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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 18:37:08 +00:00
OpenMW/apps/openmw/mwclass
2013-04-05 15:42:05 +02:00
..
activator.cpp
activator.hpp
apparatus.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
apparatus.hpp
armor.cpp Started bugfix #691 2013-04-05 15:42:05 +02:00
armor.hpp Started bugfix #691 2013-04-05 15:42:05 +02:00
book.cpp Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
book.hpp Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
classes.cpp
classes.hpp
clothing.cpp Started bugfix #691 2013-04-05 15:42:05 +02:00
clothing.hpp Started bugfix #691 2013-04-05 15:42:05 +02:00
container.cpp Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
container.hpp
creature.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
creature.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
creaturelevlist.cpp
creaturelevlist.hpp
door.cpp Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
door.hpp
ingredient.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
light.hpp
lockpick.cpp Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
lockpick.hpp
misc.cpp Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
misc.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
npc.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
npc.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
potion.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
potion.hpp
probe.cpp Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
probe.hpp
repair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
static.cpp
static.hpp
weapon.cpp Started bugfix #691 2013-04-05 15:42:05 +02:00
weapon.hpp Started bugfix #691 2013-04-05 15:42:05 +02:00