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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-05 15:55:45 +00:00

Added soulgem dialog; made interactive message boxes not close the previous UI

This commit is contained in:
scrawl 2013-03-30 15:51:07 +01:00
parent e7af718b55
commit 51204f098e
16 changed files with 177 additions and 30 deletions

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@ -31,7 +31,7 @@ add_openmw_dir (mwgui
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow cursor spellicons
merchantrepair repair
merchantrepair repair soulgemdialog
)
add_openmw_dir (mwdialogue
@ -54,7 +54,7 @@ add_openmw_dir (mwworld
containerstore actiontalk actiontake manualref player cellfunctors failedaction
cells localscripts customdata weather inventorystore ptr actionopen actionread
actionequip timestamp actionalchemy cellstore actionapply actioneat
esmstore store recordcmp fallback actionrepair
esmstore store recordcmp fallback actionrepair actionsoulgem
)
add_openmw_dir (mwclass

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@ -237,10 +237,13 @@ namespace MWBase
virtual void startSpellMaking(MWWorld::Ptr actor) = 0;
virtual void startEnchanting(MWWorld::Ptr actor) = 0;
virtual void startSelfEnchanting(MWWorld::Ptr soulgem) = 0;
virtual void startTraining(MWWorld::Ptr actor) = 0;
virtual void startRepair(MWWorld::Ptr actor) = 0;
virtual void startRepairItem(MWWorld::Ptr item) = 0;
virtual void showSoulgemDialog (MWWorld::Ptr item) = 0;
virtual void changePointer (const std::string& name) = 0;
virtual const Translation::Storage& getTranslationDataStorage() const = 0;

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@ -15,6 +15,7 @@
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/actionsoulgem.hpp"
#include "../mwgui/tooltips.hpp"
@ -233,4 +234,13 @@ namespace MWClass
}
return newPtr;
}
boost::shared_ptr<MWWorld::Action> Miscellaneous::use (const MWWorld::Ptr& ptr) const
{
if (ptr.getCellRef().mSoul == "")
return boost::shared_ptr<MWWorld::Action>(new MWWorld::NullAction());
else
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionSoulgem(ptr));
}
}

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@ -49,6 +49,10 @@ namespace MWClass
///< Return name of inventory icon.
virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const;
///< Generate action for using via inventory menu
};
}

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@ -92,6 +92,11 @@ namespace MWGui
startEditing ();
}
void EnchantingDialog::startSelfEnchanting(MWWorld::Ptr soulgem)
{
/// \todo
}
void EnchantingDialog::onReferenceUnavailable ()
{
mWindowManager.removeGuiMode (GM_Dialogue);

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@ -22,6 +22,7 @@ namespace MWGui
virtual void open();
void startEnchanting(MWWorld::Ptr actor);
void startSelfEnchanting(MWWorld::Ptr soulgem);
protected:
virtual void onReferenceUnavailable();

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@ -3,6 +3,7 @@
#include "messagebox.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/inputmanager.hpp"
using namespace MWGui;
@ -62,7 +63,8 @@ void MessageBoxManager::onFrame (float frameDuration)
if(mInterMessageBoxe != NULL && mInterMessageBoxe->mMarkedToDelete) {
delete mInterMessageBoxe;
mInterMessageBoxe = NULL;
mWindowManager->removeGuiMode(GM_InterMessageBox);
MWBase::Environment::get().getInputManager()->changeInputMode(
MWBase::Environment::get().getWindowManager()->isGuiMode());
}
}
@ -90,11 +92,8 @@ void MessageBoxManager::createMessageBox (const std::string& message)
bool MessageBoxManager::createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons)
{
/// \todo Don't write this kind of error message to cout. Either discard the old message box
/// silently or throw an exception.
if(mInterMessageBoxe != NULL) {
std::cout << "there is a MessageBox already" << std::endl;
return false;
throw std::runtime_error("There is a message box already");
}
mInterMessageBoxe = new InteractiveMessageBox(*this, message, buttons);
@ -139,7 +138,8 @@ void MessageBoxManager::setMessageBoxSpeed (int speed)
void MessageBoxManager::enterPressed ()
{
mInterMessageBoxe->enterPressed();
if(mInterMessageBoxe != NULL)
mInterMessageBoxe->enterPressed();
}
int MessageBoxManager::readPressedButton ()
@ -213,10 +213,12 @@ int MessageBox::getHeight ()
InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons)
: Layout("openmw_interactive_messagebox.layout")
: WindowModal("openmw_interactive_messagebox.layout", *MWBase::Environment::get().getWindowManager())
, mMessageBoxManager(parMessageBoxManager)
, mButtonPressed(-1)
{
WindowModal::open();
int fixedWidth = 500;
int textPadding = 10; // padding between text-widget and main-widget
int textButtonPadding = 20; // padding between the text-widget und the button-widget
@ -232,7 +234,7 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
getWidget(mButtonsWidget, "buttons");
mMessageWidget->setOverflowToTheLeft(true);
mMessageWidget->addText(message);
mMessageWidget->setCaptionWithReplacing(message);
MyGUI::IntSize textSize = mMessageWidget->getTextSize();
@ -252,7 +254,7 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
std::string("MW_Button"),
dummyCoord,
MyGUI::Align::Default);
button->setCaption(*it);
button->setCaptionWithReplacing(*it);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
@ -399,6 +401,7 @@ void InteractiveMessageBox::buttonActivated (MyGUI::Widget* pressed)
if(*button == pressed)
{
mButtonPressed = index;
mMessageBoxManager.onButtonPressed(mButtonPressed);
return;
}
index++;

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@ -44,6 +44,13 @@ namespace MWGui
void enterPressed();
int readPressedButton ();
typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
// Note: this delegate unassigns itself after it was fired, i.e. works once.
EventHandle_Int eventButtonPressed;
void onButtonPressed(int button) { eventButtonPressed(button); eventButtonPressed.clear(); }
MWBase::WindowManager *mWindowManager;
private:
@ -73,7 +80,7 @@ namespace MWGui
int mNextBoxPadding;
};
class InteractiveMessageBox : public OEngine::GUI::Layout
class InteractiveMessageBox : public WindowModal
{
public:
InteractiveMessageBox (MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons);

View File

@ -5,6 +5,7 @@ namespace MWGui
{
enum GuiMode
{
GM_None,
GM_Settings, // Settings window
GM_Inventory, // Inventory mode
GM_Container,
@ -41,9 +42,6 @@ namespace MWGui
GM_ClassCreate,
GM_Review,
// interactive MessageBox
GM_InterMessageBox,
GM_Loading,
GM_LoadingWallpaper,

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@ -0,0 +1,34 @@
#include "soulgemdialog.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "messagebox.hpp"
namespace MWGui
{
void SoulgemDialog::show(const MWWorld::Ptr &soulgem)
{
mSoulgem = soulgem;
std::vector<std::string> buttons;
buttons.push_back("#{sRechargeEnchantment}");
buttons.push_back("#{sMake Enchantment}");
mManager->createInteractiveMessageBox("#{sDoYouWantTo}", buttons);
mManager->eventButtonPressed += MyGUI::newDelegate(this, &SoulgemDialog::onButtonPressed);
}
void SoulgemDialog::onButtonPressed(int button)
{
if (button == 0)
{
/// \todo show recharge enchanted item dialog here
}
else
{
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Enchanting);
MWBase::Environment::get().getWindowManager()->startSelfEnchanting(mSoulgem);
}
}
}

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@ -0,0 +1,28 @@
#ifndef OPENMW_MWGUI_SOULGEMDIALOG_H
#define OPENMW_MWGUI_SOULGEMDIALOG_H
#include "../mwworld/ptr.hpp"
namespace MWGui
{
class MessageBoxManager;
class SoulgemDialog
{
public:
SoulgemDialog (MessageBoxManager* manager)
: mManager(manager) {}
void show (const MWWorld::Ptr& soulgem);
void onButtonPressed(int button);
private:
MessageBoxManager* mManager;
MWWorld::Ptr mSoulgem;
};
}
#endif

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@ -57,6 +57,7 @@
#include "spellicons.hpp"
#include "merchantrepair.hpp"
#include "repair.hpp"
#include "soulgemdialog.hpp"
using namespace MWGui;
@ -94,6 +95,7 @@ WindowManager::WindowManager(
, mTrainingWindow(NULL)
, mMerchantRepair(NULL)
, mRepair(NULL)
, mSoulgemDialog(NULL)
, mPlayerName()
, mPlayerRaceId()
, mPlayerAttributes()
@ -186,6 +188,7 @@ WindowManager::WindowManager(
mTrainingWindow = new TrainingWindow(*this);
mMerchantRepair = new MerchantRepair(*this);
mRepair = new Repair(*this);
mSoulgemDialog = new SoulgemDialog(mMessageBoxManager);
mLoadingScreen = new LoadingScreen(mRendering->getScene (), mRendering->getWindow (), *this);
mLoadingScreen->onResChange (w,h);
@ -253,6 +256,7 @@ WindowManager::~WindowManager()
delete mQuickKeysMenu;
delete mMerchantRepair;
delete mRepair;
delete mSoulgemDialog;
delete mCursor;
cleanupGarbage();
@ -316,9 +320,6 @@ void WindowManager::updateVisible()
mHud->setVisible(mHudEnabled);
// Mouse is visible whenever we're not in game mode
mCursor->setVisible(isGuiMode());
bool gameMode = !isGuiMode();
mInputBlocker->setVisible (gameMode);
@ -444,8 +445,6 @@ void WindowManager::updateVisible()
case GM_Repair:
mRepair->setVisible(true);
break;
case GM_InterMessageBox:
break;
case GM_Journal:
mJournal->setVisible(true);
break;
@ -609,7 +608,7 @@ void WindowManager::messageBox (const std::string& message, const std::vector<st
else
{
mMessageBoxManager->createInteractiveMessageBox(message, buttons);
pushGuiMode(GM_InterMessageBox);
MWBase::Environment::get().getInputManager()->changeInputMode(isGuiMode());
}
}
@ -648,6 +647,7 @@ void WindowManager::onDialogueWindowBye()
void WindowManager::onFrame (float frameDuration)
{
mMessageBoxManager->onFrame(frameDuration);
mToolTips->onFrame(frameDuration);
if (mDragAndDrop->mIsOnDragAndDrop)
@ -1033,12 +1033,12 @@ void WindowManager::toggleVisible (GuiWindow wnd)
bool WindowManager::isGuiMode() const
{
return !mGuiModes.empty();
return !mGuiModes.empty() || mMessageBoxManager->isInteractiveMessageBox();
}
bool WindowManager::isConsoleMode() const
{
if (mGuiModes.back()==GM_Console)
if (!mGuiModes.empty() && mGuiModes.back()==GM_Console)
return true;
return false;
}
@ -1046,8 +1046,7 @@ bool WindowManager::isConsoleMode() const
MWGui::GuiMode WindowManager::getMode() const
{
if (mGuiModes.empty())
throw std::runtime_error ("getMode() called, but there is no active mode");
return GM_None;
return mGuiModes.back();
}
@ -1143,6 +1142,11 @@ void WindowManager::startEnchanting (MWWorld::Ptr actor)
mEnchantingDialog->startEnchanting (actor);
}
void WindowManager::startSelfEnchanting(MWWorld::Ptr soulgem)
{
mEnchantingDialog->startSelfEnchanting(soulgem);
}
void WindowManager::startTraining(MWWorld::Ptr actor)
{
mTrainingWindow->startTraining(actor);
@ -1167,3 +1171,8 @@ void WindowManager::changePointer(const std::string &name)
{
mCursor->onCursorChange(name);
}
void WindowManager::showSoulgemDialog(MWWorld::Ptr item)
{
mSoulgemDialog->show(item);
}

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@ -76,6 +76,7 @@ namespace MWGui
class SpellIcons;
class MerchantRepair;
class Repair;
class SoulgemDialog;
class WindowManager : public MWBase::WindowManager
{
@ -230,14 +231,19 @@ namespace MWGui
virtual void startSpellMaking(MWWorld::Ptr actor);
virtual void startEnchanting(MWWorld::Ptr actor);
virtual void startSelfEnchanting(MWWorld::Ptr soulgem);
virtual void startTraining(MWWorld::Ptr actor);
virtual void startRepair(MWWorld::Ptr actor);
virtual void startRepairItem(MWWorld::Ptr item);
virtual void showSoulgemDialog (MWWorld::Ptr item);
virtual void changePointer (const std::string& name);
virtual const Translation::Storage& getTranslationDataStorage() const;
void onSoulgemDialogButtonPressed (int button);
private:
OEngine::GUI::MyGUIManager *mGuiManager;
OEngine::Render::OgreRenderer *mRendering;
@ -271,6 +277,7 @@ namespace MWGui
EnchantingDialog* mEnchantingDialog;
TrainingWindow* mTrainingWindow;
MerchantRepair* mMerchantRepair;
SoulgemDialog* mSoulgemDialog;
Repair* mRepair;
Translation::Storage& mTranslationDataStorage;

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@ -181,8 +181,7 @@ namespace MWInput
break;
case A_Activate:
resetIdleTime();
if( MWBase::Environment::get().getWindowManager()->isGuiMode()
&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_InterMessageBox ) {
if( MWBase::Environment::get().getWindowManager()->isGuiMode()) {
// Pressing the activation key when a messagebox is prompting for "ok" will activate the ok button
MWBase::Environment::get().getWindowManager()->enterPressed();
}
@ -378,7 +377,7 @@ namespace MWInput
void InputManager::changeInputMode(bool guiMode)
{
// Are we in GUI mode now?
MWBase::Environment::get().getWindowManager()->setMouseVisible(guiMode);
if(guiMode)
{
// Disable mouse look
@ -462,8 +461,7 @@ namespace MWInput
bool InputManager::keyPressed( const OIS::KeyEvent &arg )
{
if(arg.key == OIS::KC_RETURN
&& MWBase::Environment::get().getWindowManager()->isGuiMode()
&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_InterMessageBox )
&& MWBase::Environment::get().getWindowManager()->isGuiMode())
{
// Pressing enter when a messagebox is prompting for "ok" will activate the ok button
MWBase::Environment::get().getWindowManager()->enterPressed();

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@ -0,0 +1,21 @@
#include "actionsoulgem.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
namespace MWWorld
{
ActionSoulgem::ActionSoulgem(const Ptr &object)
: Action(false, object)
{
}
void ActionSoulgem::executeImp(const Ptr &actor)
{
MWBase::Environment::get().getWindowManager()->showSoulgemDialog(getTarget());
}
}

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@ -0,0 +1,19 @@
#ifndef GAME_MWWORLD_ACTIONSOULGEM_H
#define GAME_MWWORLD_ACTIONSOULGEM_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class ActionSoulgem : public Action
{
virtual void executeImp (const MWWorld::Ptr& actor);
public:
/// @param soulgem to use
ActionSoulgem (const Ptr& object);
};
}
#endif