<-1) mCurrentBalance += 1;
|
||||
if(mCurrentBalance>1) mCurrentBalance -= 1;
|
||||
|
@ -34,6 +34,8 @@ namespace MWGui
|
||||
|
||||
void addOrRemoveGold(int gold);
|
||||
|
||||
void onFrame(float frameDuration);
|
||||
|
||||
protected:
|
||||
MyGUI::Button* mFilterAll;
|
||||
MyGUI::Button* mFilterWeapon;
|
||||
@ -57,12 +59,24 @@ namespace MWGui
|
||||
int mCurrentBalance;
|
||||
int mCurrentMerchantOffer;
|
||||
|
||||
enum BalanceButtonsState {
|
||||
BBS_None,
|
||||
BBS_Increase,
|
||||
BBS_Decrease
|
||||
} mBalanceButtonsState;
|
||||
/// pause before next balance change will trigger while user holds +/- button pressed
|
||||
float mBalanceChangePause;
|
||||
|
||||
void onWindowResize(MyGUI::Window* _sender);
|
||||
void onFilterChanged(MyGUI::Widget* _sender);
|
||||
void onOfferButtonClicked(MyGUI::Widget* _sender);
|
||||
void onCancelButtonClicked(MyGUI::Widget* _sender);
|
||||
void onIncreaseButtonClicked(MyGUI::Widget* _sender);
|
||||
void onDecreaseButtonClicked(MyGUI::Widget* _sender);
|
||||
void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
|
||||
void onIncreaseButtonTriggered();
|
||||
void onDecreaseButtonTriggered();
|
||||
|
||||
// don't show items that the NPC has equipped in his trade-window.
|
||||
virtual bool ignoreEquippedItems() { return true; }
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "waitdialog.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <libs/openengine/ogre/fader.hpp>
|
||||
@ -14,6 +16,7 @@
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
@ -132,21 +135,62 @@ namespace MWGui
|
||||
|
||||
void WaitDialog::onUntilHealedButtonClicked(MyGUI::Widget* sender)
|
||||
{
|
||||
startWaiting();
|
||||
// we need to sleep for a specific time, and since that isn't calculated yet, we'll do it here
|
||||
// I'm making the assumption here that the # of hours rested is calculated when rest is started
|
||||
// TODO: the rougher logic here (calculating the hourly deltas) should really go into helper funcs elsewhere
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
MWMechanics::CreatureStats stats = MWWorld::Class::get(player).getCreatureStats(player);
|
||||
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
float hourlyHealthDelta = stats.getAttribute(ESM::Attribute::Endurance).getModified() * 0.1;
|
||||
|
||||
bool stunted = (stats.getMagicEffects().get(MWMechanics::EffectKey(136)).mMagnitude > 0);
|
||||
float fRestMagicMult = store.get<ESM::GameSetting>().find("fRestMagicMult")->getFloat();
|
||||
float hourlyMagickaDelta = fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
|
||||
|
||||
// this massive duplication is why it has to be put into helper functions instead
|
||||
float fFatigueReturnBase = store.get<ESM::GameSetting>().find("fFatigueReturnBase")->getFloat();
|
||||
float fFatigueReturnMult = store.get<ESM::GameSetting>().find("fFatigueReturnMult")->getFloat();
|
||||
float fEndFatigueMult = store.get<ESM::GameSetting>().find("fEndFatigueMult")->getFloat();
|
||||
float capacity = MWWorld::Class::get(player).getCapacity(player);
|
||||
float encumbrance = MWWorld::Class::get(player).getEncumbrance(player);
|
||||
float normalizedEncumbrance = (capacity == 0 ? 1 : encumbrance/capacity);
|
||||
if (normalizedEncumbrance > 1)
|
||||
normalizedEncumbrance = 1;
|
||||
float hourlyFatigueDelta = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
|
||||
hourlyFatigueDelta *= 3600 * fEndFatigueMult * stats.getAttribute(ESM::Attribute::Endurance).getModified();
|
||||
|
||||
float healthHours = hourlyHealthDelta >= 0.0
|
||||
? (stats.getHealth().getBase() - stats.getHealth().getCurrent()) / hourlyHealthDelta
|
||||
: 1.0f;
|
||||
float magickaHours = stunted ? 0.0 :
|
||||
hourlyMagickaDelta >= 0.0
|
||||
? (stats.getMagicka().getBase() - stats.getMagicka().getCurrent()) / hourlyMagickaDelta
|
||||
: 1.0f;
|
||||
float fatigueHours = hourlyFatigueDelta >= 0.0
|
||||
? (stats.getFatigue().getBase() - stats.getFatigue().getCurrent()) / hourlyFatigueDelta
|
||||
: 1.0f;
|
||||
|
||||
int autoHours = int(std::ceil( std::max(std::max(healthHours, magickaHours), std::max(fatigueHours, 1.0f)) )); // this should use a variadic max if possible
|
||||
|
||||
startWaiting(autoHours);
|
||||
}
|
||||
|
||||
void WaitDialog::onWaitButtonClicked(MyGUI::Widget* sender)
|
||||
{
|
||||
startWaiting();
|
||||
startWaiting(mManualHours);
|
||||
}
|
||||
|
||||
void WaitDialog::startWaiting ()
|
||||
void WaitDialog::startWaiting(int hoursToWait)
|
||||
{
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.2);
|
||||
setVisible(false);
|
||||
mProgressBar.setVisible (true);
|
||||
|
||||
mWaiting = true;
|
||||
mCurHour = 0;
|
||||
mHours = hoursToWait;
|
||||
|
||||
mRemainingTime = 0.05;
|
||||
mProgressBar.setProgress (0, mHours);
|
||||
}
|
||||
@ -159,7 +203,7 @@ namespace MWGui
|
||||
void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position)
|
||||
{
|
||||
mHourText->setCaptionWithReplacing (boost::lexical_cast<std::string>(position+1) + " #{sRestMenu2}");
|
||||
mHours = position+1;
|
||||
mManualHours = position+1;
|
||||
}
|
||||
|
||||
void WaitDialog::setCanRest (bool canRest)
|
||||
@ -181,9 +225,9 @@ namespace MWGui
|
||||
|
||||
mRemainingTime -= dt;
|
||||
|
||||
if (mRemainingTime < 0)
|
||||
while (mRemainingTime < 0)
|
||||
{
|
||||
mRemainingTime = 0.05;
|
||||
mRemainingTime += 0.05;
|
||||
++mCurHour;
|
||||
mProgressBar.setProgress (mCurHour, mHours);
|
||||
|
||||
@ -197,6 +241,7 @@ namespace MWGui
|
||||
|
||||
if (mCurHour > mHours)
|
||||
stopWaiting();
|
||||
|
||||
}
|
||||
|
||||
void WaitDialog::stopWaiting ()
|
||||
|
@ -47,6 +47,7 @@ namespace MWGui
|
||||
bool mSleeping;
|
||||
int mCurHour;
|
||||
int mHours;
|
||||
int mManualHours; // stores the hours to rest selected via slider
|
||||
float mRemainingTime;
|
||||
|
||||
WaitDialogProgressBar mProgressBar;
|
||||
@ -58,7 +59,7 @@ namespace MWGui
|
||||
|
||||
void setCanRest(bool canRest);
|
||||
|
||||
void startWaiting();
|
||||
void startWaiting(int hoursToWait);
|
||||
void stopWaiting();
|
||||
};
|
||||
|
||||
|
@ -613,6 +613,7 @@ void WindowManager::onFrame (float frameDuration)
|
||||
mHud->onFrame(frameDuration);
|
||||
|
||||
mTrainingWindow->onFrame (frameDuration);
|
||||
mTradeWindow->onFrame(frameDuration);
|
||||
|
||||
mTrainingWindow->checkReferenceAvailable();
|
||||
mDialogueWindow->checkReferenceAvailable();
|
||||
|
@ -595,10 +595,14 @@ namespace MWInput
|
||||
// Toggle between game mode and inventory mode
|
||||
if(gameMode)
|
||||
mWindows.pushGuiMode(MWGui::GM_Inventory);
|
||||
else if(mWindows.getMode() == MWGui::GM_Inventory)
|
||||
mWindows.popGuiMode();
|
||||
else
|
||||
{
|
||||
MWGui::GuiMode mode = mWindows.getMode();
|
||||
if(mode == MWGui::GM_Inventory || mode == MWGui::GM_Container)
|
||||
mWindows.popGuiMode();
|
||||
}
|
||||
|
||||
// .. but don't touch any other mode.
|
||||
// .. but don't touch any other mode, except container.
|
||||
}
|
||||
|
||||
void InputManager::toggleConsole()
|
||||
@ -643,7 +647,8 @@ namespace MWInput
|
||||
|
||||
void InputManager::activate()
|
||||
{
|
||||
mEngine.activate();
|
||||
if (mControlSwitch["playercontrols"])
|
||||
mEngine.activate();
|
||||
}
|
||||
|
||||
void InputManager::toggleAutoMove()
|
||||
|
@ -18,7 +18,7 @@ MWWorld::Action::~Action() {}
|
||||
|
||||
void MWWorld::Action::execute (const Ptr& actor)
|
||||
{
|
||||
if (!mSoundId.empty())
|
||||
if (!mSoundId.empty() & executeImp (actor))
|
||||
{
|
||||
if (mKeepSound && actor.getRefData().getHandle()=="player")
|
||||
{
|
||||
@ -35,8 +35,6 @@ void MWWorld::Action::execute (const Ptr& actor)
|
||||
mKeepSound ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal);
|
||||
}
|
||||
}
|
||||
|
||||
executeImp (actor);
|
||||
}
|
||||
|
||||
void MWWorld::Action::setSound (const std::string& id)
|
||||
|
@ -18,7 +18,8 @@ namespace MWWorld
|
||||
Action (const Action& action);
|
||||
Action& operator= (const Action& action);
|
||||
|
||||
virtual void executeImp (const Ptr& actor) = 0;
|
||||
/// @return true if the sound should be played, false if not (e.g. if the action is not allowed)
|
||||
virtual bool executeImp (const Ptr& actor) = 0;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -5,8 +5,9 @@
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
void ActionAlchemy::executeImp (const Ptr& actor)
|
||||
bool ActionAlchemy::executeImp (const Ptr& actor)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Alchemy);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ namespace MWWorld
|
||||
{
|
||||
class ActionAlchemy : public Action
|
||||
{
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -9,9 +9,10 @@ namespace MWWorld
|
||||
: Action (false, target), mId (id)
|
||||
{}
|
||||
|
||||
void ActionApply::executeImp (const Ptr& actor)
|
||||
bool ActionApply::executeImp (const Ptr& actor)
|
||||
{
|
||||
MWWorld::Class::get (getTarget()).apply (getTarget(), mId, actor);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -20,9 +21,10 @@ namespace MWWorld
|
||||
: Action (false, target), mId (id), mSkillIndex (skillIndex), mUsageType (usageType)
|
||||
{}
|
||||
|
||||
void ActionApplyWithSkill::executeImp (const Ptr& actor)
|
||||
bool ActionApplyWithSkill::executeImp (const Ptr& actor)
|
||||
{
|
||||
if (MWWorld::Class::get (getTarget()).apply (getTarget(), mId, actor) && mUsageType!=-1)
|
||||
MWWorld::Class::get (getTarget()).skillUsageSucceeded (actor, mSkillIndex, mUsageType);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace MWWorld
|
||||
{
|
||||
std::string mId;
|
||||
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
@ -26,7 +26,7 @@ namespace MWWorld
|
||||
int mSkillIndex;
|
||||
int mUsageType;
|
||||
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
void ActionEat::executeImp (const Ptr& actor)
|
||||
bool ActionEat::executeImp (const Ptr& actor)
|
||||
{
|
||||
// remove used item
|
||||
getTarget().getRefData().setCount (getTarget().getRefData().getCount()-1);
|
||||
@ -42,6 +42,8 @@ namespace MWWorld
|
||||
// increase skill
|
||||
Class::get (actor).skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ActionEat::ActionEat (const MWWorld::Ptr& object) : Action (false, object) {}
|
||||
|
@ -8,7 +8,7 @@ namespace MWWorld
|
||||
{
|
||||
class ActionEat : public Action
|
||||
{
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace MWWorld
|
||||
{
|
||||
}
|
||||
|
||||
void ActionEquip::executeImp (const Ptr& actor)
|
||||
bool ActionEquip::executeImp (const Ptr& actor)
|
||||
{
|
||||
MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
|
||||
|
||||
@ -113,5 +113,7 @@ namespace MWWorld
|
||||
/* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */
|
||||
if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "")
|
||||
(*it).mRefData->getLocals().setVarByInt(script, "onpcequip", 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace MWWorld
|
||||
{
|
||||
class ActionEquip : public Action
|
||||
{
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
/// @param item to equip
|
||||
|
@ -14,12 +14,13 @@ namespace MWWorld
|
||||
{
|
||||
}
|
||||
|
||||
void ActionOpen::executeImp (const MWWorld::Ptr& actor)
|
||||
bool ActionOpen::executeImp (const MWWorld::Ptr& actor)
|
||||
{
|
||||
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
||||
return;
|
||||
return false;
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container);
|
||||
MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace MWWorld
|
||||
{
|
||||
class ActionOpen : public Action
|
||||
{
|
||||
virtual void executeImp (const MWWorld::Ptr& actor);
|
||||
virtual bool executeImp (const MWWorld::Ptr& actor);
|
||||
|
||||
public:
|
||||
ActionOpen (const Ptr& container);
|
||||
|
@ -19,7 +19,7 @@ namespace MWWorld
|
||||
{
|
||||
}
|
||||
|
||||
void ActionRead::executeImp (const MWWorld::Ptr& actor)
|
||||
bool ActionRead::executeImp (const MWWorld::Ptr& actor)
|
||||
{
|
||||
LiveCellRef<ESM::Book> *ref = getTarget().get<ESM::Book>();
|
||||
|
||||
@ -53,5 +53,6 @@ namespace MWWorld
|
||||
npcStats.flagAsUsed (ref->mBase->mId);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace MWWorld
|
||||
{
|
||||
class ActionRead : public Action
|
||||
{
|
||||
virtual void executeImp (const MWWorld::Ptr& actor);
|
||||
virtual bool executeImp (const MWWorld::Ptr& actor);
|
||||
|
||||
public:
|
||||
/// @param book or scroll to read
|
||||
|
@ -12,10 +12,10 @@ namespace MWWorld
|
||||
{
|
||||
ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (true, object) {}
|
||||
|
||||
void ActionTake::executeImp (const Ptr& actor)
|
||||
bool ActionTake::executeImp (const Ptr& actor)
|
||||
{
|
||||
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
||||
return;
|
||||
return false;
|
||||
|
||||
// insert into player's inventory
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPtr ("player", true);
|
||||
@ -23,5 +23,7 @@ namespace MWWorld
|
||||
MWWorld::Class::get (player).getContainerStore (player).add (getTarget());
|
||||
|
||||
MWBase::Environment::get().getWorld()->deleteObject (getTarget());
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace MWWorld
|
||||
{
|
||||
class ActionTake : public Action
|
||||
{
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
@ -3,13 +3,15 @@
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/dialoguemanager.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
ActionTalk::ActionTalk (const Ptr& actor) : Action (false, actor) {}
|
||||
|
||||
void ActionTalk::executeImp (const Ptr& actor)
|
||||
bool ActionTalk::executeImp (const Ptr& actor)
|
||||
{
|
||||
MWBase::Environment::get().getDialogueManager()->startDialogue (getTarget());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace MWWorld
|
||||
{
|
||||
class ActionTalk : public Action
|
||||
{
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
@ -12,11 +12,12 @@ namespace MWWorld
|
||||
{
|
||||
}
|
||||
|
||||
void ActionTeleport::executeImp (const Ptr& actor)
|
||||
bool ActionTeleport::executeImp (const Ptr& actor)
|
||||
{
|
||||
if (mCellName.empty())
|
||||
MWBase::Environment::get().getWorld()->changeToExteriorCell (mPosition);
|
||||
else
|
||||
MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, mPosition);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace MWWorld
|
||||
std::string mCellName;
|
||||
ESM::Position mPosition;
|
||||
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <set>
|
||||
#include <iostream>
|
||||
|
||||
#include <boost/filesystem/v3/operations.hpp>
|
||||
#include <boost/filesystem/operations.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
@ -11,11 +11,12 @@ namespace MWWorld
|
||||
{ }
|
||||
|
||||
|
||||
void FailedAction::executeImp (const Ptr& actor)
|
||||
bool FailedAction::executeImp (const Ptr& actor)
|
||||
{
|
||||
if ( actor.getRefData().getHandle()=="player" && !(message.empty()))
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager() ->messageBox(message, std::vector<std::string>());
|
||||
}
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager() ->messageBox(message, std::vector<std::string>());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -10,11 +10,11 @@ namespace MWWorld
|
||||
{
|
||||
std::string message;
|
||||
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
FailedAction (const std::string& message = std::string());
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -8,7 +8,7 @@ namespace MWWorld
|
||||
/// \brief Action: do nothing
|
||||
class NullAction : public Action
|
||||
{
|
||||
virtual void executeImp (const Ptr& actor) {}
|
||||
virtual bool executeImp (const Ptr& actor) {return false;}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -77,8 +77,8 @@ public:
|
||||
std::string mKey, mTrap; // Key and trap ID names, if any
|
||||
|
||||
// No idea - occurs ONCE in Morrowind.esm, for an activator
|
||||
char mUnam;
|
||||
|
||||
signed char mUnam;
|
||||
|
||||
// Track deleted references. 0 - not deleted, 1 - deleted, but respawns, 2 - deleted and does not respawn.
|
||||
int mDeleted;
|
||||
|
||||
@ -164,14 +164,14 @@ struct Cell
|
||||
bool mWaterInt;
|
||||
int mMapColor;
|
||||
int mNAM0;
|
||||
|
||||
|
||||
// References "leased" from another cell (i.e. a different cell
|
||||
// introduced this ref, and it has been moved here by a plugin)
|
||||
CellRefTracker mLeasedRefs;
|
||||
MovedCellRefTracker mMovedRefs;
|
||||
|
||||
|
||||
void load(ESMReader &esm, MWWorld::ESMStore &store);
|
||||
|
||||
|
||||
// This method is left in for compatibility with esmtool. Parsing moved references currently requires
|
||||
// passing ESMStore, bit it does not know about this parameter, so we do it this way.
|
||||
void load(ESMReader &esm) {};
|
||||
@ -209,7 +209,7 @@ struct Cell
|
||||
reuse one memory location without blanking it between calls.
|
||||
*/
|
||||
static bool getNextRef(ESMReader &esm, CellRef &ref);
|
||||
|
||||
|
||||
/* This fetches an MVRF record, which is used to track moved references.
|
||||
* Since they are comparably rare, we use a separate method for this.
|
||||
*/
|
||||
|
@ -30,7 +30,7 @@ struct Dialogue
|
||||
};
|
||||
|
||||
std::string mId;
|
||||
char mType;
|
||||
signed char mType;
|
||||
std::vector<DialInfo> mInfo;
|
||||
|
||||
void load(ESMReader &esm);
|
||||
|
@ -8,7 +8,7 @@ namespace ToUTF8
|
||||
/// Central European and Eastern European languages that use Latin script,
|
||||
/// such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian,
|
||||
/// Serbian (Latin script), Romanian and Albanian.
|
||||
static char windows_1250[] =
|
||||
static signed char windows_1250[] =
|
||||
{
|
||||
1, 0, 0, 0, 0, 0,
|
||||
1, 1, 0, 0, 0, 0,
|
||||
@ -270,7 +270,7 @@ static char windows_1250[] =
|
||||
|
||||
/// Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic
|
||||
/// and other languages
|
||||
static char windows_1251[] =
|
||||
static signed char windows_1251[] =
|
||||
{
|
||||
1, 0, 0, 0, 0, 0,
|
||||
1, 1, 0, 0, 0, 0,
|
||||
@ -531,7 +531,7 @@ static char windows_1251[] =
|
||||
};
|
||||
|
||||
/// Latin alphabet used by English and some other Western languages
|
||||
static char windows_1252[] =
|
||||
static signed char windows_1252[] =
|
||||
{
|
||||
1, 0, 0, 0, 0, 0,
|
||||
1, 1, 0, 0, 0, 0,
|
||||
|
@ -216,7 +216,7 @@ void Utf8Encoder::copyFromArray(unsigned char ch, char* &out)
|
||||
return;
|
||||
}
|
||||
|
||||
const char *in = translationArray + ch*6;
|
||||
const signed char *in = translationArray + ch*6;
|
||||
int len = *(in++);
|
||||
for (int i=0; i<len; i++)
|
||||
*(out++) = *(in++);
|
||||
|
@ -47,7 +47,7 @@ namespace ToUTF8
|
||||
void copyFromArray2(const char*& chp, char* &out);
|
||||
|
||||
std::vector<char> mOutput;
|
||||
char* translationArray;
|
||||
signed char* translationArray;
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user