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Commit Graph

12 Commits

Author SHA1 Message Date
cathery
393263eb7c update thread priorities 2020-03-11 02:22:36 +03:00
cathery
37179d3d02 Remove redundant CancelSynchronization calls 2020-03-11 01:17:14 +03:00
cathery
b7d6da217a Update libstratosphere and use master libnx 2020-03-10 21:22:21 +03:00
cathery
6898d056d4 while {} -> do {} while
It makes more sense that all threads check if they can still run after they've completed their cycle, not before it
2020-03-02 18:21:40 +03:00
cathery
efaa2a6791 Use ams::StaticThread instead of SwitchThread in SwitchVirtualGamepadHandler 2020-02-20 03:27:19 +03:00
cathery
0efde144e5 Fix the static assertion check 2020-01-25 01:43:10 +03:00
cathery
f59352bee3 Add a static assertion for correct joystick values 2020-01-25 01:41:11 +03:00
cathery
bde2cfa2b0 Fixed another joystick value edge case
Joystick values of -32768 and lower cause Resident Evil 4 to crash
2020-01-25 01:17:20 +03:00
cathery
033b9abece Remove unnecessary bound checks since this was a one-off error
Thanks libnx
2020-01-24 02:03:52 +03:00
cathery
bbed9abf55 Clamp joystick values when dpad and lstick are swapped
They will now fit inside the circle like regular sticks
2020-01-24 01:39:36 +03:00
cathery
c7c5c42ae8 Fix joystick values going out of bounds
Joystick value of 32768 (0x8000) causes games like Xenoblade 2 to crash under failed assertions.
Even though it should be within range of acceptable joystick values.
2020-01-24 01:38:10 +03:00
cathery
60c861c0a2 Re-organize the project 2020-01-12 05:01:44 +03:00