1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 18:37:08 +00:00
OpenMW/apps/openmw/mwclass
2013-03-14 20:27:16 +01:00
..
activator.cpp Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
activator.hpp
apparatus.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
apparatus.hpp
armor.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
armor.hpp
book.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
book.hpp
classes.cpp
classes.hpp
clothing.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
clothing.hpp
container.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
container.hpp
creature.cpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
creature.hpp
creaturelevlist.cpp
creaturelevlist.hpp
door.cpp
door.hpp
ingredient.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
light.hpp
lockpick.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
lockpick.hpp
misc.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
misc.hpp
npc.cpp Always run key (Y) 2013-03-14 20:27:16 +01:00
npc.hpp Always run key (Y) 2013-03-14 20:27:16 +01:00
potion.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
potion.hpp
probe.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
probe.hpp
repair.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
repair.hpp
static.cpp
static.hpp
weapon.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
weapon.hpp