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Fix joystick values going out of bounds
Joystick value of 32768 (0x8000) causes games like Xenoblade 2 to crash under failed assertions. Even though it should be within range of acceptable joystick values.
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.vscode/settings.json
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5
.vscode/settings.json
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@ -46,7 +46,10 @@
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"random": "cpp",
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"ratio": "cpp",
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"string": "cpp",
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"thread": "cpp"
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"thread": "cpp",
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"bit": "cpp",
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"cinttypes": "cpp",
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"variant": "cpp"
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},
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"C_Cpp.dimInactiveRegions": true
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}
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@ -1,6 +1,7 @@
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#include "SwitchHDLHandler.h"
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#include "ControllerHelpers.h"
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#include <cmath>
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#include <algorithm>
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SwitchHDLHandler::SwitchHDLHandler(std::unique_ptr<IController> &&controller)
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: SwitchVirtualGamepadHandler(std::move(controller))
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@ -149,6 +150,12 @@ void SwitchHDLHandler::FillHdlState(const NormalizedButtonData &data)
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m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_hdlState.joysticks[JOYSTICK_RIGHT].dx, &m_hdlState.joysticks[JOYSTICK_RIGHT].dy);
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//Actual joystick values never use the full range of the s32 type and exceeding them has caused crashes with multiple games, so we clamp them to s16
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m_hdlState.joysticks[JOYSTICK_LEFT].dx = std::clamp(m_hdlState.joysticks[JOYSTICK_LEFT].dx, -32768, 32768 -1);
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m_hdlState.joysticks[JOYSTICK_LEFT].dy = std::clamp(m_hdlState.joysticks[JOYSTICK_LEFT].dy, -32768, 32768 -1);
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m_hdlState.joysticks[JOYSTICK_RIGHT].dx = std::clamp(m_hdlState.joysticks[JOYSTICK_RIGHT].dx, -32768, 32768 -1);
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m_hdlState.joysticks[JOYSTICK_RIGHT].dy = std::clamp(m_hdlState.joysticks[JOYSTICK_RIGHT].dy, -32768, 32768 -1);
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m_hdlState.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0);
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m_hdlState.buttons |= (data.buttons[17] ? KEY_HOME : 0);
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m_hdlState.buttons |= (data.buttons[18] ? KEY_TOUCH : 0);
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