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activator.cpp
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activator.hpp
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apparatus.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
apparatus.hpp
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armor.cpp
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
armor.hpp
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
book.cpp
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Fixed enchanting mechanics
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2013-03-31 23:18:23 +02:00 |
book.hpp
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Fixed enchanting mechanics
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2013-03-31 23:18:23 +02:00 |
classes.cpp
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classes.hpp
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clothing.cpp
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
clothing.hpp
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
container.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
container.hpp
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creature.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
creature.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
creaturelevlist.cpp
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creaturelevlist.hpp
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door.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
door.hpp
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ingredient.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
ingredient.hpp
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itemlevlist.cpp
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itemlevlist.hpp
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light.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
light.hpp
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lockpick.cpp
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
lockpick.hpp
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misc.cpp
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Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
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2013-03-31 14:50:03 +02:00 |
misc.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
npc.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
npc.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
potion.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
potion.hpp
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probe.cpp
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
probe.hpp
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repair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
static.cpp
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static.hpp
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weapon.cpp
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
weapon.hpp
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |