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Remove redundant CancelSynchronization calls
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@ -42,7 +42,6 @@ Result SwitchVirtualGamepadHandler::InitInputThread()
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void SwitchVirtualGamepadHandler::ExitInputThread()
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{
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m_inputThreadIsRunning = false;
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m_inputThread.CancelSynchronization();
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m_inputThread.Join();
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}
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@ -56,6 +55,5 @@ Result SwitchVirtualGamepadHandler::InitOutputThread()
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void SwitchVirtualGamepadHandler::ExitOutputThread()
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{
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m_outputThreadIsRunning = false;
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m_outputThread.CancelSynchronization();
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m_outputThread.Join();
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}
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